Other player wants to roll dice instead of point byt /u/Miserable_Guide1605 DnD: Roll for Initiative!

Other player wants to roll dice instead of point byt /u/Miserable_Guide1605 DnD: Roll for Initiative!

This is not a debate about which is better point buy or rolling dice.

The situation is that the campaign we currently play is ending soon and one of my fellow player Jeff (not his real name) is going to DM our next campaign and has asked the rest of us to send in character sheets, but he let us know he wants us to use point buy or standard array.

This did not fly for Seth (not his real name) who is notorious for always having the highest stats and 3 to 5 feats in every game we’ve played so far. He argues that point buy means our character are no longer unique, because we can’t have a 18 Stat at level 1 and also argues that our characters will be forced to have a dump Stat which isn’t fun

Jeff is conflicted because everyone else is okay with point buy, but Seth is not and Jeff doesn’t want to be the reason that the party falls apart.

So I talked with Jeff about this since this will be Jeff’s first DMing how hard it was for me as a DM in the past to plan encounters when you had characters that are extremely strong and characters that were below average because we went with rolling for stats.

I also said that it’s his campaign not Seth’s and if Seth didn’t like it he didn’t have to play.

I will acknowledge out of DnD I like Seth and we do get along, but in DnD I dislike all of his characters (all combat and almost no RP)

I hope this goes well for Jeff. I believe I gave Jeff the right advice, but I hope I didn’t steer him wrong you know?

submitted by /u/Miserable_Guide1605
[link] [comments]

​r/DnD This is not a debate about which is better point buy or rolling dice. The situation is that the campaign we currently play is ending soon and one of my fellow player Jeff (not his real name) is going to DM our next campaign and has asked the rest of us to send in character sheets, but he let us know he wants us to use point buy or standard array. This did not fly for Seth (not his real name) who is notorious for always having the highest stats and 3 to 5 feats in every game we’ve played so far. He argues that point buy means our character are no longer unique, because we can’t have a 18 Stat at level 1 and also argues that our characters will be forced to have a dump Stat which isn’t fun Jeff is conflicted because everyone else is okay with point buy, but Seth is not and Jeff doesn’t want to be the reason that the party falls apart. So I talked with Jeff about this since this will be Jeff’s first DMing how hard it was for me as a DM in the past to plan encounters when you had characters that are extremely strong and characters that were below average because we went with rolling for stats. I also said that it’s his campaign not Seth’s and if Seth didn’t like it he didn’t have to play. I will acknowledge out of DnD I like Seth and we do get along, but in DnD I dislike all of his characters (all combat and almost no RP) I hope this goes well for Jeff. I believe I gave Jeff the right advice, but I hope I didn’t steer him wrong you know? submitted by /u/Miserable_Guide1605 [link] [comments] 

This is not a debate about which is better point buy or rolling dice.

The situation is that the campaign we currently play is ending soon and one of my fellow player Jeff (not his real name) is going to DM our next campaign and has asked the rest of us to send in character sheets, but he let us know he wants us to use point buy or standard array.

This did not fly for Seth (not his real name) who is notorious for always having the highest stats and 3 to 5 feats in every game we’ve played so far. He argues that point buy means our character are no longer unique, because we can’t have a 18 Stat at level 1 and also argues that our characters will be forced to have a dump Stat which isn’t fun

Jeff is conflicted because everyone else is okay with point buy, but Seth is not and Jeff doesn’t want to be the reason that the party falls apart.

So I talked with Jeff about this since this will be Jeff’s first DMing how hard it was for me as a DM in the past to plan encounters when you had characters that are extremely strong and characters that were below average because we went with rolling for stats.

I also said that it’s his campaign not Seth’s and if Seth didn’t like it he didn’t have to play.

I will acknowledge out of DnD I like Seth and we do get along, but in DnD I dislike all of his characters (all combat and almost no RP)

I hope this goes well for Jeff. I believe I gave Jeff the right advice, but I hope I didn’t steer him wrong you know?

submitted by /u/Miserable_Guide1605
[link] [comments]  This is not a debate about which is better point buy or rolling dice. The situation is that the campaign we currently play is ending soon and one of my fellow player Jeff (not his real name) is going to DM our next campaign and has asked the rest of us to send in character sheets, but he let us know he wants us to use point buy or standard array. This did not fly for Seth (not his real name) who is notorious for always having the highest stats and 3 to 5 feats in every game we’ve played so far. He argues that point buy means our character are no longer unique, because we can’t have a 18 Stat at level 1 and also argues that our characters will be forced to have a dump Stat which isn’t fun Jeff is conflicted because everyone else is okay with point buy, but Seth is not and Jeff doesn’t want to be the reason that the party falls apart. So I talked with Jeff about this since this will be Jeff’s first DMing how hard it was for me as a DM in the past to plan encounters when you had characters that are extremely strong and characters that were below average because we went with rolling for stats. I also said that it’s his campaign not Seth’s and if Seth didn’t like it he didn’t have to play. I will acknowledge out of DnD I like Seth and we do get along, but in DnD I dislike all of his characters (all combat and almost no RP) I hope this goes well for Jeff. I believe I gave Jeff the right advice, but I hope I didn’t steer him wrong you know? submitted by /u/Miserable_Guide1605 [link] [comments]

Read more

Our DM wants to punish us for succeeding (Advice wanted) /u/Snowydominion DnD: Roll for Initiative!

Our DM wants to punish us for succeeding (Advice wanted) /u/Snowydominion DnD: Roll for Initiative!

Long story short, I’m a newer DM myself, but one of my players has a “mini series” they do every few months, and this is their first time DMing aside from a one shot (where, they intentionally TPK’d us at the end so they could “finally win”)

As a player they also have the idea that they have to win, and get upset and moody if they roll bad.

The last time we played the Mini Series, we were thrown against other characters we made as one on one battles, which took about an hour for each person to do, so the rest of us were just sitting around waiting. Then, when we finally won, we went to investigate and explore, and we find a key with a puzzle. Our sorcerer mage hands the key, and the DM just says, “no you don’t, because I say so” and proceeds to huff and become very upset with the fact we “didn’t do the cool puzzle that they thought of.”

Throughout the rest of the game, we are thinking of different ways to handle things, and pass on DC checks, and more and more the DM is getting REALLY upset and starts saying, “I’m going to make sure I murder your characters next time.” And “I’m just going to add 500 health to this thing because you said you’d do something different.”

At the end of it, we won, but the DM was upset and left immediately. And the rest of us didn’t feel like we defeated the monster at all. As a DM myself, I don’t get it. Wouldn’t you want to challenge your players into being creative and winning through??

Tl;dr the DM got mad because we worked around their plans, and idk what do to.

*Also, we have talked to them before about the attitude and they threatened to walk away and just not play. Talking isn’t really the answer here, sadly.

submitted by /u/Snowydominion
[link] [comments]

​r/DnD Long story short, I’m a newer DM myself, but one of my players has a “mini series” they do every few months, and this is their first time DMing aside from a one shot (where, they intentionally TPK’d us at the end so they could “finally win”) As a player they also have the idea that they have to win, and get upset and moody if they roll bad. The last time we played the Mini Series, we were thrown against other characters we made as one on one battles, which took about an hour for each person to do, so the rest of us were just sitting around waiting. Then, when we finally won, we went to investigate and explore, and we find a key with a puzzle. Our sorcerer mage hands the key, and the DM just says, “no you don’t, because I say so” and proceeds to huff and become very upset with the fact we “didn’t do the cool puzzle that they thought of.” Throughout the rest of the game, we are thinking of different ways to handle things, and pass on DC checks, and more and more the DM is getting REALLY upset and starts saying, “I’m going to make sure I murder your characters next time.” And “I’m just going to add 500 health to this thing because you said you’d do something different.” At the end of it, we won, but the DM was upset and left immediately. And the rest of us didn’t feel like we defeated the monster at all. As a DM myself, I don’t get it. Wouldn’t you want to challenge your players into being creative and winning through?? Tl;dr the DM got mad because we worked around their plans, and idk what do to. *Also, we have talked to them before about the attitude and they threatened to walk away and just not play. Talking isn’t really the answer here, sadly. submitted by /u/Snowydominion [link] [comments] 

Long story short, I’m a newer DM myself, but one of my players has a “mini series” they do every few months, and this is their first time DMing aside from a one shot (where, they intentionally TPK’d us at the end so they could “finally win”)

As a player they also have the idea that they have to win, and get upset and moody if they roll bad.

The last time we played the Mini Series, we were thrown against other characters we made as one on one battles, which took about an hour for each person to do, so the rest of us were just sitting around waiting. Then, when we finally won, we went to investigate and explore, and we find a key with a puzzle. Our sorcerer mage hands the key, and the DM just says, “no you don’t, because I say so” and proceeds to huff and become very upset with the fact we “didn’t do the cool puzzle that they thought of.”

Throughout the rest of the game, we are thinking of different ways to handle things, and pass on DC checks, and more and more the DM is getting REALLY upset and starts saying, “I’m going to make sure I murder your characters next time.” And “I’m just going to add 500 health to this thing because you said you’d do something different.”

At the end of it, we won, but the DM was upset and left immediately. And the rest of us didn’t feel like we defeated the monster at all. As a DM myself, I don’t get it. Wouldn’t you want to challenge your players into being creative and winning through??

Tl;dr the DM got mad because we worked around their plans, and idk what do to.

*Also, we have talked to them before about the attitude and they threatened to walk away and just not play. Talking isn’t really the answer here, sadly.

submitted by /u/Snowydominion
[link] [comments]  Long story short, I’m a newer DM myself, but one of my players has a “mini series” they do every few months, and this is their first time DMing aside from a one shot (where, they intentionally TPK’d us at the end so they could “finally win”) As a player they also have the idea that they have to win, and get upset and moody if they roll bad. The last time we played the Mini Series, we were thrown against other characters we made as one on one battles, which took about an hour for each person to do, so the rest of us were just sitting around waiting. Then, when we finally won, we went to investigate and explore, and we find a key with a puzzle. Our sorcerer mage hands the key, and the DM just says, “no you don’t, because I say so” and proceeds to huff and become very upset with the fact we “didn’t do the cool puzzle that they thought of.” Throughout the rest of the game, we are thinking of different ways to handle things, and pass on DC checks, and more and more the DM is getting REALLY upset and starts saying, “I’m going to make sure I murder your characters next time.” And “I’m just going to add 500 health to this thing because you said you’d do something different.” At the end of it, we won, but the DM was upset and left immediately. And the rest of us didn’t feel like we defeated the monster at all. As a DM myself, I don’t get it. Wouldn’t you want to challenge your players into being creative and winning through?? Tl;dr the DM got mad because we worked around their plans, and idk what do to. *Also, we have talked to them before about the attitude and they threatened to walk away and just not play. Talking isn’t really the answer here, sadly. submitted by /u/Snowydominion [link] [comments]

Read more

Is multiclassing a warlock and monk and good Idea? /u/XhefTony DnD: Roll for Initiative!

Is multiclassing a warlock and monk and good Idea? /u/XhefTony DnD: Roll for Initiative!

I wanna make a character for my next DND campaign but I wanna have a good balance between close quarters combat and ranged attacks. But I know that warlocks get interesting spells that are different from other spellcasting classes and those intrigue me. If I was to multiclass a monk and warlock what class should I pick first and how far should I level up the second class? And is it over all a good idea?

submitted by /u/XhefTony
[link] [comments]

​r/DnD I wanna make a character for my next DND campaign but I wanna have a good balance between close quarters combat and ranged attacks. But I know that warlocks get interesting spells that are different from other spellcasting classes and those intrigue me. If I was to multiclass a monk and warlock what class should I pick first and how far should I level up the second class? And is it over all a good idea? submitted by /u/XhefTony [link] [comments] 

I wanna make a character for my next DND campaign but I wanna have a good balance between close quarters combat and ranged attacks. But I know that warlocks get interesting spells that are different from other spellcasting classes and those intrigue me. If I was to multiclass a monk and warlock what class should I pick first and how far should I level up the second class? And is it over all a good idea?

submitted by /u/XhefTony
[link] [comments]  I wanna make a character for my next DND campaign but I wanna have a good balance between close quarters combat and ranged attacks. But I know that warlocks get interesting spells that are different from other spellcasting classes and those intrigue me. If I was to multiclass a monk and warlock what class should I pick first and how far should I level up the second class? And is it over all a good idea? submitted by /u/XhefTony [link] [comments]

Read more

Until I find a campaign: a character that goes one-shot to one-shot trying to find their next lead /u/v0yev0da DnD: Roll for Initiative!

Until I find a campaign: a character that goes one-shot to one-shot trying to find their next lead /u/v0yev0da DnD: Roll for Initiative!

I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay.

So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be.

For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me?

submitted by /u/v0yev0da
[link] [comments]

​r/DnD I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay. So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be. For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me? submitted by /u/v0yev0da [link] [comments] 

I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay.

So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be.

For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me?

submitted by /u/v0yev0da
[link] [comments]  I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay. So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be. For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me? submitted by /u/v0yev0da [link] [comments]

Read more

How to handle many PC’s and Monsters with counterspell. /u/Very_fast_tea DnD: Roll for Initiative!

How to handle many PC’s and Monsters with counterspell. /u/Very_fast_tea DnD: Roll for Initiative!

I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer.

submitted by /u/Very_fast_tea
[link] [comments]

​r/DnD I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer. submitted by /u/Very_fast_tea [link] [comments] 

I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer.

submitted by /u/Very_fast_tea
[link] [comments]  I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer. submitted by /u/Very_fast_tea [link] [comments]

Read more

DM is being weird about me switching characters in CoS, am I being unreasonable? /u/IndieDC3 DnD: Roll for Initiative!

DM is being weird about me switching characters in CoS, am I being unreasonable? /u/IndieDC3 DnD: Roll for Initiative!

I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed.

Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with.

I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character?

submitted by /u/IndieDC3
[link] [comments]

​r/DnD I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed. Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with. I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character? submitted by /u/IndieDC3 [link] [comments] 

I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed.

Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with.

I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character?

submitted by /u/IndieDC3
[link] [comments]  I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed. Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with. I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character? submitted by /u/IndieDC3 [link] [comments]

Read more