Until I find a campaign: a character that goes one-shot to one-shot trying to find their next lead /u/v0yev0da DnD: Roll for Initiative!

Until I find a campaign: a character that goes one-shot to one-shot trying to find their next lead /u/v0yev0da DnD: Roll for Initiative!

I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay.

So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be.

For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me?

submitted by /u/v0yev0da
[link] [comments]

​r/DnD I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay. So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be. For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me? submitted by /u/v0yev0da [link] [comments] 

I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay.

So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be.

For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me?

submitted by /u/v0yev0da
[link] [comments]  I’m working on a Drow searching for answers above ground. I’ve been using StartPlaying.Games to find one-shots so I can get to know DMs before committing to a campaign. I’m new to playing TTRPGs but have thousands of hours watching streams and playing RPGs. Out of the three one-shots I’ve joined I’ve had two canceled despite signing up and offering to pay. So I figured, why not make this part of their background until I find a campaign? It’ll be less about what level I’m at and more about what the adventuring parties I was with did. This will give my character actual background experience (however relevant the DM wants to make it it can stay vague) while keeping me invested in DnD until the day I find a campaign and giving me a chance to understand what class I want to be. For any other wayward adventurers out there stick in there! For everyone else: have any advice or insight for a newbie like me? submitted by /u/v0yev0da [link] [comments]

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How to handle many PC’s and Monsters with counterspell. /u/Very_fast_tea DnD: Roll for Initiative!

How to handle many PC’s and Monsters with counterspell. /u/Very_fast_tea DnD: Roll for Initiative!

I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer.

submitted by /u/Very_fast_tea
[link] [comments]

​r/DnD I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer. submitted by /u/Very_fast_tea [link] [comments] 

I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer.

submitted by /u/Very_fast_tea
[link] [comments]  I’m preparing to DM a high level one-shot and three of my PC’s have counterspell and I also plan to run encounters where they fight more than one spellcaster that has access to counterspell. I’m not particularly worried about the balancing of the encounters but do have some questions about how exactly of the rules work out. Let’s say the Warlock casts true polymorph on the BBEG. The BBEG counterspells but fails the die roll. Can one of his minions now jump in and try to counterspell knowing that the BBEG failed? or do I need to declare that both the BBEG and his minion try to counterspell before rolling any dice? And a related question if the PC’s have counterspell cast on one of their spells can they wait to see if the die roll to negate their spell succeeds before casting their own counterspell? or do they have to cast counterspell before knowing if the counterspell they are countering will actually work? I’m more than happy to make rules up for this on my own but I wanted to know if their is an official answer. submitted by /u/Very_fast_tea [link] [comments]

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DM is being weird about me switching characters in CoS, am I being unreasonable? /u/IndieDC3 DnD: Roll for Initiative!

DM is being weird about me switching characters in CoS, am I being unreasonable? /u/IndieDC3 DnD: Roll for Initiative!

I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed.

Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with.

I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character?

submitted by /u/IndieDC3
[link] [comments]

​r/DnD I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed. Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with. I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character? submitted by /u/IndieDC3 [link] [comments] 

I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed.

Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with.

I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character?

submitted by /u/IndieDC3
[link] [comments]  I’m currently playing a Path of the Zealot Barbarian in our Curse of Strahd campaign, and I’m honestly really bored. The game has been very heavy on roleplay, which is fine, but there are stretches of 2-3 sessions with almost no combat, leaving me feeling completely useless. I’ve talked to my DM about it and suggested adding a bit more fighting, but so far, nothing has changed. Because of this, I came up with a new character concept that I’m really excited about—a Hexblade Warlock. I think it would let me engage more in social and roleplay-heavy scenarios while still having cool combat options when fights do happen. The problem is that my DM said I couldn’t switch yet and proposed a storyline that would take 3-4 sessions before the transition could happen. That’s almost a month of continuing to play a character I’m not enjoying in a game I’m struggling to engage with. I don’t want to leave the group—they’re great, and we all get along really well. I just don’t know how to handle this. Am I being unreasonable for wanting to switch sooner? DMs, how do you handle situations like this when a player is really bored with their character? submitted by /u/IndieDC3 [link] [comments]

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Experienced DM’s, how do you play without sufocating the players? /u/YukiPoge DnD: Roll for Initiative!

Experienced DM’s, how do you play without sufocating the players? /u/YukiPoge DnD: Roll for Initiative!

First of all, sorry for any grammatical errors as my first language isn’t English.

I really like RPG and played some sessions online, but as i started DMing i spotted a problem. Most of the time i was the only person having fun because i just scripted the whole session and the players couldn’t really make a significant decision that would change what was going to happen.

After that i just assumed DMing wasn’t for me and didn’t play any more campaigns, until my friends started having interest for RPG and didn’t have no one to be the DM, so i said that i could play with them.

I started writing the first session the most open i could do, because didn’t want to suffocate them with the script, but i had other issue. They followed the session as i expected mostly, but sometimes they did things i didn’t expect, like just running from the enemies or provocating guards that i planed them to go stealth, and anytime this happened i couldn’t improvise without it being a little bit awkward.

The second session they were in a village and had to run or find a way to escape a prince they exploded the balls in the last session and his army, i planned that they would let a red dragon that lived in a cave near them out so him would help them. The session was being really fun until i said the army was approaching, and they just said they want to run. Shocked because i didn’t expect that, i just said i didn’t know how to continue the session as i didn’t plan what would happen if they run. In fact it was written that they would die because the army was with horses and was faster than them, but i thought it was unfair they die just because they didnt choose the way i wanted it to be.

So, how can you, experienced DM’s, plan your sessions without suffocating the players and at the same time don’t letting the session turn into nonsense? Is it just pure experience at improvising? If yes, how can i improve it? Should i even do a script for the missions?

submitted by /u/YukiPoge
[link] [comments]

​r/DnD First of all, sorry for any grammatical errors as my first language isn’t English. I really like RPG and played some sessions online, but as i started DMing i spotted a problem. Most of the time i was the only person having fun because i just scripted the whole session and the players couldn’t really make a significant decision that would change what was going to happen. After that i just assumed DMing wasn’t for me and didn’t play any more campaigns, until my friends started having interest for RPG and didn’t have no one to be the DM, so i said that i could play with them. I started writing the first session the most open i could do, because didn’t want to suffocate them with the script, but i had other issue. They followed the session as i expected mostly, but sometimes they did things i didn’t expect, like just running from the enemies or provocating guards that i planed them to go stealth, and anytime this happened i couldn’t improvise without it being a little bit awkward. The second session they were in a village and had to run or find a way to escape a prince they exploded the balls in the last session and his army, i planned that they would let a red dragon that lived in a cave near them out so him would help them. The session was being really fun until i said the army was approaching, and they just said they want to run. Shocked because i didn’t expect that, i just said i didn’t know how to continue the session as i didn’t plan what would happen if they run. In fact it was written that they would die because the army was with horses and was faster than them, but i thought it was unfair they die just because they didnt choose the way i wanted it to be. So, how can you, experienced DM’s, plan your sessions without suffocating the players and at the same time don’t letting the session turn into nonsense? Is it just pure experience at improvising? If yes, how can i improve it? Should i even do a script for the missions? submitted by /u/YukiPoge [link] [comments] 

First of all, sorry for any grammatical errors as my first language isn’t English.

I really like RPG and played some sessions online, but as i started DMing i spotted a problem. Most of the time i was the only person having fun because i just scripted the whole session and the players couldn’t really make a significant decision that would change what was going to happen.

After that i just assumed DMing wasn’t for me and didn’t play any more campaigns, until my friends started having interest for RPG and didn’t have no one to be the DM, so i said that i could play with them.

I started writing the first session the most open i could do, because didn’t want to suffocate them with the script, but i had other issue. They followed the session as i expected mostly, but sometimes they did things i didn’t expect, like just running from the enemies or provocating guards that i planed them to go stealth, and anytime this happened i couldn’t improvise without it being a little bit awkward.

The second session they were in a village and had to run or find a way to escape a prince they exploded the balls in the last session and his army, i planned that they would let a red dragon that lived in a cave near them out so him would help them. The session was being really fun until i said the army was approaching, and they just said they want to run. Shocked because i didn’t expect that, i just said i didn’t know how to continue the session as i didn’t plan what would happen if they run. In fact it was written that they would die because the army was with horses and was faster than them, but i thought it was unfair they die just because they didnt choose the way i wanted it to be.

So, how can you, experienced DM’s, plan your sessions without suffocating the players and at the same time don’t letting the session turn into nonsense? Is it just pure experience at improvising? If yes, how can i improve it? Should i even do a script for the missions?

submitted by /u/YukiPoge
[link] [comments]  First of all, sorry for any grammatical errors as my first language isn’t English. I really like RPG and played some sessions online, but as i started DMing i spotted a problem. Most of the time i was the only person having fun because i just scripted the whole session and the players couldn’t really make a significant decision that would change what was going to happen. After that i just assumed DMing wasn’t for me and didn’t play any more campaigns, until my friends started having interest for RPG and didn’t have no one to be the DM, so i said that i could play with them. I started writing the first session the most open i could do, because didn’t want to suffocate them with the script, but i had other issue. They followed the session as i expected mostly, but sometimes they did things i didn’t expect, like just running from the enemies or provocating guards that i planed them to go stealth, and anytime this happened i couldn’t improvise without it being a little bit awkward. The second session they were in a village and had to run or find a way to escape a prince they exploded the balls in the last session and his army, i planned that they would let a red dragon that lived in a cave near them out so him would help them. The session was being really fun until i said the army was approaching, and they just said they want to run. Shocked because i didn’t expect that, i just said i didn’t know how to continue the session as i didn’t plan what would happen if they run. In fact it was written that they would die because the army was with horses and was faster than them, but i thought it was unfair they die just because they didnt choose the way i wanted it to be. So, how can you, experienced DM’s, plan your sessions without suffocating the players and at the same time don’t letting the session turn into nonsense? Is it just pure experience at improvising? If yes, how can i improve it? Should i even do a script for the missions? submitted by /u/YukiPoge [link] [comments]

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Is there a good option of multiclass for a path of the giant barbarian? /u/jonzinda_paiz DnD: Roll for Initiative!

Is there a good option of multiclass for a path of the giant barbarian? /u/jonzinda_paiz DnD: Roll for Initiative!

Hi guys! So, im playing as a barbarian for the first time, as subclass I chose the Path of the Giant. Is there a good option for a multiclass or its better to keep as just barbarian?

submitted by /u/jonzinda_paiz
[link] [comments]

​r/DnD Hi guys! So, im playing as a barbarian for the first time, as subclass I chose the Path of the Giant. Is there a good option for a multiclass or its better to keep as just barbarian? submitted by /u/jonzinda_paiz [link] [comments] 

Hi guys! So, im playing as a barbarian for the first time, as subclass I chose the Path of the Giant. Is there a good option for a multiclass or its better to keep as just barbarian?

submitted by /u/jonzinda_paiz
[link] [comments]  Hi guys! So, im playing as a barbarian for the first time, as subclass I chose the Path of the Giant. Is there a good option for a multiclass or its better to keep as just barbarian? submitted by /u/jonzinda_paiz [link] [comments]

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Character Idea /u/fucked-fantasy-freak DnD: Roll for Initiative!

Character Idea /u/fucked-fantasy-freak DnD: Roll for Initiative!

I’ve been thinking about this for like two days, so imma need you guys to follow me on this. Right: a circle of spores druid multiclass divination wizard. Okay? Are we seeing the picture? The character is a pothead that receives vision while inebriated :D…. I’ve been watching a lot of fantasy high recently

submitted by /u/fucked-fantasy-freak
[link] [comments]

​r/DnD I’ve been thinking about this for like two days, so imma need you guys to follow me on this. Right: a circle of spores druid multiclass divination wizard. Okay? Are we seeing the picture? The character is a pothead that receives vision while inebriated :D…. I’ve been watching a lot of fantasy high recently submitted by /u/fucked-fantasy-freak [link] [comments] 

I’ve been thinking about this for like two days, so imma need you guys to follow me on this. Right: a circle of spores druid multiclass divination wizard. Okay? Are we seeing the picture? The character is a pothead that receives vision while inebriated :D…. I’ve been watching a lot of fantasy high recently

submitted by /u/fucked-fantasy-freak
[link] [comments]  I’ve been thinking about this for like two days, so imma need you guys to follow me on this. Right: a circle of spores druid multiclass divination wizard. Okay? Are we seeing the picture? The character is a pothead that receives vision while inebriated :D…. I’ve been watching a lot of fantasy high recently submitted by /u/fucked-fantasy-freak [link] [comments]

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Festivus in D&D /u/Windford DnD: Roll for Initiative!

Festivus in D&D /u/Windford DnD: Roll for Initiative!

Happy Festivus! I’d like to incorporate this holiday from Seinfeld into an upcoming D&D campaign. For the unfamiliar, it begins with the airing of grievances, includes feats of strength, and ends when you pin your father.

Thinking about something themed for a fantasy world similar to Forgotten Realms. The holiday’s patron would be a stocky, high-strung man who shouts and carries a Festivus pole.

How would this be celebrated in a D&D world? What feats of strength would be demonstrated? What rewards (or punishments) would accompany this festival. And what virtues would it champion?

submitted by /u/Windford
[link] [comments]

​r/DnD Happy Festivus! I’d like to incorporate this holiday from Seinfeld into an upcoming D&D campaign. For the unfamiliar, it begins with the airing of grievances, includes feats of strength, and ends when you pin your father. Thinking about something themed for a fantasy world similar to Forgotten Realms. The holiday’s patron would be a stocky, high-strung man who shouts and carries a Festivus pole. How would this be celebrated in a D&D world? What feats of strength would be demonstrated? What rewards (or punishments) would accompany this festival. And what virtues would it champion? submitted by /u/Windford [link] [comments] 

Happy Festivus! I’d like to incorporate this holiday from Seinfeld into an upcoming D&D campaign. For the unfamiliar, it begins with the airing of grievances, includes feats of strength, and ends when you pin your father.

Thinking about something themed for a fantasy world similar to Forgotten Realms. The holiday’s patron would be a stocky, high-strung man who shouts and carries a Festivus pole.

How would this be celebrated in a D&D world? What feats of strength would be demonstrated? What rewards (or punishments) would accompany this festival. And what virtues would it champion?

submitted by /u/Windford
[link] [comments]  Happy Festivus! I’d like to incorporate this holiday from Seinfeld into an upcoming D&D campaign. For the unfamiliar, it begins with the airing of grievances, includes feats of strength, and ends when you pin your father. Thinking about something themed for a fantasy world similar to Forgotten Realms. The holiday’s patron would be a stocky, high-strung man who shouts and carries a Festivus pole. How would this be celebrated in a D&D world? What feats of strength would be demonstrated? What rewards (or punishments) would accompany this festival. And what virtues would it champion? submitted by /u/Windford [link] [comments]

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