Two game nights ago a party member died but the Necromancer raised him as a zombie or “The unlives and times of Daggin the Dwarf” /u/AverageBad DnD: Roll for Initiative!

Two game nights ago a party member died but the Necromancer raised him as a zombie or “The unlives and times of Daggin the Dwarf” /u/AverageBad DnD: Roll for Initiative!

Now whenever they walk into a sketchy room or need to check a treasure for traps they send the zombie in first since they can “just bring him back again”

Well, after some mishaps and a couple of explosions all that’s left of him is his head and half of his torso so now they are all a little paranoid about what to do once the rest of him is gone. Since it’s just the torso left they have our barbarian throw him at whatever needs to be checked He has also been used as bait for a werewolf, and when he’s not needed they just stuff him into a bag.

I kind of feel bad for him but it’s been hilarious to see all the ideas they have for how to best utilize him in their adventures

submitted by /u/AverageBad
[link] [comments]

​r/DnD Now whenever they walk into a sketchy room or need to check a treasure for traps they send the zombie in first since they can “just bring him back again” Well, after some mishaps and a couple of explosions all that’s left of him is his head and half of his torso so now they are all a little paranoid about what to do once the rest of him is gone. Since it’s just the torso left they have our barbarian throw him at whatever needs to be checked He has also been used as bait for a werewolf, and when he’s not needed they just stuff him into a bag. I kind of feel bad for him but it’s been hilarious to see all the ideas they have for how to best utilize him in their adventures submitted by /u/AverageBad [link] [comments] 

Now whenever they walk into a sketchy room or need to check a treasure for traps they send the zombie in first since they can “just bring him back again”

Well, after some mishaps and a couple of explosions all that’s left of him is his head and half of his torso so now they are all a little paranoid about what to do once the rest of him is gone. Since it’s just the torso left they have our barbarian throw him at whatever needs to be checked He has also been used as bait for a werewolf, and when he’s not needed they just stuff him into a bag.

I kind of feel bad for him but it’s been hilarious to see all the ideas they have for how to best utilize him in their adventures

submitted by /u/AverageBad
[link] [comments]  Now whenever they walk into a sketchy room or need to check a treasure for traps they send the zombie in first since they can “just bring him back again” Well, after some mishaps and a couple of explosions all that’s left of him is his head and half of his torso so now they are all a little paranoid about what to do once the rest of him is gone. Since it’s just the torso left they have our barbarian throw him at whatever needs to be checked He has also been used as bait for a werewolf, and when he’s not needed they just stuff him into a bag. I kind of feel bad for him but it’s been hilarious to see all the ideas they have for how to best utilize him in their adventures submitted by /u/AverageBad [link] [comments]

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Players and DM, where is your campaign taking you? /u/Ok-Consequence-3639 DnD: Roll for Initiative!

Players and DM, where is your campaign taking you? /u/Ok-Consequence-3639 DnD: Roll for Initiative!

Hey all!

I am a player and a new DM. I’m curious where in the forgotten realms your campaign is taking you, and what you are doing in that area.

submitted by /u/Ok-Consequence-3639
[link] [comments]

​r/DnD Hey all! I am a player and a new DM. I’m curious where in the forgotten realms your campaign is taking you, and what you are doing in that area. submitted by /u/Ok-Consequence-3639 [link] [comments] 

Hey all!

I am a player and a new DM. I’m curious where in the forgotten realms your campaign is taking you, and what you are doing in that area.

submitted by /u/Ok-Consequence-3639
[link] [comments]  Hey all! I am a player and a new DM. I’m curious where in the forgotten realms your campaign is taking you, and what you are doing in that area. submitted by /u/Ok-Consequence-3639 [link] [comments]

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How many rounds should my party get to end a ritual /u/Problemmakeinator DnD: Roll for Initiative!

How many rounds should my party get to end a ritual /u/Problemmakeinator DnD: Roll for Initiative!

I have a party of four with a barbarian Warlock and wizard Iv7 And they just killed a dragon and now it’s followers are trying to revive it via ritual I’m thinking of having it be a possible 40 enemies in the room and the party would be fighting these enemies and the enemies will be fighting each other because one group is trying to hijack the ritual I don’t think the wizard or the warlock has any AOE spells. The enemies would be mostly kobolds and dragonborne that are using the champion stat block I want the party to have a chance to stop it but there should be a decent chance of failure

submitted by /u/Problemmakeinator
[link] [comments]

​r/DnD I have a party of four with a barbarian Warlock and wizard Iv7 And they just killed a dragon and now it’s followers are trying to revive it via ritual I’m thinking of having it be a possible 40 enemies in the room and the party would be fighting these enemies and the enemies will be fighting each other because one group is trying to hijack the ritual I don’t think the wizard or the warlock has any AOE spells. The enemies would be mostly kobolds and dragonborne that are using the champion stat block I want the party to have a chance to stop it but there should be a decent chance of failure submitted by /u/Problemmakeinator [link] [comments] 

I have a party of four with a barbarian Warlock and wizard Iv7 And they just killed a dragon and now it’s followers are trying to revive it via ritual I’m thinking of having it be a possible 40 enemies in the room and the party would be fighting these enemies and the enemies will be fighting each other because one group is trying to hijack the ritual I don’t think the wizard or the warlock has any AOE spells. The enemies would be mostly kobolds and dragonborne that are using the champion stat block I want the party to have a chance to stop it but there should be a decent chance of failure

submitted by /u/Problemmakeinator
[link] [comments]  I have a party of four with a barbarian Warlock and wizard Iv7 And they just killed a dragon and now it’s followers are trying to revive it via ritual I’m thinking of having it be a possible 40 enemies in the room and the party would be fighting these enemies and the enemies will be fighting each other because one group is trying to hijack the ritual I don’t think the wizard or the warlock has any AOE spells. The enemies would be mostly kobolds and dragonborne that are using the champion stat block I want the party to have a chance to stop it but there should be a decent chance of failure submitted by /u/Problemmakeinator [link] [comments]

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Need some advice and a different point of view. (Also, apologies in advance for any mistakes—I have dyslexia.) /u/Ferrynator DnD: Roll for Initiative!

Need some advice and a different point of view. (Also, apologies in advance for any mistakes—I have dyslexia.) /u/Ferrynator DnD: Roll for Initiative!

Hi everyone,

Sorry for the long post; I’m just trying to put my feelings into words. Why am I turning to Reddit? All my players are real-life friends, and my girlfriend of almost 10 years is also part of the group. I want a neutral perspective on this situation.

I’ve been a DM for almost a year now. We started in February, and it’s a big group—7 people total (6 players and me as the DM). We’re all friends and often hang out at events together in real life.

However, in all this time, none of the players have read the Player’s Handbook. I’ve asked them to at least read the sections on their race and class, but nobody has. They still struggle with basic mechanics, like knowing which dice to roll for skill checks (e.g., using a d20).

This feels frustrating, especially since they’re all highly educated people. On top of that, everything feels last-minute. Some players even forget we have a session. I feel more like a caretaker than a DM—like a parent constantly checking the calendar and guiding them through every single step of the process.

I’ve been trying to improve as a DM and often ask for feedback. They always say they enjoy the sessions and appreciate the effort I put in. I’ve created detailed journals for NPCs, made custom maps using Inkarnate, and even sent out anonymous Google surveys to get feedback.

But lately, I feel drained. Most of the players don’t have a backstory, or if they do, it’s incomplete. I’ve offered to help, saying, “Just PM me if you need assistance—I’d be happy to work with you.” Two players have put effort into their characters, but the rest haven’t done much.

For example, I’ve asked them to think about where their characters are from (a country or village) for the world map I’m making. Only two out of six players did this. I even scheduled appointments with some players to finalize their backgrounds, but they ignored my messages or ghosted me.

(I do understand that one of my players is dealing with burnout, and I’ve messaged them saying we can reschedule or postpone if needed. I’ve been through burnout and depression myself, so I get it—but ghosting someone feels like a punch in the gut.)

At this point, I just wish they’d put a little more effort into their characters—not even the rules, just their characters.

I know I need to sit down with the players and have a conversation. I already talked to them as a group two months ago, and I’ve communicated with individuals one-on-one.

So why am I here? Because Reddit is neutral, and I’d love your perspective.

Do you think it’s reasonable to send a group message saying, “This has been fun, but I’m ending the campaign”? Should I wait it out? Or maybe put the campaign on pause?

Thanks for reading my poorly written vent. If you need more details, feel free to ask.

submitted by /u/Ferrynator
[link] [comments]

​r/DnD Hi everyone, Sorry for the long post; I’m just trying to put my feelings into words. Why am I turning to Reddit? All my players are real-life friends, and my girlfriend of almost 10 years is also part of the group. I want a neutral perspective on this situation. I’ve been a DM for almost a year now. We started in February, and it’s a big group—7 people total (6 players and me as the DM). We’re all friends and often hang out at events together in real life. However, in all this time, none of the players have read the Player’s Handbook. I’ve asked them to at least read the sections on their race and class, but nobody has. They still struggle with basic mechanics, like knowing which dice to roll for skill checks (e.g., using a d20). This feels frustrating, especially since they’re all highly educated people. On top of that, everything feels last-minute. Some players even forget we have a session. I feel more like a caretaker than a DM—like a parent constantly checking the calendar and guiding them through every single step of the process. I’ve been trying to improve as a DM and often ask for feedback. They always say they enjoy the sessions and appreciate the effort I put in. I’ve created detailed journals for NPCs, made custom maps using Inkarnate, and even sent out anonymous Google surveys to get feedback. But lately, I feel drained. Most of the players don’t have a backstory, or if they do, it’s incomplete. I’ve offered to help, saying, “Just PM me if you need assistance—I’d be happy to work with you.” Two players have put effort into their characters, but the rest haven’t done much. For example, I’ve asked them to think about where their characters are from (a country or village) for the world map I’m making. Only two out of six players did this. I even scheduled appointments with some players to finalize their backgrounds, but they ignored my messages or ghosted me. (I do understand that one of my players is dealing with burnout, and I’ve messaged them saying we can reschedule or postpone if needed. I’ve been through burnout and depression myself, so I get it—but ghosting someone feels like a punch in the gut.) At this point, I just wish they’d put a little more effort into their characters—not even the rules, just their characters. I know I need to sit down with the players and have a conversation. I already talked to them as a group two months ago, and I’ve communicated with individuals one-on-one. So why am I here? Because Reddit is neutral, and I’d love your perspective. Do you think it’s reasonable to send a group message saying, “This has been fun, but I’m ending the campaign”? Should I wait it out? Or maybe put the campaign on pause? Thanks for reading my poorly written vent. If you need more details, feel free to ask. submitted by /u/Ferrynator [link] [comments] 

Hi everyone,

Sorry for the long post; I’m just trying to put my feelings into words. Why am I turning to Reddit? All my players are real-life friends, and my girlfriend of almost 10 years is also part of the group. I want a neutral perspective on this situation.

I’ve been a DM for almost a year now. We started in February, and it’s a big group—7 people total (6 players and me as the DM). We’re all friends and often hang out at events together in real life.

However, in all this time, none of the players have read the Player’s Handbook. I’ve asked them to at least read the sections on their race and class, but nobody has. They still struggle with basic mechanics, like knowing which dice to roll for skill checks (e.g., using a d20).

This feels frustrating, especially since they’re all highly educated people. On top of that, everything feels last-minute. Some players even forget we have a session. I feel more like a caretaker than a DM—like a parent constantly checking the calendar and guiding them through every single step of the process.

I’ve been trying to improve as a DM and often ask for feedback. They always say they enjoy the sessions and appreciate the effort I put in. I’ve created detailed journals for NPCs, made custom maps using Inkarnate, and even sent out anonymous Google surveys to get feedback.

But lately, I feel drained. Most of the players don’t have a backstory, or if they do, it’s incomplete. I’ve offered to help, saying, “Just PM me if you need assistance—I’d be happy to work with you.” Two players have put effort into their characters, but the rest haven’t done much.

For example, I’ve asked them to think about where their characters are from (a country or village) for the world map I’m making. Only two out of six players did this. I even scheduled appointments with some players to finalize their backgrounds, but they ignored my messages or ghosted me.

(I do understand that one of my players is dealing with burnout, and I’ve messaged them saying we can reschedule or postpone if needed. I’ve been through burnout and depression myself, so I get it—but ghosting someone feels like a punch in the gut.)

At this point, I just wish they’d put a little more effort into their characters—not even the rules, just their characters.

I know I need to sit down with the players and have a conversation. I already talked to them as a group two months ago, and I’ve communicated with individuals one-on-one.

So why am I here? Because Reddit is neutral, and I’d love your perspective.

Do you think it’s reasonable to send a group message saying, “This has been fun, but I’m ending the campaign”? Should I wait it out? Or maybe put the campaign on pause?

Thanks for reading my poorly written vent. If you need more details, feel free to ask.

submitted by /u/Ferrynator
[link] [comments]  Hi everyone, Sorry for the long post; I’m just trying to put my feelings into words. Why am I turning to Reddit? All my players are real-life friends, and my girlfriend of almost 10 years is also part of the group. I want a neutral perspective on this situation. I’ve been a DM for almost a year now. We started in February, and it’s a big group—7 people total (6 players and me as the DM). We’re all friends and often hang out at events together in real life. However, in all this time, none of the players have read the Player’s Handbook. I’ve asked them to at least read the sections on their race and class, but nobody has. They still struggle with basic mechanics, like knowing which dice to roll for skill checks (e.g., using a d20). This feels frustrating, especially since they’re all highly educated people. On top of that, everything feels last-minute. Some players even forget we have a session. I feel more like a caretaker than a DM—like a parent constantly checking the calendar and guiding them through every single step of the process. I’ve been trying to improve as a DM and often ask for feedback. They always say they enjoy the sessions and appreciate the effort I put in. I’ve created detailed journals for NPCs, made custom maps using Inkarnate, and even sent out anonymous Google surveys to get feedback. But lately, I feel drained. Most of the players don’t have a backstory, or if they do, it’s incomplete. I’ve offered to help, saying, “Just PM me if you need assistance—I’d be happy to work with you.” Two players have put effort into their characters, but the rest haven’t done much. For example, I’ve asked them to think about where their characters are from (a country or village) for the world map I’m making. Only two out of six players did this. I even scheduled appointments with some players to finalize their backgrounds, but they ignored my messages or ghosted me. (I do understand that one of my players is dealing with burnout, and I’ve messaged them saying we can reschedule or postpone if needed. I’ve been through burnout and depression myself, so I get it—but ghosting someone feels like a punch in the gut.) At this point, I just wish they’d put a little more effort into their characters—not even the rules, just their characters. I know I need to sit down with the players and have a conversation. I already talked to them as a group two months ago, and I’ve communicated with individuals one-on-one. So why am I here? Because Reddit is neutral, and I’d love your perspective. Do you think it’s reasonable to send a group message saying, “This has been fun, but I’m ending the campaign”? Should I wait it out? Or maybe put the campaign on pause? Thanks for reading my poorly written vent. If you need more details, feel free to ask. submitted by /u/Ferrynator [link] [comments]

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Is it wrong to ask players to replay a session? /u/ValT3K DnD: Roll for Initiative!

Is it wrong to ask players to replay a session? /u/ValT3K DnD: Roll for Initiative!

I’m the DM of my homebrew campaign, we have been playing this campaign for a couple years now, and all the players are having a lot of fun. Last session it was the ending of a big fight to end an important chapter in the campaign. It was the eleventh turn of combat the BBEG had 3 hp, and was about to heal in his turn, he had just used shield and had 25 AC, I was pretty ok, then my ranger returns from banishment, shoots two (2) arrows, one miss and the other hits with 27 to hit for 22 damage. Now I was sad because his death was very anticlimactic, he had more things to do and I had planned some more rounds of combat but he died. I shrugged it of and kept going with the rest of the session that I had to improvise a little because I hadn’t planned it to end so early but it kept bugging me for the rest of the week. We are about to have another session this evening. Do you think it is wrong if I ask my players to replay the last two rounds of combat and last session?

submitted by /u/ValT3K
[link] [comments]

​r/DnD I’m the DM of my homebrew campaign, we have been playing this campaign for a couple years now, and all the players are having a lot of fun. Last session it was the ending of a big fight to end an important chapter in the campaign. It was the eleventh turn of combat the BBEG had 3 hp, and was about to heal in his turn, he had just used shield and had 25 AC, I was pretty ok, then my ranger returns from banishment, shoots two (2) arrows, one miss and the other hits with 27 to hit for 22 damage. Now I was sad because his death was very anticlimactic, he had more things to do and I had planned some more rounds of combat but he died. I shrugged it of and kept going with the rest of the session that I had to improvise a little because I hadn’t planned it to end so early but it kept bugging me for the rest of the week. We are about to have another session this evening. Do you think it is wrong if I ask my players to replay the last two rounds of combat and last session? submitted by /u/ValT3K [link] [comments] 

I’m the DM of my homebrew campaign, we have been playing this campaign for a couple years now, and all the players are having a lot of fun. Last session it was the ending of a big fight to end an important chapter in the campaign. It was the eleventh turn of combat the BBEG had 3 hp, and was about to heal in his turn, he had just used shield and had 25 AC, I was pretty ok, then my ranger returns from banishment, shoots two (2) arrows, one miss and the other hits with 27 to hit for 22 damage. Now I was sad because his death was very anticlimactic, he had more things to do and I had planned some more rounds of combat but he died. I shrugged it of and kept going with the rest of the session that I had to improvise a little because I hadn’t planned it to end so early but it kept bugging me for the rest of the week. We are about to have another session this evening. Do you think it is wrong if I ask my players to replay the last two rounds of combat and last session?

submitted by /u/ValT3K
[link] [comments]  I’m the DM of my homebrew campaign, we have been playing this campaign for a couple years now, and all the players are having a lot of fun. Last session it was the ending of a big fight to end an important chapter in the campaign. It was the eleventh turn of combat the BBEG had 3 hp, and was about to heal in his turn, he had just used shield and had 25 AC, I was pretty ok, then my ranger returns from banishment, shoots two (2) arrows, one miss and the other hits with 27 to hit for 22 damage. Now I was sad because his death was very anticlimactic, he had more things to do and I had planned some more rounds of combat but he died. I shrugged it of and kept going with the rest of the session that I had to improvise a little because I hadn’t planned it to end so early but it kept bugging me for the rest of the week. We are about to have another session this evening. Do you think it is wrong if I ask my players to replay the last two rounds of combat and last session? submitted by /u/ValT3K [link] [comments]

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