How to use Catan with Dungeons & Dragons /u/sneaky49 DnD: Roll for Initiative!

How to use Catan with Dungeons & Dragons /u/sneaky49 DnD: Roll for Initiative!

https://fortyninebagels.wordpress.com/2024/12/26/how-to-use-catan-with-dungeons-dragons/

Short and sweet way to include Catan hex pieces in your D&D game, especially if you are using exploration & survival mechanics.

Let me know what you think!

submitted by /u/sneaky49
[link] [comments]

​r/DnD https://fortyninebagels.wordpress.com/2024/12/26/how-to-use-catan-with-dungeons-dragons/ Short and sweet way to include Catan hex pieces in your D&D game, especially if you are using exploration & survival mechanics. Let me know what you think! submitted by /u/sneaky49 [link] [comments] 

https://fortyninebagels.wordpress.com/2024/12/26/how-to-use-catan-with-dungeons-dragons/

Short and sweet way to include Catan hex pieces in your D&D game, especially if you are using exploration & survival mechanics.

Let me know what you think!

submitted by /u/sneaky49
[link] [comments]  https://fortyninebagels.wordpress.com/2024/12/26/how-to-use-catan-with-dungeons-dragons/ Short and sweet way to include Catan hex pieces in your D&D game, especially if you are using exploration & survival mechanics. Let me know what you think! submitted by /u/sneaky49 [link] [comments]

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How does the new 5.5e Boon of Spell Recall work with Warlocks? /u/Earl_of_Ham DnD: Roll for Initiative!

How does the new 5.5e Boon of Spell Recall work with Warlocks? /u/Earl_of_Ham DnD: Roll for Initiative!

I believe that there is a significant error in the new Boon of Spell Recall.

The boon’s prerequisites are: “Level 19+; Spellcasting or Pact Magic Feature”

It seems to be clear that Warlocks are supposed to be able to use it.

But the main benefit is worded as follows: “Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.”

However, lategame Warlocks ONLY have level 5 slots to cast with so they have no way of ever actually triggering the boon.

Am I missing something here or is this an error in the rules?

submitted by /u/Earl_of_Ham
[link] [comments]

​r/DnD I believe that there is a significant error in the new Boon of Spell Recall. The boon’s prerequisites are: “Level 19+; Spellcasting or Pact Magic Feature” It seems to be clear that Warlocks are supposed to be able to use it. But the main benefit is worded as follows: “Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.” However, lategame Warlocks ONLY have level 5 slots to cast with so they have no way of ever actually triggering the boon. Am I missing something here or is this an error in the rules? submitted by /u/Earl_of_Ham [link] [comments] 

I believe that there is a significant error in the new Boon of Spell Recall.

The boon’s prerequisites are: “Level 19+; Spellcasting or Pact Magic Feature”

It seems to be clear that Warlocks are supposed to be able to use it.

But the main benefit is worded as follows: “Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.”

However, lategame Warlocks ONLY have level 5 slots to cast with so they have no way of ever actually triggering the boon.

Am I missing something here or is this an error in the rules?

submitted by /u/Earl_of_Ham
[link] [comments]  I believe that there is a significant error in the new Boon of Spell Recall. The boon’s prerequisites are: “Level 19+; Spellcasting or Pact Magic Feature” It seems to be clear that Warlocks are supposed to be able to use it. But the main benefit is worded as follows: “Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.” However, lategame Warlocks ONLY have level 5 slots to cast with so they have no way of ever actually triggering the boon. Am I missing something here or is this an error in the rules? submitted by /u/Earl_of_Ham [link] [comments]

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What are the downsides of being undead/zombie/skeleton/lich assuming that you keep your faculties/mind? /u/Sage_Kabuto DnD: Roll for Initiative!

What are the downsides of being undead/zombie/skeleton/lich assuming that you keep your faculties/mind? /u/Sage_Kabuto DnD: Roll for Initiative!

Hey all!

I’ve been writing a campaign and I came up with an interesting concept for a faction.

Essentially a king with no other options had to make a deal with a dark deity that in exchange for saving his people the people become undead.

What I want to have happen is for all the citizens to be undead however the caveat is they still retain their faculties.

At first they think its horrible, but then they realize the benefits of being undead such as immortality and being more resilient against monster attacks being immune to any sickness not being able to feel pain etc. They then view themselves as almost evolved humanoids.

My question is I’m sure there is also downsides to this. For example if they can’t feel pain they probably can’t feel…anything physical…like the warmth of a hug etc.

What other downsides would there be?

Thanks!

submitted by /u/Sage_Kabuto
[link] [comments]

​r/DnD Hey all! I’ve been writing a campaign and I came up with an interesting concept for a faction. Essentially a king with no other options had to make a deal with a dark deity that in exchange for saving his people the people become undead. What I want to have happen is for all the citizens to be undead however the caveat is they still retain their faculties. At first they think its horrible, but then they realize the benefits of being undead such as immortality and being more resilient against monster attacks being immune to any sickness not being able to feel pain etc. They then view themselves as almost evolved humanoids. My question is I’m sure there is also downsides to this. For example if they can’t feel pain they probably can’t feel…anything physical…like the warmth of a hug etc. What other downsides would there be? Thanks! submitted by /u/Sage_Kabuto [link] [comments] 

Hey all!

I’ve been writing a campaign and I came up with an interesting concept for a faction.

Essentially a king with no other options had to make a deal with a dark deity that in exchange for saving his people the people become undead.

What I want to have happen is for all the citizens to be undead however the caveat is they still retain their faculties.

At first they think its horrible, but then they realize the benefits of being undead such as immortality and being more resilient against monster attacks being immune to any sickness not being able to feel pain etc. They then view themselves as almost evolved humanoids.

My question is I’m sure there is also downsides to this. For example if they can’t feel pain they probably can’t feel…anything physical…like the warmth of a hug etc.

What other downsides would there be?

Thanks!

submitted by /u/Sage_Kabuto
[link] [comments]  Hey all! I’ve been writing a campaign and I came up with an interesting concept for a faction. Essentially a king with no other options had to make a deal with a dark deity that in exchange for saving his people the people become undead. What I want to have happen is for all the citizens to be undead however the caveat is they still retain their faculties. At first they think its horrible, but then they realize the benefits of being undead such as immortality and being more resilient against monster attacks being immune to any sickness not being able to feel pain etc. They then view themselves as almost evolved humanoids. My question is I’m sure there is also downsides to this. For example if they can’t feel pain they probably can’t feel…anything physical…like the warmth of a hug etc. What other downsides would there be? Thanks! submitted by /u/Sage_Kabuto [link] [comments]

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Can anyone recommend a D&D podcast that isn’t an actual play? /u/RideForRuin DnD: Roll for Initiative!

Can anyone recommend a D&D podcast that isn’t an actual play? /u/RideForRuin DnD: Roll for Initiative!

I would like to listen to a good D&D podcast, but I’m not interested in hearing people play the game. I want good discussions about the game and being a better player or DM.

Can any of you give me some recommendations?

submitted by /u/RideForRuin
[link] [comments]

​r/DnD I would like to listen to a good D&D podcast, but I’m not interested in hearing people play the game. I want good discussions about the game and being a better player or DM. Can any of you give me some recommendations? submitted by /u/RideForRuin [link] [comments] 

I would like to listen to a good D&D podcast, but I’m not interested in hearing people play the game. I want good discussions about the game and being a better player or DM.

Can any of you give me some recommendations?

submitted by /u/RideForRuin
[link] [comments]  I would like to listen to a good D&D podcast, but I’m not interested in hearing people play the game. I want good discussions about the game and being a better player or DM. Can any of you give me some recommendations? submitted by /u/RideForRuin [link] [comments]

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How to encourage players who are reluctant to engage to play their roles/characters /u/DungeonsAndDestiny DnD: Roll for Initiative!

How to encourage players who are reluctant to engage to play their roles/characters /u/DungeonsAndDestiny DnD: Roll for Initiative!

My current campaign has 2 players who are reluctant to dive into their character roles. For this post i’ll call them Dan and Amy. Dan and Amy are a couple and play a Changeling Rogue and a Dwarf Monk. They seemed keen on playing D&D when we started, and even now insist after being asked that they enjoy it. However they don’t do much in game and the heavy lifting is left to myself as a Barbarian and our Cleric.

The best way I can put it honestly is if that you weren’t told Dan and Amy were playing a Rogue and Monk you wouldn’t know. They don’t do anything really specific of their classes, they certainly don’t take advantage of them. I don’t doubt that they haven’t read through their sheets enough and don’t know their abilities well enough but we are 9 sessions in now.

Dan doesn’t think of doing anything roguelike such as scouting ahead, looking for traps and generally trying to be stealthy, the only time he does anything remotely with his class is to minorly fuck with someone and I genuinely don’t think Dan realises how devestating a Rogue’s sneak attack can be. The worrying thing about Dan as well is is character practically isn’t even finished. He started a backstory but didn’t like it so threw it out and never went back to it. And when I was explaining to him this last session that with the new rules backgrounds now give you certain feats I tried to give him an example with that feat he would get (if his background was in the new PHB) and when I looked at his character sheet he doesn’t even have a background.

Amy on the other hand doesn’t utilise her monk abiliities in combat at all. Whenever there is combat she stays on the outside of the battlefield and uses darts. I did briefly try to tell her that if she punches things she’ll be fine but it just went over her head.

How would you recommend I approach them and nudge them in the right direction to make the most of their abilities? Thanks!

submitted by /u/DungeonsAndDestiny
[link] [comments]

​r/DnD My current campaign has 2 players who are reluctant to dive into their character roles. For this post i’ll call them Dan and Amy. Dan and Amy are a couple and play a Changeling Rogue and a Dwarf Monk. They seemed keen on playing D&D when we started, and even now insist after being asked that they enjoy it. However they don’t do much in game and the heavy lifting is left to myself as a Barbarian and our Cleric. The best way I can put it honestly is if that you weren’t told Dan and Amy were playing a Rogue and Monk you wouldn’t know. They don’t do anything really specific of their classes, they certainly don’t take advantage of them. I don’t doubt that they haven’t read through their sheets enough and don’t know their abilities well enough but we are 9 sessions in now. Dan doesn’t think of doing anything roguelike such as scouting ahead, looking for traps and generally trying to be stealthy, the only time he does anything remotely with his class is to minorly fuck with someone and I genuinely don’t think Dan realises how devestating a Rogue’s sneak attack can be. The worrying thing about Dan as well is is character practically isn’t even finished. He started a backstory but didn’t like it so threw it out and never went back to it. And when I was explaining to him this last session that with the new rules backgrounds now give you certain feats I tried to give him an example with that feat he would get (if his background was in the new PHB) and when I looked at his character sheet he doesn’t even have a background. Amy on the other hand doesn’t utilise her monk abiliities in combat at all. Whenever there is combat she stays on the outside of the battlefield and uses darts. I did briefly try to tell her that if she punches things she’ll be fine but it just went over her head. How would you recommend I approach them and nudge them in the right direction to make the most of their abilities? Thanks! submitted by /u/DungeonsAndDestiny [link] [comments] 

My current campaign has 2 players who are reluctant to dive into their character roles. For this post i’ll call them Dan and Amy. Dan and Amy are a couple and play a Changeling Rogue and a Dwarf Monk. They seemed keen on playing D&D when we started, and even now insist after being asked that they enjoy it. However they don’t do much in game and the heavy lifting is left to myself as a Barbarian and our Cleric.

The best way I can put it honestly is if that you weren’t told Dan and Amy were playing a Rogue and Monk you wouldn’t know. They don’t do anything really specific of their classes, they certainly don’t take advantage of them. I don’t doubt that they haven’t read through their sheets enough and don’t know their abilities well enough but we are 9 sessions in now.

Dan doesn’t think of doing anything roguelike such as scouting ahead, looking for traps and generally trying to be stealthy, the only time he does anything remotely with his class is to minorly fuck with someone and I genuinely don’t think Dan realises how devestating a Rogue’s sneak attack can be. The worrying thing about Dan as well is is character practically isn’t even finished. He started a backstory but didn’t like it so threw it out and never went back to it. And when I was explaining to him this last session that with the new rules backgrounds now give you certain feats I tried to give him an example with that feat he would get (if his background was in the new PHB) and when I looked at his character sheet he doesn’t even have a background.

Amy on the other hand doesn’t utilise her monk abiliities in combat at all. Whenever there is combat she stays on the outside of the battlefield and uses darts. I did briefly try to tell her that if she punches things she’ll be fine but it just went over her head.

How would you recommend I approach them and nudge them in the right direction to make the most of their abilities? Thanks!

submitted by /u/DungeonsAndDestiny
[link] [comments]  My current campaign has 2 players who are reluctant to dive into their character roles. For this post i’ll call them Dan and Amy. Dan and Amy are a couple and play a Changeling Rogue and a Dwarf Monk. They seemed keen on playing D&D when we started, and even now insist after being asked that they enjoy it. However they don’t do much in game and the heavy lifting is left to myself as a Barbarian and our Cleric. The best way I can put it honestly is if that you weren’t told Dan and Amy were playing a Rogue and Monk you wouldn’t know. They don’t do anything really specific of their classes, they certainly don’t take advantage of them. I don’t doubt that they haven’t read through their sheets enough and don’t know their abilities well enough but we are 9 sessions in now. Dan doesn’t think of doing anything roguelike such as scouting ahead, looking for traps and generally trying to be stealthy, the only time he does anything remotely with his class is to minorly fuck with someone and I genuinely don’t think Dan realises how devestating a Rogue’s sneak attack can be. The worrying thing about Dan as well is is character practically isn’t even finished. He started a backstory but didn’t like it so threw it out and never went back to it. And when I was explaining to him this last session that with the new rules backgrounds now give you certain feats I tried to give him an example with that feat he would get (if his background was in the new PHB) and when I looked at his character sheet he doesn’t even have a background. Amy on the other hand doesn’t utilise her monk abiliities in combat at all. Whenever there is combat she stays on the outside of the battlefield and uses darts. I did briefly try to tell her that if she punches things she’ll be fine but it just went over her head. How would you recommend I approach them and nudge them in the right direction to make the most of their abilities? Thanks! submitted by /u/DungeonsAndDestiny [link] [comments]

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Do you include side quests in a campaign /u/LemonSox7373 DnD: Roll for Initiative!

Do you include side quests in a campaign /u/LemonSox7373 DnD: Roll for Initiative!

So I’m writing my first campaign at the moment and I was wondering whether it’s normal to include side quests. I was going to add them but then thought maybe I should save the ideas for story missions.

submitted by /u/LemonSox7373
[link] [comments]

​r/DnD So I’m writing my first campaign at the moment and I was wondering whether it’s normal to include side quests. I was going to add them but then thought maybe I should save the ideas for story missions. submitted by /u/LemonSox7373 [link] [comments] 

So I’m writing my first campaign at the moment and I was wondering whether it’s normal to include side quests. I was going to add them but then thought maybe I should save the ideas for story missions.

submitted by /u/LemonSox7373
[link] [comments]  So I’m writing my first campaign at the moment and I was wondering whether it’s normal to include side quests. I was going to add them but then thought maybe I should save the ideas for story missions. submitted by /u/LemonSox7373 [link] [comments]

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Your mission: Build an ultimate Best Of edition of DnD using pieces from any or all of the old editions /u/underdabridge DnD: Roll for Initiative!

Your mission: Build an ultimate Best Of edition of DnD using pieces from any or all of the old editions /u/underdabridge DnD: Roll for Initiative!

I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014.

It got me thinking about all the things that must have been in older editions and been lost.

I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e).

Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e.

submitted by /u/underdabridge
[link] [comments]

​r/DnD I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014. It got me thinking about all the things that must have been in older editions and been lost. I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e). Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e. submitted by /u/underdabridge [link] [comments] 

I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014.

It got me thinking about all the things that must have been in older editions and been lost.

I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e).

Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e.

submitted by /u/underdabridge
[link] [comments]  I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014. It got me thinking about all the things that must have been in older editions and been lost. I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e). Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e. submitted by /u/underdabridge [link] [comments]

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Updates to /r/DnD Rules: New rules governing AI Artwork and Commission posts /u/Iamfivebears DnD: Roll for Initiative!

Updates to /r/DnD Rules: New rules governing AI Artwork and Commission posts /u/Iamfivebears DnD: Roll for Initiative!

Ah, adventurer, I see my wares have caught your eye. That ring is especially interesting, as it once belonged to….uh….a king! Yes that’s right a king! Let me tell you about how…

For almost a month we ran a poll of the /r/DnD community, coupled with a thread where users could leave feedback. We received over 2000 responses to the poll, and dozens of comments. We really appreciate the feedback, and are excited to announce the new rules.

These rules will go into effect Friday, November 18th.

AI Art is being added to the “Banned Subjects” list. This means you cannot make a link or image post of AI artwork, but can still link to or discuss it in text posts.

  • 39.5% It should be added to the Banned Subjects Image list. It cannot be posted as an image post/marked as original content, but can be discussed and linked in text posts.
  • 30.5% No rule change. It should be allowed without restriction.
  • 15.1% It should be banned from the subreddit entirely.

A combined 55% of the sub thinks that something needs to be done about AI artwork, and the conversations were similar. Between the issues of low-effort spam and the ethics of training AI models on artwork without artist consent, we agree something needs to be done. That being said, there have also been some passionate calls to still allow discussion of AI artwork and its uses at the table. Therefore we will be adding AI Artwork to the Banned Subjects list, with the likes of memes and NSFW artwork.

This means that you can discuss how you use AI artwork at your table, and even link to some you have created, but you cannot claim it as original content. We may revise these rules in the future, and we’ll look forward to community feedback on how the rules shake out.

Post seeking commissions must include the tag [Comm] in the title. We will be adding a filter for anyone seeking or seeking to avoid these posts.

  • 69.6% Require a commissions tag in titles [Comm]. This would require those seeking commissions to label their posts, making them easier to find and easier to filter.
  • 20.2% No rule change. Users are free to mention commissions in titles or not.

Dungeons & Dragons related artwork has been a staple of /r/DnD for a long time, and has long been a popular outlet for artists showing of their creations! That being said, there is a large portion of the community that simply does not want to be advertised to, and we want to make it easier for that crowd to customize their feed. From now on any user posting their artwork with the aim of seeking commissions, or posting artwork that they had commissioned, will be required to include a [Comm] tag in the title. Like the [Art] and [OC] tags it must be exact, include the brackets.

It is very likely that there are edge cases we have not considered, so again we’ll be looking for feedback on how this rule plays out in the coming months.

Other Announcements

  • Giveaways will not be changing. We already require that giveaways only collect the bare minimum amount of information required to conduct the giveaway, and users voted OVERWHELMINGLY (76.5% to 21.3%) to not change the rules any further.
  • We’re still reviewing the mod applications, with plans to reach out to those selected this weekend.
  • We will not be banning “new player/DM looking for help”, “how to deal with problem player?”, or “AITA/Relationship question” style posts. When we bring new mods on one of our first orders of business will be to create a new “Getting Started Guide” to replace the one in the sidebar, but these threads are not going to be banned. They’re often full of legitimate information and the users posting them usually benefit immensely from the feedback of the community on their specific cases.

submitted by /u/Iamfivebears
[link] [comments]

​r/DnD Ah, adventurer, I see my wares have caught your eye. That ring is especially interesting, as it once belonged to….uh….a king! Yes that’s right a king! Let me tell you about how… For almost a month we ran a poll of the /r/DnD community, coupled with a thread where users could leave feedback. We received over 2000 responses to the poll, and dozens of comments. We really appreciate the feedback, and are excited to announce the new rules. These rules will go into effect Friday, November 18th. AI Art is being added to the “Banned Subjects” list. This means you cannot make a link or image post of AI artwork, but can still link to or discuss it in text posts. 39.5% It should be added to the Banned Subjects Image list. It cannot be posted as an image post/marked as original content, but can be discussed and linked in text posts. 30.5% No rule change. It should be allowed without restriction. 15.1% It should be banned from the subreddit entirely. A combined 55% of the sub thinks that something needs to be done about AI artwork, and the conversations were similar. Between the issues of low-effort spam and the ethics of training AI models on artwork without artist consent, we agree something needs to be done. That being said, there have also been some passionate calls to still allow discussion of AI artwork and its uses at the table. Therefore we will be adding AI Artwork to the Banned Subjects list, with the likes of memes and NSFW artwork. This means that you can discuss how you use AI artwork at your table, and even link to some you have created, but you cannot claim it as original content. We may revise these rules in the future, and we’ll look forward to community feedback on how the rules shake out. Post seeking commissions must include the tag [Comm] in the title. We will be adding a filter for anyone seeking or seeking to avoid these posts. 69.6% Require a commissions tag in titles [Comm]. This would require those seeking commissions to label their posts, making them easier to find and easier to filter. 20.2% No rule change. Users are free to mention commissions in titles or not. Dungeons & Dragons related artwork has been a staple of /r/DnD for a long time, and has long been a popular outlet for artists showing of their creations! That being said, there is a large portion of the community that simply does not want to be advertised to, and we want to make it easier for that crowd to customize their feed. From now on any user posting their artwork with the aim of seeking commissions, or posting artwork that they had commissioned, will be required to include a [Comm] tag in the title. Like the [Art] and [OC] tags it must be exact, include the brackets. It is very likely that there are edge cases we have not considered, so again we’ll be looking for feedback on how this rule plays out in the coming months. Other Announcements Giveaways will not be changing. We already require that giveaways only collect the bare minimum amount of information required to conduct the giveaway, and users voted OVERWHELMINGLY (76.5% to 21.3%) to not change the rules any further. We’re still reviewing the mod applications, with plans to reach out to those selected this weekend. We will not be banning “new player/DM looking for help”, “how to deal with problem player?”, or “AITA/Relationship question” style posts. When we bring new mods on one of our first orders of business will be to create a new “Getting Started Guide” to replace the one in the sidebar, but these threads are not going to be banned. They’re often full of legitimate information and the users posting them usually benefit immensely from the feedback of the community on their specific cases. submitted by /u/Iamfivebears [link] [comments] 

Ah, adventurer, I see my wares have caught your eye. That ring is especially interesting, as it once belonged to….uh….a king! Yes that’s right a king! Let me tell you about how…

For almost a month we ran a poll of the /r/DnD community, coupled with a thread where users could leave feedback. We received over 2000 responses to the poll, and dozens of comments. We really appreciate the feedback, and are excited to announce the new rules.

These rules will go into effect Friday, November 18th.

AI Art is being added to the “Banned Subjects” list. This means you cannot make a link or image post of AI artwork, but can still link to or discuss it in text posts.

  • 39.5% It should be added to the Banned Subjects Image list. It cannot be posted as an image post/marked as original content, but can be discussed and linked in text posts.
  • 30.5% No rule change. It should be allowed without restriction.
  • 15.1% It should be banned from the subreddit entirely.

A combined 55% of the sub thinks that something needs to be done about AI artwork, and the conversations were similar. Between the issues of low-effort spam and the ethics of training AI models on artwork without artist consent, we agree something needs to be done. That being said, there have also been some passionate calls to still allow discussion of AI artwork and its uses at the table. Therefore we will be adding AI Artwork to the Banned Subjects list, with the likes of memes and NSFW artwork.

This means that you can discuss how you use AI artwork at your table, and even link to some you have created, but you cannot claim it as original content. We may revise these rules in the future, and we’ll look forward to community feedback on how the rules shake out.

Post seeking commissions must include the tag [Comm] in the title. We will be adding a filter for anyone seeking or seeking to avoid these posts.

  • 69.6% Require a commissions tag in titles [Comm]. This would require those seeking commissions to label their posts, making them easier to find and easier to filter.
  • 20.2% No rule change. Users are free to mention commissions in titles or not.

Dungeons & Dragons related artwork has been a staple of /r/DnD for a long time, and has long been a popular outlet for artists showing of their creations! That being said, there is a large portion of the community that simply does not want to be advertised to, and we want to make it easier for that crowd to customize their feed. From now on any user posting their artwork with the aim of seeking commissions, or posting artwork that they had commissioned, will be required to include a [Comm] tag in the title. Like the [Art] and [OC] tags it must be exact, include the brackets.

It is very likely that there are edge cases we have not considered, so again we’ll be looking for feedback on how this rule plays out in the coming months.

Other Announcements

  • Giveaways will not be changing. We already require that giveaways only collect the bare minimum amount of information required to conduct the giveaway, and users voted OVERWHELMINGLY (76.5% to 21.3%) to not change the rules any further.
  • We’re still reviewing the mod applications, with plans to reach out to those selected this weekend.
  • We will not be banning “new player/DM looking for help”, “how to deal with problem player?”, or “AITA/Relationship question” style posts. When we bring new mods on one of our first orders of business will be to create a new “Getting Started Guide” to replace the one in the sidebar, but these threads are not going to be banned. They’re often full of legitimate information and the users posting them usually benefit immensely from the feedback of the community on their specific cases.

submitted by /u/Iamfivebears
[link] [comments]  Ah, adventurer, I see my wares have caught your eye. That ring is especially interesting, as it once belonged to….uh….a king! Yes that’s right a king! Let me tell you about how… For almost a month we ran a poll of the /r/DnD community, coupled with a thread where users could leave feedback. We received over 2000 responses to the poll, and dozens of comments. We really appreciate the feedback, and are excited to announce the new rules. These rules will go into effect Friday, November 18th. AI Art is being added to the “Banned Subjects” list. This means you cannot make a link or image post of AI artwork, but can still link to or discuss it in text posts. 39.5% It should be added to the Banned Subjects Image list. It cannot be posted as an image post/marked as original content, but can be discussed and linked in text posts. 30.5% No rule change. It should be allowed without restriction. 15.1% It should be banned from the subreddit entirely. A combined 55% of the sub thinks that something needs to be done about AI artwork, and the conversations were similar. Between the issues of low-effort spam and the ethics of training AI models on artwork without artist consent, we agree something needs to be done. That being said, there have also been some passionate calls to still allow discussion of AI artwork and its uses at the table. Therefore we will be adding AI Artwork to the Banned Subjects list, with the likes of memes and NSFW artwork. This means that you can discuss how you use AI artwork at your table, and even link to some you have created, but you cannot claim it as original content. We may revise these rules in the future, and we’ll look forward to community feedback on how the rules shake out. Post seeking commissions must include the tag [Comm] in the title. We will be adding a filter for anyone seeking or seeking to avoid these posts. 69.6% Require a commissions tag in titles [Comm]. This would require those seeking commissions to label their posts, making them easier to find and easier to filter. 20.2% No rule change. Users are free to mention commissions in titles or not. Dungeons & Dragons related artwork has been a staple of /r/DnD for a long time, and has long been a popular outlet for artists showing of their creations! That being said, there is a large portion of the community that simply does not want to be advertised to, and we want to make it easier for that crowd to customize their feed. From now on any user posting their artwork with the aim of seeking commissions, or posting artwork that they had commissioned, will be required to include a [Comm] tag in the title. Like the [Art] and [OC] tags it must be exact, include the brackets. It is very likely that there are edge cases we have not considered, so again we’ll be looking for feedback on how this rule plays out in the coming months. Other Announcements Giveaways will not be changing. We already require that giveaways only collect the bare minimum amount of information required to conduct the giveaway, and users voted OVERWHELMINGLY (76.5% to 21.3%) to not change the rules any further. We’re still reviewing the mod applications, with plans to reach out to those selected this weekend. We will not be banning “new player/DM looking for help”, “how to deal with problem player?”, or “AITA/Relationship question” style posts. When we bring new mods on one of our first orders of business will be to create a new “Getting Started Guide” to replace the one in the sidebar, but these threads are not going to be banned. They’re often full of legitimate information and the users posting them usually benefit immensely from the feedback of the community on their specific cases. submitted by /u/Iamfivebears [link] [comments]

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