Sometimes planning is amazing. /u/scarr3g DnD: Roll for Initiative!

Sometimes planning is amazing. /u/scarr3g DnD: Roll for Initiative!

So, our group of six, 7th level, players were tasked to take down a Roc. We hired some fliers to take us there (they were ones bmthar hired us anyway), and overplanned the attack, with backups on top of backups.

End result: it never even got an attack in. It was stunned (thanks to the monk), saves were debuffed on it (to make the stunninf strikes easier), grappled (by an earth elemental from the druid) so it could fly away, and then a huge boulder was dropped on it (levitated by an Aarakocra player the pushed it over top). All the whilezthe rogue was sneak attacking it to smitherines, and the warlock was blasting away.

Absolute supremacy by our group.

We even snuck up on it, very successfully, thanks to a well placed “pass without trace” spell, and buffed by a bless.

When you can plan, do so. The first time we encounter this exact Roc, we had to run away, as it got the drop on us.

submitted by /u/scarr3g
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​r/DnD So, our group of six, 7th level, players were tasked to take down a Roc. We hired some fliers to take us there (they were ones bmthar hired us anyway), and overplanned the attack, with backups on top of backups. End result: it never even got an attack in. It was stunned (thanks to the monk), saves were debuffed on it (to make the stunninf strikes easier), grappled (by an earth elemental from the druid) so it could fly away, and then a huge boulder was dropped on it (levitated by an Aarakocra player the pushed it over top). All the whilezthe rogue was sneak attacking it to smitherines, and the warlock was blasting away. Absolute supremacy by our group. We even snuck up on it, very successfully, thanks to a well placed “pass without trace” spell, and buffed by a bless. When you can plan, do so. The first time we encounter this exact Roc, we had to run away, as it got the drop on us. submitted by /u/scarr3g [link] [comments] 

So, our group of six, 7th level, players were tasked to take down a Roc. We hired some fliers to take us there (they were ones bmthar hired us anyway), and overplanned the attack, with backups on top of backups.

End result: it never even got an attack in. It was stunned (thanks to the monk), saves were debuffed on it (to make the stunninf strikes easier), grappled (by an earth elemental from the druid) so it could fly away, and then a huge boulder was dropped on it (levitated by an Aarakocra player the pushed it over top). All the whilezthe rogue was sneak attacking it to smitherines, and the warlock was blasting away.

Absolute supremacy by our group.

We even snuck up on it, very successfully, thanks to a well placed “pass without trace” spell, and buffed by a bless.

When you can plan, do so. The first time we encounter this exact Roc, we had to run away, as it got the drop on us.

submitted by /u/scarr3g
[link] [comments]  So, our group of six, 7th level, players were tasked to take down a Roc. We hired some fliers to take us there (they were ones bmthar hired us anyway), and overplanned the attack, with backups on top of backups. End result: it never even got an attack in. It was stunned (thanks to the monk), saves were debuffed on it (to make the stunninf strikes easier), grappled (by an earth elemental from the druid) so it could fly away, and then a huge boulder was dropped on it (levitated by an Aarakocra player the pushed it over top). All the whilezthe rogue was sneak attacking it to smitherines, and the warlock was blasting away. Absolute supremacy by our group. We even snuck up on it, very successfully, thanks to a well placed “pass without trace” spell, and buffed by a bless. When you can plan, do so. The first time we encounter this exact Roc, we had to run away, as it got the drop on us. submitted by /u/scarr3g [link] [comments]

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[Art][Comm] Shattered Dice Ring – Frozen Trek by Torchlight Glow – Iridescent Blue and Neon Orange /u/ReqAttDesigns DnD: Roll for Initiative!

[Art][Comm] Shattered Dice Ring – Frozen Trek by Torchlight Glow – Iridescent Blue and Neon Orange /u/ReqAttDesigns DnD: Roll for Initiative! submitted by /u/ReqAttDesigns
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​r/DnD submitted by /u/ReqAttDesigns [link] [comments]  submitted by /u/ReqAttDesigns
[link] [comments]  submitted by /u/ReqAttDesigns [link] [comments]

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Question about exhaustion /u/Due_Razzmatazz_9128 DnD: Roll for Initiative!

Question about exhaustion /u/Due_Razzmatazz_9128 DnD: Roll for Initiative!

DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.”

Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.”

“Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.”

“Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.”

“No. You’re exhausted. You missed.”

Is the DM wrong here or is there some additional mechanic at play here that idk about?

submitted by /u/Due_Razzmatazz_9128
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​r/DnD DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.” Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.” “Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.” “Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.” “No. You’re exhausted. You missed.” Is the DM wrong here or is there some additional mechanic at play here that idk about? submitted by /u/Due_Razzmatazz_9128 [link] [comments] 

DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.”

Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.”

“Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.”

“Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.”

“No. You’re exhausted. You missed.”

Is the DM wrong here or is there some additional mechanic at play here that idk about?

submitted by /u/Due_Razzmatazz_9128
[link] [comments]  DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.” Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.” “Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.” “Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.” “No. You’re exhausted. You missed.” Is the DM wrong here or is there some additional mechanic at play here that idk about? submitted by /u/Due_Razzmatazz_9128 [link] [comments]

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I want to be a support-bard, but I think I’m doing it wrong? /u/Nobodyyouknow626 DnD: Roll for Initiative!

I want to be a support-bard, but I think I’m doing it wrong? /u/Nobodyyouknow626 DnD: Roll for Initiative!

Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it.
I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates.
Healing my friends? Awesome!
Distracting the enemy? Cool!
Boosting the fighters so they can hit even harder? Great!
And TECHNICALLY speaking I am doing that… but also not really.
I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe.
It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome.
I just want my support to MATTER, you know?
The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything.

Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant)

Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to:

Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts

New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce

submitted by /u/Nobodyyouknow626
[link] [comments]

​r/DnD Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it. I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates. Healing my friends? Awesome! Distracting the enemy? Cool! Boosting the fighters so they can hit even harder? Great! And TECHNICALLY speaking I am doing that… but also not really. I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe. It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome. I just want my support to MATTER, you know? The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything. Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant) Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to: Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce submitted by /u/Nobodyyouknow626 [link] [comments] 

Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it.
I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates.
Healing my friends? Awesome!
Distracting the enemy? Cool!
Boosting the fighters so they can hit even harder? Great!
And TECHNICALLY speaking I am doing that… but also not really.
I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe.
It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome.
I just want my support to MATTER, you know?
The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything.

Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant)

Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to:

Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts

New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce

submitted by /u/Nobodyyouknow626
[link] [comments]  Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it. I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates. Healing my friends? Awesome! Distracting the enemy? Cool! Boosting the fighters so they can hit even harder? Great! And TECHNICALLY speaking I am doing that… but also not really. I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe. It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome. I just want my support to MATTER, you know? The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything. Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant) Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to: Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce submitted by /u/Nobodyyouknow626 [link] [comments]

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Players fail on an important roll and just give up instead of looking for alternatives /u/Lopsided_Reason_5107 DnD: Roll for Initiative!

Players fail on an important roll and just give up instead of looking for alternatives /u/Lopsided_Reason_5107 DnD: Roll for Initiative!

For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.

submitted by /u/Lopsided_Reason_5107
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​r/DnD For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one. submitted by /u/Lopsided_Reason_5107 [link] [comments] 

For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.

submitted by /u/Lopsided_Reason_5107
[link] [comments]  For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one. submitted by /u/Lopsided_Reason_5107 [link] [comments]

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