World-building tip: For quick realistic city maps… /u/Startled_Pancakes DnD: Roll for Initiative!

World-building tip: For quick realistic city maps… /u/Startled_Pancakes DnD: Roll for Initiative!

Find a historic map for a similiar real-world city, & alter as needed. Section off ‘districts’ (Residential, Market, Civic, Maritime, Agricultural) and you’re ready to roll. You can decide ad hoc if the specific service the players are looking for is available in that district.

This should alleviate a lot of the “my city looks too geometric” or the implausible ecology/ city infrastructure that happens when you make your own maps from scratch.

submitted by /u/Startled_Pancakes
[link] [comments]

​r/DnD Find a historic map for a similiar real-world city, & alter as needed. Section off ‘districts’ (Residential, Market, Civic, Maritime, Agricultural) and you’re ready to roll. You can decide ad hoc if the specific service the players are looking for is available in that district. This should alleviate a lot of the “my city looks too geometric” or the implausible ecology/ city infrastructure that happens when you make your own maps from scratch. submitted by /u/Startled_Pancakes [link] [comments] 

Find a historic map for a similiar real-world city, & alter as needed. Section off ‘districts’ (Residential, Market, Civic, Maritime, Agricultural) and you’re ready to roll. You can decide ad hoc if the specific service the players are looking for is available in that district.

This should alleviate a lot of the “my city looks too geometric” or the implausible ecology/ city infrastructure that happens when you make your own maps from scratch.

submitted by /u/Startled_Pancakes
[link] [comments]  Find a historic map for a similiar real-world city, & alter as needed. Section off ‘districts’ (Residential, Market, Civic, Maritime, Agricultural) and you’re ready to roll. You can decide ad hoc if the specific service the players are looking for is available in that district. This should alleviate a lot of the “my city looks too geometric” or the implausible ecology/ city infrastructure that happens when you make your own maps from scratch. submitted by /u/Startled_Pancakes [link] [comments]

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DM vs. player rolls /u/Equivalent_Tea_9551 DnD: Roll for Initiative!

DM vs. player rolls /u/Equivalent_Tea_9551 DnD: Roll for Initiative!

Question for other DMs: do you ever make rolls for your players so they don’t know the outcome?

I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there?

I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit.

I’d appreciate any feedback.

submitted by /u/Equivalent_Tea_9551
[link] [comments]

​r/DnD Question for other DMs: do you ever make rolls for your players so they don’t know the outcome? I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there? I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit. I’d appreciate any feedback. submitted by /u/Equivalent_Tea_9551 [link] [comments] 

Question for other DMs: do you ever make rolls for your players so they don’t know the outcome?

I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there?

I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit.

I’d appreciate any feedback.

submitted by /u/Equivalent_Tea_9551
[link] [comments]  Question for other DMs: do you ever make rolls for your players so they don’t know the outcome? I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there? I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit. I’d appreciate any feedback. submitted by /u/Equivalent_Tea_9551 [link] [comments]

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2024 changes to Evard’s Black Tentacles /u/IHere4MemesNotDreams DnD: Roll for Initiative!

2024 changes to Evard’s Black Tentacles /u/IHere4MemesNotDreams DnD: Roll for Initiative!

There are a lot of creator videos etc. going through various spell changes, yet I have seen no one so far talk about Evard’s Black Tentacles.
The changes fundamental changes to me makes sense, but the changes to the wording, opens up for what seems to me like an odd functionality change, that I hope the community can let me know their understanding of.

Firstly, the fundamental change seems to simply change change the spell to a STR save, and you can now only escape using STR – and wording is changed to reflect the “start of turn” to “when cast and end of turn” rulings, makes sense so far, but the wording on how damage is applied, is where I am at loss.

The 2014 version states:
“When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.”

Notably specifying that an already restrained creature will take the damage portion – no save, I.e. if you fail to escape, or simply ignore being restrained, you take damage – this is noticeably absent in the 2024 version, which has the following wording:

“Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.”

Regardless of how I read this, this seems like an overall nerf, personally I see 2 interpretations:
1: no save is made, since you are already being grasped by a tentacle
2: while being restrained, you get to save against just the damage on its own (this being worse in 2024, because the save is now str and not dex, so no disadvantage)

The reasoning behind the changes in wording, seems to me the same as how all these spell changes are – the save is now being made when cast, not on the creatures first turn in the area – so having the initial damage if restrained, would double dip on anyone failing the initial save. But how would you rule it – if a creature ends their turn, already restrained by the tentacles, do they get to save against the damage, or do they just take it because they are already restrained like the 2014 version?

submitted by /u/IHere4MemesNotDreams
[link] [comments]

​r/DnD There are a lot of creator videos etc. going through various spell changes, yet I have seen no one so far talk about Evard’s Black Tentacles. The changes fundamental changes to me makes sense, but the changes to the wording, opens up for what seems to me like an odd functionality change, that I hope the community can let me know their understanding of. Firstly, the fundamental change seems to simply change change the spell to a STR save, and you can now only escape using STR – and wording is changed to reflect the “start of turn” to “when cast and end of turn” rulings, makes sense so far, but the wording on how damage is applied, is where I am at loss. The 2014 version states: “When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.” Notably specifying that an already restrained creature will take the damage portion – no save, I.e. if you fail to escape, or simply ignore being restrained, you take damage – this is noticeably absent in the 2024 version, which has the following wording: “Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.” Regardless of how I read this, this seems like an overall nerf, personally I see 2 interpretations: 1: no save is made, since you are already being grasped by a tentacle 2: while being restrained, you get to save against just the damage on its own (this being worse in 2024, because the save is now str and not dex, so no disadvantage) The reasoning behind the changes in wording, seems to me the same as how all these spell changes are – the save is now being made when cast, not on the creatures first turn in the area – so having the initial damage if restrained, would double dip on anyone failing the initial save. But how would you rule it – if a creature ends their turn, already restrained by the tentacles, do they get to save against the damage, or do they just take it because they are already restrained like the 2014 version? submitted by /u/IHere4MemesNotDreams [link] [comments] 

There are a lot of creator videos etc. going through various spell changes, yet I have seen no one so far talk about Evard’s Black Tentacles.
The changes fundamental changes to me makes sense, but the changes to the wording, opens up for what seems to me like an odd functionality change, that I hope the community can let me know their understanding of.

Firstly, the fundamental change seems to simply change change the spell to a STR save, and you can now only escape using STR – and wording is changed to reflect the “start of turn” to “when cast and end of turn” rulings, makes sense so far, but the wording on how damage is applied, is where I am at loss.

The 2014 version states:
“When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.”

Notably specifying that an already restrained creature will take the damage portion – no save, I.e. if you fail to escape, or simply ignore being restrained, you take damage – this is noticeably absent in the 2024 version, which has the following wording:

“Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.”

Regardless of how I read this, this seems like an overall nerf, personally I see 2 interpretations:
1: no save is made, since you are already being grasped by a tentacle
2: while being restrained, you get to save against just the damage on its own (this being worse in 2024, because the save is now str and not dex, so no disadvantage)

The reasoning behind the changes in wording, seems to me the same as how all these spell changes are – the save is now being made when cast, not on the creatures first turn in the area – so having the initial damage if restrained, would double dip on anyone failing the initial save. But how would you rule it – if a creature ends their turn, already restrained by the tentacles, do they get to save against the damage, or do they just take it because they are already restrained like the 2014 version?

submitted by /u/IHere4MemesNotDreams
[link] [comments]  There are a lot of creator videos etc. going through various spell changes, yet I have seen no one so far talk about Evard’s Black Tentacles. The changes fundamental changes to me makes sense, but the changes to the wording, opens up for what seems to me like an odd functionality change, that I hope the community can let me know their understanding of. Firstly, the fundamental change seems to simply change change the spell to a STR save, and you can now only escape using STR – and wording is changed to reflect the “start of turn” to “when cast and end of turn” rulings, makes sense so far, but the wording on how damage is applied, is where I am at loss. The 2014 version states: “When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.” Notably specifying that an already restrained creature will take the damage portion – no save, I.e. if you fail to escape, or simply ignore being restrained, you take damage – this is noticeably absent in the 2024 version, which has the following wording: “Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.” Regardless of how I read this, this seems like an overall nerf, personally I see 2 interpretations: 1: no save is made, since you are already being grasped by a tentacle 2: while being restrained, you get to save against just the damage on its own (this being worse in 2024, because the save is now str and not dex, so no disadvantage) The reasoning behind the changes in wording, seems to me the same as how all these spell changes are – the save is now being made when cast, not on the creatures first turn in the area – so having the initial damage if restrained, would double dip on anyone failing the initial save. But how would you rule it – if a creature ends their turn, already restrained by the tentacles, do they get to save against the damage, or do they just take it because they are already restrained like the 2014 version? submitted by /u/IHere4MemesNotDreams [link] [comments]

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An Underwater Adventure [OC] /u/Toad_Toucher DnD: Roll for Initiative!

An Underwater Adventure [OC] /u/Toad_Toucher DnD: Roll for Initiative!

Our adventures took us to the Great Sea, south of Luiren, where we discovered an abandoned, anchored ship not 50 miles from the coast. Here we decended into the depths to find the crew had been taken by merfolk. Being extra cautious due to the diving suits we had to wear, we sabotaged the merfolk, raided their temple and freed the prisoners. Next stop the Corsair Isles, then on to Zakhara!

submitted by /u/Toad_Toucher
[link] [comments]

​r/DnD Our adventures took us to the Great Sea, south of Luiren, where we discovered an abandoned, anchored ship not 50 miles from the coast. Here we decended into the depths to find the crew had been taken by merfolk. Being extra cautious due to the diving suits we had to wear, we sabotaged the merfolk, raided their temple and freed the prisoners. Next stop the Corsair Isles, then on to Zakhara! submitted by /u/Toad_Toucher [link] [comments] 

Our adventures took us to the Great Sea, south of Luiren, where we discovered an abandoned, anchored ship not 50 miles from the coast. Here we decended into the depths to find the crew had been taken by merfolk. Being extra cautious due to the diving suits we had to wear, we sabotaged the merfolk, raided their temple and freed the prisoners. Next stop the Corsair Isles, then on to Zakhara!

submitted by /u/Toad_Toucher
[link] [comments]  Our adventures took us to the Great Sea, south of Luiren, where we discovered an abandoned, anchored ship not 50 miles from the coast. Here we decended into the depths to find the crew had been taken by merfolk. Being extra cautious due to the diving suits we had to wear, we sabotaged the merfolk, raided their temple and freed the prisoners. Next stop the Corsair Isles, then on to Zakhara! submitted by /u/Toad_Toucher [link] [comments]

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Seaside [battlemap] from Angela Maps – How would you use this battle map? 3 versions! [animated] [art] /u/AngelaTheDruid DnD: Roll for Initiative!

Seaside [battlemap] from Angela Maps – How would you use this battle map? 3 versions! [animated] [art] /u/AngelaTheDruid DnD: Roll for Initiative! submitted by /u/AngelaTheDruid
[link] [comments]

​r/DnD submitted by /u/AngelaTheDruid [link] [comments]  submitted by /u/AngelaTheDruid
[link] [comments]  submitted by /u/AngelaTheDruid [link] [comments]

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