Ending my campaign and genuinely crying /u/Expensive_Shoe_3575 DnD: Roll for Initiative!

Ending my campaign and genuinely crying /u/Expensive_Shoe_3575 DnD: Roll for Initiative!

We’ve been playing this campaign for over a year and a half. I’m ready to quit while im ahead and end it with a huge climax. I have cried twice planning the end of it. Am i weird for feeling such strong feelings toward imaginary characters and world?? Pls lmk

submitted by /u/Expensive_Shoe_3575
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​r/DnD We’ve been playing this campaign for over a year and a half. I’m ready to quit while im ahead and end it with a huge climax. I have cried twice planning the end of it. Am i weird for feeling such strong feelings toward imaginary characters and world?? Pls lmk submitted by /u/Expensive_Shoe_3575 [link] [comments] 

We’ve been playing this campaign for over a year and a half. I’m ready to quit while im ahead and end it with a huge climax. I have cried twice planning the end of it. Am i weird for feeling such strong feelings toward imaginary characters and world?? Pls lmk

submitted by /u/Expensive_Shoe_3575
[link] [comments]  We’ve been playing this campaign for over a year and a half. I’m ready to quit while im ahead and end it with a huge climax. I have cried twice planning the end of it. Am i weird for feeling such strong feelings toward imaginary characters and world?? Pls lmk submitted by /u/Expensive_Shoe_3575 [link] [comments]

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Weekly Questions Thread /u/AutoModerator DnD: Roll for Initiative!

Weekly Questions Thread /u/AutoModerator DnD: Roll for Initiative!

## Thread Rules

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* If your account is less than 5 hours old, the /r/DnD spam dragon will eat your comment.

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* **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don’t know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget.

* **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers.

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​r/DnD ## Thread Rules ​ * New to Reddit? Check the Reddit 101 guide. ​ * If your account is less than 5 hours old, the /r/DnD spam dragon will eat your comment. ​ * If you are new to the subreddit, **please check the Subreddit Wiki**, especially the Resource Guides section, the FAQ, and the Glossary of Terms. Many newcomers to the game and to r/DnD can find answers there. Note that these links may not work on mobile apps, so you may need to briefly browse the subreddit directly through Reddit.com. ​ * **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don’t know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget. ​ * **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers. submitted by /u/AutoModerator [link] [comments] 

## Thread Rules

* New to Reddit? Check the Reddit 101 guide.

* If your account is less than 5 hours old, the /r/DnD spam dragon will eat your comment.

* If you are new to the subreddit, **please check the Subreddit Wiki**, especially the Resource Guides section, the FAQ, and the Glossary of Terms. Many newcomers to the game and to r/DnD can find answers there. Note that these links may not work on mobile apps, so you may need to briefly browse the subreddit directly through Reddit.com.

* **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don’t know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget.

* **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers.

submitted by /u/AutoModerator
[link] [comments]  ## Thread Rules ​ * New to Reddit? Check the Reddit 101 guide. ​ * If your account is less than 5 hours old, the /r/DnD spam dragon will eat your comment. ​ * If you are new to the subreddit, **please check the Subreddit Wiki**, especially the Resource Guides section, the FAQ, and the Glossary of Terms. Many newcomers to the game and to r/DnD can find answers there. Note that these links may not work on mobile apps, so you may need to briefly browse the subreddit directly through Reddit.com. ​ * **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don’t know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget. ​ * **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers. submitted by /u/AutoModerator [link] [comments]

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Love playing a rogue but wanting to make combat more interesting; Ranger mutliclassing as rogue? /u/Esper01 DnD: Roll for Initiative!

Love playing a rogue but wanting to make combat more interesting; Ranger mutliclassing as rogue? /u/Esper01 DnD: Roll for Initiative!

I like archery, I like throwing weapons, I like being acrobatic, I like lockpicking, I like having a broad skillset, I like stealth and the odd sneak attack.

I only wish combat for rogues didn’t feel so monotonous. Sneak attacks and disengaging just to set up another sneak attack drives me nuts. Is DnD just not for me or can I get around this? A better rogue build? Maybe by playing a ranger and mutliclassing? Playing a different edition? Switching to Pathfinder?

I still consider myself a novice at DnD, just looking for the right fit.

submitted by /u/Esper01
[link] [comments]

​r/DnD I like archery, I like throwing weapons, I like being acrobatic, I like lockpicking, I like having a broad skillset, I like stealth and the odd sneak attack. I only wish combat for rogues didn’t feel so monotonous. Sneak attacks and disengaging just to set up another sneak attack drives me nuts. Is DnD just not for me or can I get around this? A better rogue build? Maybe by playing a ranger and mutliclassing? Playing a different edition? Switching to Pathfinder? I still consider myself a novice at DnD, just looking for the right fit. submitted by /u/Esper01 [link] [comments] 

I like archery, I like throwing weapons, I like being acrobatic, I like lockpicking, I like having a broad skillset, I like stealth and the odd sneak attack.

I only wish combat for rogues didn’t feel so monotonous. Sneak attacks and disengaging just to set up another sneak attack drives me nuts. Is DnD just not for me or can I get around this? A better rogue build? Maybe by playing a ranger and mutliclassing? Playing a different edition? Switching to Pathfinder?

I still consider myself a novice at DnD, just looking for the right fit.

submitted by /u/Esper01
[link] [comments]  I like archery, I like throwing weapons, I like being acrobatic, I like lockpicking, I like having a broad skillset, I like stealth and the odd sneak attack. I only wish combat for rogues didn’t feel so monotonous. Sneak attacks and disengaging just to set up another sneak attack drives me nuts. Is DnD just not for me or can I get around this? A better rogue build? Maybe by playing a ranger and mutliclassing? Playing a different edition? Switching to Pathfinder? I still consider myself a novice at DnD, just looking for the right fit. submitted by /u/Esper01 [link] [comments]

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My players want to play but I have little motivation? /u/Zestyclose-Sound9854 DnD: Roll for Initiative!

My players want to play but I have little motivation? /u/Zestyclose-Sound9854 DnD: Roll for Initiative!

I would normally call it quits but my players are really into it. They want to see where their characters arcs conclude.

They constantly show interest in their characters and the world, actively plan when the next session is for me and communicate well. We play weekly for two years now and all the players have never missed a session. They are good players and I also get to be a player in another game every other week myself – everything should be fine.

But for some reason, I feel like the flame has gone out and I am struggling to get the motivation to prep.

Part of the problem, I feel, is that one of the players never has anything good to say about the game. I don’t know how rational that feeling is; it might be that they (unlike my other players) are not as good at giving constructive feedback. It definitely is not malicious and I did ask my players to always come to me if there is an issue. Maybe I am partly bored with my setting and blaming the player unfairly. It is hard to tell.

Whatever the case, my players may have noticed and some of the quieter players have “randomly” reached out to let me know they think I am doing a good job. Unfortunately, it hasn’t helped. We took a break for Christmas but I am trying to decide whether or not I want to continue the sessions going forward.

What is a good way to deal with situations like this?

submitted by /u/Zestyclose-Sound9854
[link] [comments]

​r/DnD I would normally call it quits but my players are really into it. They want to see where their characters arcs conclude. They constantly show interest in their characters and the world, actively plan when the next session is for me and communicate well. We play weekly for two years now and all the players have never missed a session. They are good players and I also get to be a player in another game every other week myself – everything should be fine. But for some reason, I feel like the flame has gone out and I am struggling to get the motivation to prep. Part of the problem, I feel, is that one of the players never has anything good to say about the game. I don’t know how rational that feeling is; it might be that they (unlike my other players) are not as good at giving constructive feedback. It definitely is not malicious and I did ask my players to always come to me if there is an issue. Maybe I am partly bored with my setting and blaming the player unfairly. It is hard to tell. Whatever the case, my players may have noticed and some of the quieter players have “randomly” reached out to let me know they think I am doing a good job. Unfortunately, it hasn’t helped. We took a break for Christmas but I am trying to decide whether or not I want to continue the sessions going forward. What is a good way to deal with situations like this? submitted by /u/Zestyclose-Sound9854 [link] [comments] 

I would normally call it quits but my players are really into it. They want to see where their characters arcs conclude.

They constantly show interest in their characters and the world, actively plan when the next session is for me and communicate well. We play weekly for two years now and all the players have never missed a session. They are good players and I also get to be a player in another game every other week myself – everything should be fine.

But for some reason, I feel like the flame has gone out and I am struggling to get the motivation to prep.

Part of the problem, I feel, is that one of the players never has anything good to say about the game. I don’t know how rational that feeling is; it might be that they (unlike my other players) are not as good at giving constructive feedback. It definitely is not malicious and I did ask my players to always come to me if there is an issue. Maybe I am partly bored with my setting and blaming the player unfairly. It is hard to tell.

Whatever the case, my players may have noticed and some of the quieter players have “randomly” reached out to let me know they think I am doing a good job. Unfortunately, it hasn’t helped. We took a break for Christmas but I am trying to decide whether or not I want to continue the sessions going forward.

What is a good way to deal with situations like this?

submitted by /u/Zestyclose-Sound9854
[link] [comments]  I would normally call it quits but my players are really into it. They want to see where their characters arcs conclude. They constantly show interest in their characters and the world, actively plan when the next session is for me and communicate well. We play weekly for two years now and all the players have never missed a session. They are good players and I also get to be a player in another game every other week myself – everything should be fine. But for some reason, I feel like the flame has gone out and I am struggling to get the motivation to prep. Part of the problem, I feel, is that one of the players never has anything good to say about the game. I don’t know how rational that feeling is; it might be that they (unlike my other players) are not as good at giving constructive feedback. It definitely is not malicious and I did ask my players to always come to me if there is an issue. Maybe I am partly bored with my setting and blaming the player unfairly. It is hard to tell. Whatever the case, my players may have noticed and some of the quieter players have “randomly” reached out to let me know they think I am doing a good job. Unfortunately, it hasn’t helped. We took a break for Christmas but I am trying to decide whether or not I want to continue the sessions going forward. What is a good way to deal with situations like this? submitted by /u/Zestyclose-Sound9854 [link] [comments]

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What green flags do you have for DMs? /u/RiRong DnD: Roll for Initiative!

What green flags do you have for DMs? /u/RiRong DnD: Roll for Initiative!

I recently ran my first offline DnD session. I had experience running games before that, but it was all in Discord or Roll20. Online I was used to it by now and I was doing pretty well. Over the course of a few months, my master and a player on the team asked me to run a game for them. Eventually I agreed to do it.

I was very nervous and very lost, even though I was experienced.

I think this game went terribly, even though my players said otherwise.

So I would like to know what are your green flags in the DMs? Maybe knowing that would help me do better next time.

submitted by /u/RiRong
[link] [comments]

​r/DnD I recently ran my first offline DnD session. I had experience running games before that, but it was all in Discord or Roll20. Online I was used to it by now and I was doing pretty well. Over the course of a few months, my master and a player on the team asked me to run a game for them. Eventually I agreed to do it. I was very nervous and very lost, even though I was experienced. I think this game went terribly, even though my players said otherwise. So I would like to know what are your green flags in the DMs? Maybe knowing that would help me do better next time. submitted by /u/RiRong [link] [comments] 

I recently ran my first offline DnD session. I had experience running games before that, but it was all in Discord or Roll20. Online I was used to it by now and I was doing pretty well. Over the course of a few months, my master and a player on the team asked me to run a game for them. Eventually I agreed to do it.

I was very nervous and very lost, even though I was experienced.

I think this game went terribly, even though my players said otherwise.

So I would like to know what are your green flags in the DMs? Maybe knowing that would help me do better next time.

submitted by /u/RiRong
[link] [comments]  I recently ran my first offline DnD session. I had experience running games before that, but it was all in Discord or Roll20. Online I was used to it by now and I was doing pretty well. Over the course of a few months, my master and a player on the team asked me to run a game for them. Eventually I agreed to do it. I was very nervous and very lost, even though I was experienced. I think this game went terribly, even though my players said otherwise. So I would like to know what are your green flags in the DMs? Maybe knowing that would help me do better next time. submitted by /u/RiRong [link] [comments]

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