Question about exhaustion /u/Due_Razzmatazz_9128 DnD: Roll for Initiative!

Question about exhaustion /u/Due_Razzmatazz_9128 DnD: Roll for Initiative!

DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.”

Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.”

“Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.”

“Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.”

“No. You’re exhausted. You missed.”

Is the DM wrong here or is there some additional mechanic at play here that idk about?

submitted by /u/Due_Razzmatazz_9128
[link] [comments]

​r/DnD DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.” Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.” “Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.” “Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.” “No. You’re exhausted. You missed.” Is the DM wrong here or is there some additional mechanic at play here that idk about? submitted by /u/Due_Razzmatazz_9128 [link] [comments] 

DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.”

Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.”

“Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.”

“Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.”

“No. You’re exhausted. You missed.”

Is the DM wrong here or is there some additional mechanic at play here that idk about?

submitted by /u/Due_Razzmatazz_9128
[link] [comments]  DM had an enemy cast a magical effect that gave me level 3 exhaustion. Cool, whatever. Rogue/Bard. Magnificent proficiency in just about everything. My turn, I make an attack roll, I rolled at disadvantage. Dirty 20 by this point, we’ve worked out the enemies AC is 17. DM legit looks at me and says “You pull your bow back, loose your arrow, and as you do you stumble from your exhaustion, throwing off your aim. Roll damage.” Me, wondering wtf he means by “Throwing off your aim,” said “OK.” I roll my damage, which included sneak attack because an ally was within 5 feet. “27 damage.” “Alright, as you stumble and loose your arrow, you hit Locke. Locke, you take 27 damage.” “Woah. Woah. Hold up. What the fuck?! I rolled a dirty 20, WITH disadvantage. This dudes AC is 17. I 100% hit him.” “No. You’re exhausted. You missed.” Is the DM wrong here or is there some additional mechanic at play here that idk about? submitted by /u/Due_Razzmatazz_9128 [link] [comments]

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I want to be a support-bard, but I think I’m doing it wrong? /u/Nobodyyouknow626 DnD: Roll for Initiative!

I want to be a support-bard, but I think I’m doing it wrong? /u/Nobodyyouknow626 DnD: Roll for Initiative!

Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it.
I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates.
Healing my friends? Awesome!
Distracting the enemy? Cool!
Boosting the fighters so they can hit even harder? Great!
And TECHNICALLY speaking I am doing that… but also not really.
I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe.
It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome.
I just want my support to MATTER, you know?
The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything.

Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant)

Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to:

Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts

New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce

submitted by /u/Nobodyyouknow626
[link] [comments]

​r/DnD Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it. I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates. Healing my friends? Awesome! Distracting the enemy? Cool! Boosting the fighters so they can hit even harder? Great! And TECHNICALLY speaking I am doing that… but also not really. I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe. It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome. I just want my support to MATTER, you know? The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything. Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant) Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to: Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce submitted by /u/Nobodyyouknow626 [link] [comments] 

Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it.
I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates.
Healing my friends? Awesome!
Distracting the enemy? Cool!
Boosting the fighters so they can hit even harder? Great!
And TECHNICALLY speaking I am doing that… but also not really.
I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe.
It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome.
I just want my support to MATTER, you know?
The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything.

Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant)

Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to:

Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts

New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce

submitted by /u/Nobodyyouknow626
[link] [comments]  Hi! I’ve only started to play DnD about a year ago and this is my only campaign I’m in, so I’m not that experienced in it. I’m playing a changeling Lore Bard, currently level 4. I picked bard because I wanted to support my friends in what ever way they need support in, so I figured the lore bard would be perfect for that. I can not stress this enough, I do NOT want to be in the front line or take anything away from my hard-hitting group mates. Healing my friends? Awesome! Distracting the enemy? Cool! Boosting the fighters so they can hit even harder? Great! And TECHNICALLY speaking I am doing that… but also not really. I feel like my bardic inspiration is doing basically nothing. My healing spell cure wounds does so little that I often wonder why I even bothered. And my spells that I use to distract foes almost NEVER hit. The last one probably has to do with the fact that we are fighting a lot of enemies with high wisdom, maybe. It’s just so frustrating. I put so much effort into my bard. I try to come up with fun jokes for my spells and I think in that regard I am doing a good job, my friends laugh a lot. But you could take all my rounds out of the last battle we had, and it would not change anything about the outcome. I just want my support to MATTER, you know? The DM is very understanding and offered me to change my spell list. I could also change the class if I wanted to, maybe to cleric – but bard fits so well for my character. I want to make it work. And I’m afraid multiclassing would confuse me more than anything. Also, am I the only one who thinks the bard spells are super complicated? The way they are described are giving me a headache sometimes… why are they SO specific, but the cleric ones are so simple? The cleric gets to choose their spells in the morning but the bard, who is supposed to be creative and flexible, does not? (sorry for the rant) Anyway, do any of you guys have tips on how I can make my bard better? Here are the spells I currently have and the ones I want to switch to: Currently: Cantrips: viscous mockery, minor illusions, message / Spells: cure wounds, sleep, hideous laughter, suggestion, invisibility, dissonant whispers, detect thoughts New ones: Cantrips: viscous mockery, minor illusions, message / Spells: Cure Wounds, Hideous Laughter, Featherfall, Color spray, Blindness-deafness, Mirror Image, enlarge-reduce submitted by /u/Nobodyyouknow626 [link] [comments]

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Players fail on an important roll and just give up instead of looking for alternatives /u/Lopsided_Reason_5107 DnD: Roll for Initiative!

Players fail on an important roll and just give up instead of looking for alternatives /u/Lopsided_Reason_5107 DnD: Roll for Initiative!

For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.

submitted by /u/Lopsided_Reason_5107
[link] [comments]

​r/DnD For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one. submitted by /u/Lopsided_Reason_5107 [link] [comments] 

For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.

submitted by /u/Lopsided_Reason_5107
[link] [comments]  For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one. submitted by /u/Lopsided_Reason_5107 [link] [comments]

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Do mimics poop? /u/Papaya140 DnD: Roll for Initiative!

Do mimics poop? /u/Papaya140 DnD: Roll for Initiative!

So the rogue had a magic item that is basically your standard skeleton key,it could open any lock and I suspect the DM was tired of the rogue breaking and entering during downtime because they tried to open a chest which turned out to be a mimic and the mimic ate the key (and the rogue’s hand) and the mimic escaped while we were making sure the rogue didn’t bleed out,are we ever getting that key back outside of murdering the mimic and searching it’s guts?

submitted by /u/Papaya140
[link] [comments]

​r/DnD So the rogue had a magic item that is basically your standard skeleton key,it could open any lock and I suspect the DM was tired of the rogue breaking and entering during downtime because they tried to open a chest which turned out to be a mimic and the mimic ate the key (and the rogue’s hand) and the mimic escaped while we were making sure the rogue didn’t bleed out,are we ever getting that key back outside of murdering the mimic and searching it’s guts? submitted by /u/Papaya140 [link] [comments] 

So the rogue had a magic item that is basically your standard skeleton key,it could open any lock and I suspect the DM was tired of the rogue breaking and entering during downtime because they tried to open a chest which turned out to be a mimic and the mimic ate the key (and the rogue’s hand) and the mimic escaped while we were making sure the rogue didn’t bleed out,are we ever getting that key back outside of murdering the mimic and searching it’s guts?

submitted by /u/Papaya140
[link] [comments]  So the rogue had a magic item that is basically your standard skeleton key,it could open any lock and I suspect the DM was tired of the rogue breaking and entering during downtime because they tried to open a chest which turned out to be a mimic and the mimic ate the key (and the rogue’s hand) and the mimic escaped while we were making sure the rogue didn’t bleed out,are we ever getting that key back outside of murdering the mimic and searching it’s guts? submitted by /u/Papaya140 [link] [comments]

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For the ones who have tried it, is playing online with strangers usually enjoyable? /u/Fortendytrak DnD: Roll for Initiative!

For the ones who have tried it, is playing online with strangers usually enjoyable? /u/Fortendytrak DnD: Roll for Initiative!

The reason why I haven’t played D&D yet is because I lost any hope to find someone to play with in real life. But after I found out about websites to play online, I bought the PHB and really want to try playing. I would appreciate if someone who was in a similar situation could tell me how it went.

submitted by /u/Fortendytrak
[link] [comments]

​r/DnD The reason why I haven’t played D&D yet is because I lost any hope to find someone to play with in real life. But after I found out about websites to play online, I bought the PHB and really want to try playing. I would appreciate if someone who was in a similar situation could tell me how it went. submitted by /u/Fortendytrak [link] [comments] 

The reason why I haven’t played D&D yet is because I lost any hope to find someone to play with in real life. But after I found out about websites to play online, I bought the PHB and really want to try playing. I would appreciate if someone who was in a similar situation could tell me how it went.

submitted by /u/Fortendytrak
[link] [comments]  The reason why I haven’t played D&D yet is because I lost any hope to find someone to play with in real life. But after I found out about websites to play online, I bought the PHB and really want to try playing. I would appreciate if someone who was in a similar situation could tell me how it went. submitted by /u/Fortendytrak [link] [comments]

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Ideas for use of non-standard dice? (D3, D5, D7, D16, D24, D30, D60, D100 or others) /u/Not_A_Clicker_Yet DnD: Roll for Initiative!

Ideas for use of non-standard dice? (D3, D5, D7, D16, D24, D30, D60, D100 or others) /u/Not_A_Clicker_Yet DnD: Roll for Initiative!

I got a great gift from one of my players – non-standard dice. I would like to include them in sessions, so I’m looking for ideas. I’m thinking of creating magic items that include random tables, but I’m curious how others found use of them.
Are there some situations that these dice are great for?

This post could serve as collection of ideas for non-standard dice, since I didn’t find one elsewhere.
Also feel free to to include ideas for other dice, not included in the title 🙂

submitted by /u/Not_A_Clicker_Yet
[link] [comments]

​r/DnD I got a great gift from one of my players – non-standard dice. I would like to include them in sessions, so I’m looking for ideas. I’m thinking of creating magic items that include random tables, but I’m curious how others found use of them. Are there some situations that these dice are great for? This post could serve as collection of ideas for non-standard dice, since I didn’t find one elsewhere. Also feel free to to include ideas for other dice, not included in the title 🙂 submitted by /u/Not_A_Clicker_Yet [link] [comments] 

I got a great gift from one of my players – non-standard dice. I would like to include them in sessions, so I’m looking for ideas. I’m thinking of creating magic items that include random tables, but I’m curious how others found use of them.
Are there some situations that these dice are great for?

This post could serve as collection of ideas for non-standard dice, since I didn’t find one elsewhere.
Also feel free to to include ideas for other dice, not included in the title 🙂

submitted by /u/Not_A_Clicker_Yet
[link] [comments]  I got a great gift from one of my players – non-standard dice. I would like to include them in sessions, so I’m looking for ideas. I’m thinking of creating magic items that include random tables, but I’m curious how others found use of them. Are there some situations that these dice are great for? This post could serve as collection of ideas for non-standard dice, since I didn’t find one elsewhere. Also feel free to to include ideas for other dice, not included in the title 🙂 submitted by /u/Not_A_Clicker_Yet [link] [comments]

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