Did I overreact to this DnD Experience? /u/jessew1987 DnD: Roll for Initiative!

Did I overreact to this DnD Experience? /u/jessew1987 DnD: Roll for Initiative!

This happened last year. We were new players about 5 or 6 sessions deep. My character was pretty generic “All I want is money and I don’t like authority because I spent time in jail.” I made sure to play him very cooperatively with the other players. He was a bit snarky and untrusting of NPC authority figures.

So we are going through some puzzles in a dungeon. The first one is a normal escape room type. The second gets weird. I’m standing at a console of sorts and there’s a large stone that I’m told will crush one of two things; a pile of money, or another player’s character. I’m not gonna kill off another character so I choose the money. He tells me that this destroys my character’s interest in money completely. I’m kinda baffled this point. The second choice is between my father and another PC. I chose the PC. My “father” had already died when I was a young boy. Turns out, that entire backstory is just “erased”. I have no memory of my family or where I come from. Meanwhile, my backstory hadn’t even come up in the campaign, so the other players were just confused. The third one, I lost all my belongings.

For the third puzzle, I was strung up by wrists and ankles off the ground in the middle of the room as if I were to be torn apart. The other PCs were at stations with wheels and were taking damage of some kind. If they turned the wheel one way, they would stop taking damage, but it would pull one of my ropes. The other way, they took more damage and loosened my ropes.

After that, we were put in a combat situation where I had no weapons (other PCs did) against an insanely strong enemy. It’s clear from the start that we’re all meant to die here in some kind of dreamlike reenactment of a fight that had been mentioned. The fight drags on and on. The DM stops using his strongest moves while we can barely get a hit in. Eventually, we all died, and it was all a dream. The offer is made to only me; serve this God (of the dream) and gain power, or go back to living my life. My character hates authority and would never bend the knee, so I say no. The DM describes how I sail off into the sunset, on to other adventures.

“Wait, so my character just leaves”

“Yup, you’ll have to make a new character.”

I’m not that experienced, but that session made me uncomfortable. I let the group know that I wouldn’t return with another character, and the campaign didn’t continue. Did I overreact here? I’m DMing a new game and didn’t invite him because of that experience.

Edit: I found the text he sent me right after the session “Gyro awakens back on the main land having forgotten all about the adventure he just took. He will live out the rest of his days peacefully.”

submitted by /u/jessew1987
[link] [comments]

​r/DnD This happened last year. We were new players about 5 or 6 sessions deep. My character was pretty generic “All I want is money and I don’t like authority because I spent time in jail.” I made sure to play him very cooperatively with the other players. He was a bit snarky and untrusting of NPC authority figures. So we are going through some puzzles in a dungeon. The first one is a normal escape room type. The second gets weird. I’m standing at a console of sorts and there’s a large stone that I’m told will crush one of two things; a pile of money, or another player’s character. I’m not gonna kill off another character so I choose the money. He tells me that this destroys my character’s interest in money completely. I’m kinda baffled this point. The second choice is between my father and another PC. I chose the PC. My “father” had already died when I was a young boy. Turns out, that entire backstory is just “erased”. I have no memory of my family or where I come from. Meanwhile, my backstory hadn’t even come up in the campaign, so the other players were just confused. The third one, I lost all my belongings. For the third puzzle, I was strung up by wrists and ankles off the ground in the middle of the room as if I were to be torn apart. The other PCs were at stations with wheels and were taking damage of some kind. If they turned the wheel one way, they would stop taking damage, but it would pull one of my ropes. The other way, they took more damage and loosened my ropes. After that, we were put in a combat situation where I had no weapons (other PCs did) against an insanely strong enemy. It’s clear from the start that we’re all meant to die here in some kind of dreamlike reenactment of a fight that had been mentioned. The fight drags on and on. The DM stops using his strongest moves while we can barely get a hit in. Eventually, we all died, and it was all a dream. The offer is made to only me; serve this God (of the dream) and gain power, or go back to living my life. My character hates authority and would never bend the knee, so I say no. The DM describes how I sail off into the sunset, on to other adventures. “Wait, so my character just leaves” “Yup, you’ll have to make a new character.” I’m not that experienced, but that session made me uncomfortable. I let the group know that I wouldn’t return with another character, and the campaign didn’t continue. Did I overreact here? I’m DMing a new game and didn’t invite him because of that experience. Edit: I found the text he sent me right after the session “Gyro awakens back on the main land having forgotten all about the adventure he just took. He will live out the rest of his days peacefully.” submitted by /u/jessew1987 [link] [comments] 

This happened last year. We were new players about 5 or 6 sessions deep. My character was pretty generic “All I want is money and I don’t like authority because I spent time in jail.” I made sure to play him very cooperatively with the other players. He was a bit snarky and untrusting of NPC authority figures.

So we are going through some puzzles in a dungeon. The first one is a normal escape room type. The second gets weird. I’m standing at a console of sorts and there’s a large stone that I’m told will crush one of two things; a pile of money, or another player’s character. I’m not gonna kill off another character so I choose the money. He tells me that this destroys my character’s interest in money completely. I’m kinda baffled this point. The second choice is between my father and another PC. I chose the PC. My “father” had already died when I was a young boy. Turns out, that entire backstory is just “erased”. I have no memory of my family or where I come from. Meanwhile, my backstory hadn’t even come up in the campaign, so the other players were just confused. The third one, I lost all my belongings.

For the third puzzle, I was strung up by wrists and ankles off the ground in the middle of the room as if I were to be torn apart. The other PCs were at stations with wheels and were taking damage of some kind. If they turned the wheel one way, they would stop taking damage, but it would pull one of my ropes. The other way, they took more damage and loosened my ropes.

After that, we were put in a combat situation where I had no weapons (other PCs did) against an insanely strong enemy. It’s clear from the start that we’re all meant to die here in some kind of dreamlike reenactment of a fight that had been mentioned. The fight drags on and on. The DM stops using his strongest moves while we can barely get a hit in. Eventually, we all died, and it was all a dream. The offer is made to only me; serve this God (of the dream) and gain power, or go back to living my life. My character hates authority and would never bend the knee, so I say no. The DM describes how I sail off into the sunset, on to other adventures.

“Wait, so my character just leaves”

“Yup, you’ll have to make a new character.”

I’m not that experienced, but that session made me uncomfortable. I let the group know that I wouldn’t return with another character, and the campaign didn’t continue. Did I overreact here? I’m DMing a new game and didn’t invite him because of that experience.

Edit: I found the text he sent me right after the session “Gyro awakens back on the main land having forgotten all about the adventure he just took. He will live out the rest of his days peacefully.”

submitted by /u/jessew1987
[link] [comments]  This happened last year. We were new players about 5 or 6 sessions deep. My character was pretty generic “All I want is money and I don’t like authority because I spent time in jail.” I made sure to play him very cooperatively with the other players. He was a bit snarky and untrusting of NPC authority figures. So we are going through some puzzles in a dungeon. The first one is a normal escape room type. The second gets weird. I’m standing at a console of sorts and there’s a large stone that I’m told will crush one of two things; a pile of money, or another player’s character. I’m not gonna kill off another character so I choose the money. He tells me that this destroys my character’s interest in money completely. I’m kinda baffled this point. The second choice is between my father and another PC. I chose the PC. My “father” had already died when I was a young boy. Turns out, that entire backstory is just “erased”. I have no memory of my family or where I come from. Meanwhile, my backstory hadn’t even come up in the campaign, so the other players were just confused. The third one, I lost all my belongings. For the third puzzle, I was strung up by wrists and ankles off the ground in the middle of the room as if I were to be torn apart. The other PCs were at stations with wheels and were taking damage of some kind. If they turned the wheel one way, they would stop taking damage, but it would pull one of my ropes. The other way, they took more damage and loosened my ropes. After that, we were put in a combat situation where I had no weapons (other PCs did) against an insanely strong enemy. It’s clear from the start that we’re all meant to die here in some kind of dreamlike reenactment of a fight that had been mentioned. The fight drags on and on. The DM stops using his strongest moves while we can barely get a hit in. Eventually, we all died, and it was all a dream. The offer is made to only me; serve this God (of the dream) and gain power, or go back to living my life. My character hates authority and would never bend the knee, so I say no. The DM describes how I sail off into the sunset, on to other adventures. “Wait, so my character just leaves” “Yup, you’ll have to make a new character.” I’m not that experienced, but that session made me uncomfortable. I let the group know that I wouldn’t return with another character, and the campaign didn’t continue. Did I overreact here? I’m DMing a new game and didn’t invite him because of that experience. Edit: I found the text he sent me right after the session “Gyro awakens back on the main land having forgotten all about the adventure he just took. He will live out the rest of his days peacefully.” submitted by /u/jessew1987 [link] [comments]

Read more

3.0 vs 3.5 – Why did your group prefer the transition and stick to 3.5? And do you still agree with the move in hindsight? /u/_Moonglum_ DnD: Roll for Initiative!

3.0 vs 3.5 – Why did your group prefer the transition and stick to 3.5? And do you still agree with the move in hindsight? /u/_Moonglum_ DnD: Roll for Initiative! submitted by /u/_Moonglum_
[link] [comments]

​r/DnD submitted by /u/_Moonglum_ [link] [comments]  submitted by /u/_Moonglum_
[link] [comments]  submitted by /u/_Moonglum_ [link] [comments]

Read more

I got a question if I’m a dragon born druid and I’m a red so my ancestry resistance would be fire. Does that stay with me when I wild shape? /u/TimelyConfection6491 DnD: Roll for Initiative!

I got a question if I’m a dragon born druid and I’m a red so my ancestry resistance would be fire. Does that stay with me when I wild shape? /u/TimelyConfection6491 DnD: Roll for Initiative!

Help

submitted by /u/TimelyConfection6491
[link] [comments]

​r/DnD Help submitted by /u/TimelyConfection6491 [link] [comments] 

Help

submitted by /u/TimelyConfection6491
[link] [comments]  Help submitted by /u/TimelyConfection6491 [link] [comments]

Read more

How is my campaign plot overview? /u/PuffPoof215 DnD: Roll for Initiative!

How is my campaign plot overview? /u/PuffPoof215 DnD: Roll for Initiative!

If any of my players are reading this leave now. Major spoilers ahead.

I’m planning out a campaign in gonna start mid next year. Right now I’m writing out all of the big plot beats I wanna hit. This is my general structure. I wanna put it into 3 acts.

The world is a religious dytopian. Council of Thorns is the head church and governance along with The Bureau. The church handles law and the army, the bureau handles business and currency.

  1. Start of the campaign. The players are framed and accused of stealing an important religious item and are labeled as criminals. They spent the first third of the campaign exploring the world outside of their government regulated areas they’ve lived in most of their lives, helping people, and joining up with a resistance group. They also discover there’s a cult who actually stole the religious artifact and is using it to try and summon a demon. Near the end they’re going to make one big push with the resistance group on the council to try and free the world. However they’ve overpowered, the leader of the resistance is killed, and the players are sent to the Aether World (basically hell) by one of the 7 heads of the religion after finding out he’s secretly the leader of the cult.

After this, I wanna have a 2 year time skip. The players are sent to the aether world and spend 2 years finding some cool new powers, growing stronger through survival, and powering them up in prep for when they return. (admittedly, I’m stealing this from one piece)

Eventually they all find each other again and the first half of act 2 will be about them fighting their way out of the aether world. From there the second half of act 2 I was thinking of having the players come back to the world only to find the cult and the church are in a full on region destroying war over the remaining 2 artifacts, as the cult needs all 3 to summon the demon. The group fights the cult and the church, building back up and becoming the new heads of the resistance faction and ends with them working their way down to hell after they obtain one of the artifacts that buffs their existing abilities so they can fight the demon lord. However after they defeat him they discover that the God of the church is actually the true demon, a soul of a powerful lich that possessed God over 5000 years ago and has been controlling and influencing the world since, like a deity controlling parasite like those ant fungus things.

That will lead them into act 3 where they will come back to earth, finish beating what remains of the church and cult, and prepping to kill God. Still fleshing out act 3.

But yeah, this is what I’ve come up with so far. Like I said, lot of inspiration from one piece and this book series I read called Mistborn. I’m open to all comments. I was this to be a escalating stakes high fantasy action sort of game, kinda like dark souls almost. Where the PCs start off killing zombies but by the end they’re fighting beings some aren’t even sure truly exist.

submitted by /u/PuffPoof215
[link] [comments]

​r/DnD If any of my players are reading this leave now. Major spoilers ahead. I’m planning out a campaign in gonna start mid next year. Right now I’m writing out all of the big plot beats I wanna hit. This is my general structure. I wanna put it into 3 acts. The world is a religious dytopian. Council of Thorns is the head church and governance along with The Bureau. The church handles law and the army, the bureau handles business and currency. Start of the campaign. The players are framed and accused of stealing an important religious item and are labeled as criminals. They spent the first third of the campaign exploring the world outside of their government regulated areas they’ve lived in most of their lives, helping people, and joining up with a resistance group. They also discover there’s a cult who actually stole the religious artifact and is using it to try and summon a demon. Near the end they’re going to make one big push with the resistance group on the council to try and free the world. However they’ve overpowered, the leader of the resistance is killed, and the players are sent to the Aether World (basically hell) by one of the 7 heads of the religion after finding out he’s secretly the leader of the cult. After this, I wanna have a 2 year time skip. The players are sent to the aether world and spend 2 years finding some cool new powers, growing stronger through survival, and powering them up in prep for when they return. (admittedly, I’m stealing this from one piece) Eventually they all find each other again and the first half of act 2 will be about them fighting their way out of the aether world. From there the second half of act 2 I was thinking of having the players come back to the world only to find the cult and the church are in a full on region destroying war over the remaining 2 artifacts, as the cult needs all 3 to summon the demon. The group fights the cult and the church, building back up and becoming the new heads of the resistance faction and ends with them working their way down to hell after they obtain one of the artifacts that buffs their existing abilities so they can fight the demon lord. However after they defeat him they discover that the God of the church is actually the true demon, a soul of a powerful lich that possessed God over 5000 years ago and has been controlling and influencing the world since, like a deity controlling parasite like those ant fungus things. That will lead them into act 3 where they will come back to earth, finish beating what remains of the church and cult, and prepping to kill God. Still fleshing out act 3. But yeah, this is what I’ve come up with so far. Like I said, lot of inspiration from one piece and this book series I read called Mistborn. I’m open to all comments. I was this to be a escalating stakes high fantasy action sort of game, kinda like dark souls almost. Where the PCs start off killing zombies but by the end they’re fighting beings some aren’t even sure truly exist. submitted by /u/PuffPoof215 [link] [comments] 

If any of my players are reading this leave now. Major spoilers ahead.

I’m planning out a campaign in gonna start mid next year. Right now I’m writing out all of the big plot beats I wanna hit. This is my general structure. I wanna put it into 3 acts.

The world is a religious dytopian. Council of Thorns is the head church and governance along with The Bureau. The church handles law and the army, the bureau handles business and currency.

  1. Start of the campaign. The players are framed and accused of stealing an important religious item and are labeled as criminals. They spent the first third of the campaign exploring the world outside of their government regulated areas they’ve lived in most of their lives, helping people, and joining up with a resistance group. They also discover there’s a cult who actually stole the religious artifact and is using it to try and summon a demon. Near the end they’re going to make one big push with the resistance group on the council to try and free the world. However they’ve overpowered, the leader of the resistance is killed, and the players are sent to the Aether World (basically hell) by one of the 7 heads of the religion after finding out he’s secretly the leader of the cult.

After this, I wanna have a 2 year time skip. The players are sent to the aether world and spend 2 years finding some cool new powers, growing stronger through survival, and powering them up in prep for when they return. (admittedly, I’m stealing this from one piece)

Eventually they all find each other again and the first half of act 2 will be about them fighting their way out of the aether world. From there the second half of act 2 I was thinking of having the players come back to the world only to find the cult and the church are in a full on region destroying war over the remaining 2 artifacts, as the cult needs all 3 to summon the demon. The group fights the cult and the church, building back up and becoming the new heads of the resistance faction and ends with them working their way down to hell after they obtain one of the artifacts that buffs their existing abilities so they can fight the demon lord. However after they defeat him they discover that the God of the church is actually the true demon, a soul of a powerful lich that possessed God over 5000 years ago and has been controlling and influencing the world since, like a deity controlling parasite like those ant fungus things.

That will lead them into act 3 where they will come back to earth, finish beating what remains of the church and cult, and prepping to kill God. Still fleshing out act 3.

But yeah, this is what I’ve come up with so far. Like I said, lot of inspiration from one piece and this book series I read called Mistborn. I’m open to all comments. I was this to be a escalating stakes high fantasy action sort of game, kinda like dark souls almost. Where the PCs start off killing zombies but by the end they’re fighting beings some aren’t even sure truly exist.

submitted by /u/PuffPoof215
[link] [comments]  If any of my players are reading this leave now. Major spoilers ahead. I’m planning out a campaign in gonna start mid next year. Right now I’m writing out all of the big plot beats I wanna hit. This is my general structure. I wanna put it into 3 acts. The world is a religious dytopian. Council of Thorns is the head church and governance along with The Bureau. The church handles law and the army, the bureau handles business and currency. Start of the campaign. The players are framed and accused of stealing an important religious item and are labeled as criminals. They spent the first third of the campaign exploring the world outside of their government regulated areas they’ve lived in most of their lives, helping people, and joining up with a resistance group. They also discover there’s a cult who actually stole the religious artifact and is using it to try and summon a demon. Near the end they’re going to make one big push with the resistance group on the council to try and free the world. However they’ve overpowered, the leader of the resistance is killed, and the players are sent to the Aether World (basically hell) by one of the 7 heads of the religion after finding out he’s secretly the leader of the cult. After this, I wanna have a 2 year time skip. The players are sent to the aether world and spend 2 years finding some cool new powers, growing stronger through survival, and powering them up in prep for when they return. (admittedly, I’m stealing this from one piece) Eventually they all find each other again and the first half of act 2 will be about them fighting their way out of the aether world. From there the second half of act 2 I was thinking of having the players come back to the world only to find the cult and the church are in a full on region destroying war over the remaining 2 artifacts, as the cult needs all 3 to summon the demon. The group fights the cult and the church, building back up and becoming the new heads of the resistance faction and ends with them working their way down to hell after they obtain one of the artifacts that buffs their existing abilities so they can fight the demon lord. However after they defeat him they discover that the God of the church is actually the true demon, a soul of a powerful lich that possessed God over 5000 years ago and has been controlling and influencing the world since, like a deity controlling parasite like those ant fungus things. That will lead them into act 3 where they will come back to earth, finish beating what remains of the church and cult, and prepping to kill God. Still fleshing out act 3. But yeah, this is what I’ve come up with so far. Like I said, lot of inspiration from one piece and this book series I read called Mistborn. I’m open to all comments. I was this to be a escalating stakes high fantasy action sort of game, kinda like dark souls almost. Where the PCs start off killing zombies but by the end they’re fighting beings some aren’t even sure truly exist. submitted by /u/PuffPoof215 [link] [comments]

Read more

[OC][Art] DeeDee the gnome(?) (Description + Plot twist in comment) /u/Blue-is-Tired DnD: Roll for Initiative!

[OC][Art] DeeDee the gnome(?) (Description + Plot twist in comment) /u/Blue-is-Tired DnD: Roll for Initiative!

DeeDee spends the first 12 years of his life with who he thinks is his family; a village of garden gnome statues. Self sufficient, reliable, and with contagious joy, he was able to get into a party for a journey after craving adventure.

[SPOILER] Later on, it is revealed that Deedee is not a gnome at all, but a Yuan-Ti. It explains how for 12 years he was kept safe despite being a dumb kid; he was unawarely being protected by snakes.

submitted by /u/Blue-is-Tired
[link] [comments]

​r/DnD DeeDee spends the first 12 years of his life with who he thinks is his family; a village of garden gnome statues. Self sufficient, reliable, and with contagious joy, he was able to get into a party for a journey after craving adventure. [SPOILER] Later on, it is revealed that Deedee is not a gnome at all, but a Yuan-Ti. It explains how for 12 years he was kept safe despite being a dumb kid; he was unawarely being protected by snakes. submitted by /u/Blue-is-Tired [link] [comments] 

DeeDee spends the first 12 years of his life with who he thinks is his family; a village of garden gnome statues. Self sufficient, reliable, and with contagious joy, he was able to get into a party for a journey after craving adventure.

[SPOILER] Later on, it is revealed that Deedee is not a gnome at all, but a Yuan-Ti. It explains how for 12 years he was kept safe despite being a dumb kid; he was unawarely being protected by snakes.

submitted by /u/Blue-is-Tired
[link] [comments]  DeeDee spends the first 12 years of his life with who he thinks is his family; a village of garden gnome statues. Self sufficient, reliable, and with contagious joy, he was able to get into a party for a journey after craving adventure. [SPOILER] Later on, it is revealed that Deedee is not a gnome at all, but a Yuan-Ti. It explains how for 12 years he was kept safe despite being a dumb kid; he was unawarely being protected by snakes. submitted by /u/Blue-is-Tired [link] [comments]

Read more

help a dm out please- player just does whatever /u/Different_Act_6560 DnD: Roll for Initiative!

help a dm out please- player just does whatever /u/Different_Act_6560 DnD: Roll for Initiative!

hey yall, so ive been running this campaign for about 3-4 months now and im having a dilemma. one player is not being very communicative. idk if its just me expecting more than i should or what but its really starting to bother me. the player will just move their token all over the map or just randomly do things without telling me first. currently the party is split on different maps so im jumping back and forth (which is fine, done this before) but ill go over to the map with this player and just all of a sudden their pc will be looking at things that i havent even described or explained yet and THEY WONT SAY ANYTHING.

ive been a dm for about 5-6 years now, ive ran multiple games, i know every player is different and i dont expect each one to play how i would but my top rule for every campaign is to talk to me. communication is huge for me and ive expressed that multiple times over this campaign already. im just not sure if this is a me issue or if i should talk to the player about it. i want everyone to have fun and play how they want for the most part but im feeling at a loss with this one. any genuine help with this would be greatly appreciated, thank yall.

edit: (idk how to use reddit so i hope im doin this right) so i have 4 players, 2 of them are married (its fine, no special treatment) and the ‘problem player’ is the spouse of the other. they are autistic and i work with that, its not an issue. we did go from playing in person to online but even in person they would do this…

submitted by /u/Different_Act_6560
[link] [comments]

​r/DnD hey yall, so ive been running this campaign for about 3-4 months now and im having a dilemma. one player is not being very communicative. idk if its just me expecting more than i should or what but its really starting to bother me. the player will just move their token all over the map or just randomly do things without telling me first. currently the party is split on different maps so im jumping back and forth (which is fine, done this before) but ill go over to the map with this player and just all of a sudden their pc will be looking at things that i havent even described or explained yet and THEY WONT SAY ANYTHING. ive been a dm for about 5-6 years now, ive ran multiple games, i know every player is different and i dont expect each one to play how i would but my top rule for every campaign is to talk to me. communication is huge for me and ive expressed that multiple times over this campaign already. im just not sure if this is a me issue or if i should talk to the player about it. i want everyone to have fun and play how they want for the most part but im feeling at a loss with this one. any genuine help with this would be greatly appreciated, thank yall. edit: (idk how to use reddit so i hope im doin this right) so i have 4 players, 2 of them are married (its fine, no special treatment) and the ‘problem player’ is the spouse of the other. they are autistic and i work with that, its not an issue. we did go from playing in person to online but even in person they would do this… submitted by /u/Different_Act_6560 [link] [comments] 

hey yall, so ive been running this campaign for about 3-4 months now and im having a dilemma. one player is not being very communicative. idk if its just me expecting more than i should or what but its really starting to bother me. the player will just move their token all over the map or just randomly do things without telling me first. currently the party is split on different maps so im jumping back and forth (which is fine, done this before) but ill go over to the map with this player and just all of a sudden their pc will be looking at things that i havent even described or explained yet and THEY WONT SAY ANYTHING.

ive been a dm for about 5-6 years now, ive ran multiple games, i know every player is different and i dont expect each one to play how i would but my top rule for every campaign is to talk to me. communication is huge for me and ive expressed that multiple times over this campaign already. im just not sure if this is a me issue or if i should talk to the player about it. i want everyone to have fun and play how they want for the most part but im feeling at a loss with this one. any genuine help with this would be greatly appreciated, thank yall.

edit: (idk how to use reddit so i hope im doin this right) so i have 4 players, 2 of them are married (its fine, no special treatment) and the ‘problem player’ is the spouse of the other. they are autistic and i work with that, its not an issue. we did go from playing in person to online but even in person they would do this…

submitted by /u/Different_Act_6560
[link] [comments]  hey yall, so ive been running this campaign for about 3-4 months now and im having a dilemma. one player is not being very communicative. idk if its just me expecting more than i should or what but its really starting to bother me. the player will just move their token all over the map or just randomly do things without telling me first. currently the party is split on different maps so im jumping back and forth (which is fine, done this before) but ill go over to the map with this player and just all of a sudden their pc will be looking at things that i havent even described or explained yet and THEY WONT SAY ANYTHING. ive been a dm for about 5-6 years now, ive ran multiple games, i know every player is different and i dont expect each one to play how i would but my top rule for every campaign is to talk to me. communication is huge for me and ive expressed that multiple times over this campaign already. im just not sure if this is a me issue or if i should talk to the player about it. i want everyone to have fun and play how they want for the most part but im feeling at a loss with this one. any genuine help with this would be greatly appreciated, thank yall. edit: (idk how to use reddit so i hope im doin this right) so i have 4 players, 2 of them are married (its fine, no special treatment) and the ‘problem player’ is the spouse of the other. they are autistic and i work with that, its not an issue. we did go from playing in person to online but even in person they would do this… submitted by /u/Different_Act_6560 [link] [comments]

Read more