Experienced my first ever character death, and the death of a friend… By the hand of a party member. /u/CivilizedPsycho DnD: Roll for Initiative!

Experienced my first ever character death, and the death of a friend… By the hand of a party member. /u/CivilizedPsycho DnD: Roll for Initiative!

(This isn’t a complaint post, I’m just here to share the tale and mourn the deaths of Ezra Morelock (me) and Brycarcius Lyricus)

Once upon a Curse of Strahd, a party of four led a raid on a den of Werewolves that had caused problems for the nearby Abbey. It… went fairly roughly, but the party were able to escape with their lives, all of the kidnapped children, and one Werewolf hostage.

With their new knowledge of a werewolf’s vulnerability to silver, the gang upgraded their weapons and returned to finish the job, only to be confronted by more and angrier opponents.

Using the close quarters of the back entrance as a choke point, the group was mostly able to fight off the werewolves and their wolves – Brycarcius took a bit of a beating as he usually does, but victory seemed imminent…

…until Buster finally took some damage. You see, Buster is carrying a cursed axe, and upon injury from a hostile source, his body fights with itself. If he fails his fight, an uncontrollable berserker rage takes over his whole self, and he wildly attacks anyone and everyone around him.

For a while, Buster’s blind rage managed to hit the right targets, and he was destroying wolfkind left and right… But the group was still stuck in a corner and surrounding him, so one brief let down by lady luck turned to tragedy for Brycarcius. Buster struck Bryce with his axe. Horucius, with his unbelievable rogue-like hiding skills and had yet to be harmed in this fight, was able to cast Spare the Dying on Bryce, and the group knew that if they didn’t finish the werewolves now, the momentum would be lost and they’d be overcome.

The battle was shortly thereafter won, but Buster’s berserker rage burned on, and Brycarcius was still within his range. Ezra knew that Bryce would meet his maker, and calculated that it would be impossible to get Bryce away from Buster without Buster catching back up… So he he attempted to knock Buster out to end his rampage.

…unfortunately, fate was not kinda. Ezra missed his strikes, and Buster’s glowing red eyes locked onto him, and he too was struck down.

Horucius valiantly attempted to save the pair – alternating between stabilizing his friends with repeated castings of Spare the Dying and attempts to knock Buster down, but Buster’s resilience and accuracy proved too much for the heroes. One might even say this was a moment of torturous hell for the pair. Ezra was struck down and lost his game of fate with death, and Bryce followed shortly thereafter. Horucius was able to escape to safety, and with no living entities nearby, Buster’s rage faded. He looked down to his dead companions in horror.

……

The DM has implied that there may be a way to come back from this, but that’s where the session ended and the DM is starting a new job, so the suspense will ride out for a while. In the mean time, we pour one out for Ezra and Brycarcius. This was my first ever character death in a campaign and I for sure am processing it.

submitted by /u/CivilizedPsycho
[link] [comments]

​r/DnD (This isn’t a complaint post, I’m just here to share the tale and mourn the deaths of Ezra Morelock (me) and Brycarcius Lyricus) Once upon a Curse of Strahd, a party of four led a raid on a den of Werewolves that had caused problems for the nearby Abbey. It… went fairly roughly, but the party were able to escape with their lives, all of the kidnapped children, and one Werewolf hostage. With their new knowledge of a werewolf’s vulnerability to silver, the gang upgraded their weapons and returned to finish the job, only to be confronted by more and angrier opponents. Using the close quarters of the back entrance as a choke point, the group was mostly able to fight off the werewolves and their wolves – Brycarcius took a bit of a beating as he usually does, but victory seemed imminent… …until Buster finally took some damage. You see, Buster is carrying a cursed axe, and upon injury from a hostile source, his body fights with itself. If he fails his fight, an uncontrollable berserker rage takes over his whole self, and he wildly attacks anyone and everyone around him. For a while, Buster’s blind rage managed to hit the right targets, and he was destroying wolfkind left and right… But the group was still stuck in a corner and surrounding him, so one brief let down by lady luck turned to tragedy for Brycarcius. Buster struck Bryce with his axe. Horucius, with his unbelievable rogue-like hiding skills and had yet to be harmed in this fight, was able to cast Spare the Dying on Bryce, and the group knew that if they didn’t finish the werewolves now, the momentum would be lost and they’d be overcome. The battle was shortly thereafter won, but Buster’s berserker rage burned on, and Brycarcius was still within his range. Ezra knew that Bryce would meet his maker, and calculated that it would be impossible to get Bryce away from Buster without Buster catching back up… So he he attempted to knock Buster out to end his rampage. …unfortunately, fate was not kinda. Ezra missed his strikes, and Buster’s glowing red eyes locked onto him, and he too was struck down. Horucius valiantly attempted to save the pair – alternating between stabilizing his friends with repeated castings of Spare the Dying and attempts to knock Buster down, but Buster’s resilience and accuracy proved too much for the heroes. One might even say this was a moment of torturous hell for the pair. Ezra was struck down and lost his game of fate with death, and Bryce followed shortly thereafter. Horucius was able to escape to safety, and with no living entities nearby, Buster’s rage faded. He looked down to his dead companions in horror. …… The DM has implied that there may be a way to come back from this, but that’s where the session ended and the DM is starting a new job, so the suspense will ride out for a while. In the mean time, we pour one out for Ezra and Brycarcius. This was my first ever character death in a campaign and I for sure am processing it. submitted by /u/CivilizedPsycho [link] [comments] 

(This isn’t a complaint post, I’m just here to share the tale and mourn the deaths of Ezra Morelock (me) and Brycarcius Lyricus)

Once upon a Curse of Strahd, a party of four led a raid on a den of Werewolves that had caused problems for the nearby Abbey. It… went fairly roughly, but the party were able to escape with their lives, all of the kidnapped children, and one Werewolf hostage.

With their new knowledge of a werewolf’s vulnerability to silver, the gang upgraded their weapons and returned to finish the job, only to be confronted by more and angrier opponents.

Using the close quarters of the back entrance as a choke point, the group was mostly able to fight off the werewolves and their wolves – Brycarcius took a bit of a beating as he usually does, but victory seemed imminent…

…until Buster finally took some damage. You see, Buster is carrying a cursed axe, and upon injury from a hostile source, his body fights with itself. If he fails his fight, an uncontrollable berserker rage takes over his whole self, and he wildly attacks anyone and everyone around him.

For a while, Buster’s blind rage managed to hit the right targets, and he was destroying wolfkind left and right… But the group was still stuck in a corner and surrounding him, so one brief let down by lady luck turned to tragedy for Brycarcius. Buster struck Bryce with his axe. Horucius, with his unbelievable rogue-like hiding skills and had yet to be harmed in this fight, was able to cast Spare the Dying on Bryce, and the group knew that if they didn’t finish the werewolves now, the momentum would be lost and they’d be overcome.

The battle was shortly thereafter won, but Buster’s berserker rage burned on, and Brycarcius was still within his range. Ezra knew that Bryce would meet his maker, and calculated that it would be impossible to get Bryce away from Buster without Buster catching back up… So he he attempted to knock Buster out to end his rampage.

…unfortunately, fate was not kinda. Ezra missed his strikes, and Buster’s glowing red eyes locked onto him, and he too was struck down.

Horucius valiantly attempted to save the pair – alternating between stabilizing his friends with repeated castings of Spare the Dying and attempts to knock Buster down, but Buster’s resilience and accuracy proved too much for the heroes. One might even say this was a moment of torturous hell for the pair. Ezra was struck down and lost his game of fate with death, and Bryce followed shortly thereafter. Horucius was able to escape to safety, and with no living entities nearby, Buster’s rage faded. He looked down to his dead companions in horror.

……

The DM has implied that there may be a way to come back from this, but that’s where the session ended and the DM is starting a new job, so the suspense will ride out for a while. In the mean time, we pour one out for Ezra and Brycarcius. This was my first ever character death in a campaign and I for sure am processing it.

submitted by /u/CivilizedPsycho
[link] [comments]  (This isn’t a complaint post, I’m just here to share the tale and mourn the deaths of Ezra Morelock (me) and Brycarcius Lyricus) Once upon a Curse of Strahd, a party of four led a raid on a den of Werewolves that had caused problems for the nearby Abbey. It… went fairly roughly, but the party were able to escape with their lives, all of the kidnapped children, and one Werewolf hostage. With their new knowledge of a werewolf’s vulnerability to silver, the gang upgraded their weapons and returned to finish the job, only to be confronted by more and angrier opponents. Using the close quarters of the back entrance as a choke point, the group was mostly able to fight off the werewolves and their wolves – Brycarcius took a bit of a beating as he usually does, but victory seemed imminent… …until Buster finally took some damage. You see, Buster is carrying a cursed axe, and upon injury from a hostile source, his body fights with itself. If he fails his fight, an uncontrollable berserker rage takes over his whole self, and he wildly attacks anyone and everyone around him. For a while, Buster’s blind rage managed to hit the right targets, and he was destroying wolfkind left and right… But the group was still stuck in a corner and surrounding him, so one brief let down by lady luck turned to tragedy for Brycarcius. Buster struck Bryce with his axe. Horucius, with his unbelievable rogue-like hiding skills and had yet to be harmed in this fight, was able to cast Spare the Dying on Bryce, and the group knew that if they didn’t finish the werewolves now, the momentum would be lost and they’d be overcome. The battle was shortly thereafter won, but Buster’s berserker rage burned on, and Brycarcius was still within his range. Ezra knew that Bryce would meet his maker, and calculated that it would be impossible to get Bryce away from Buster without Buster catching back up… So he he attempted to knock Buster out to end his rampage. …unfortunately, fate was not kinda. Ezra missed his strikes, and Buster’s glowing red eyes locked onto him, and he too was struck down. Horucius valiantly attempted to save the pair – alternating between stabilizing his friends with repeated castings of Spare the Dying and attempts to knock Buster down, but Buster’s resilience and accuracy proved too much for the heroes. One might even say this was a moment of torturous hell for the pair. Ezra was struck down and lost his game of fate with death, and Bryce followed shortly thereafter. Horucius was able to escape to safety, and with no living entities nearby, Buster’s rage faded. He looked down to his dead companions in horror. …… The DM has implied that there may be a way to come back from this, but that’s where the session ended and the DM is starting a new job, so the suspense will ride out for a while. In the mean time, we pour one out for Ezra and Brycarcius. This was my first ever character death in a campaign and I for sure am processing it. submitted by /u/CivilizedPsycho [link] [comments]

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Avoiding Main Character Status /u/DarkMagicsDraws DnD: Roll for Initiative!

Avoiding Main Character Status /u/DarkMagicsDraws DnD: Roll for Initiative!

So my group recently started a new game and it is the most fun I have had in D&D in many years. The DM is nice and puts a lot of effort into sessions. The other players and I collaborate well and makes good characters. But lately I am worried my character might be falling into a main character role and I don’t really want that and need help.

So my character is a tiefling sorcerer so she has good charisma, and everyone else dumped Charisma (We have a Barbarian, Druid, and Rouge).

We are only a few sessions and went through initiation into an adventurers guild. We had to sign paperwork and the Druid marked on their designating my character as group leader. I am personally fine with being the group leader. But I’m worried between being the face of the party, being team leader, and my character being the most extroverted and initiating rp with other pcs more. It can come across as me taking a main character role.

So does anyone have advice on how to avoid my character becoming a main character. I want the other players and their characters to have just as much or more spotlight on them as me. Thanks for reading.

submitted by /u/DarkMagicsDraws
[link] [comments]

​r/DnD So my group recently started a new game and it is the most fun I have had in D&D in many years. The DM is nice and puts a lot of effort into sessions. The other players and I collaborate well and makes good characters. But lately I am worried my character might be falling into a main character role and I don’t really want that and need help. So my character is a tiefling sorcerer so she has good charisma, and everyone else dumped Charisma (We have a Barbarian, Druid, and Rouge). We are only a few sessions and went through initiation into an adventurers guild. We had to sign paperwork and the Druid marked on their designating my character as group leader. I am personally fine with being the group leader. But I’m worried between being the face of the party, being team leader, and my character being the most extroverted and initiating rp with other pcs more. It can come across as me taking a main character role. So does anyone have advice on how to avoid my character becoming a main character. I want the other players and their characters to have just as much or more spotlight on them as me. Thanks for reading. submitted by /u/DarkMagicsDraws [link] [comments] 

So my group recently started a new game and it is the most fun I have had in D&D in many years. The DM is nice and puts a lot of effort into sessions. The other players and I collaborate well and makes good characters. But lately I am worried my character might be falling into a main character role and I don’t really want that and need help.

So my character is a tiefling sorcerer so she has good charisma, and everyone else dumped Charisma (We have a Barbarian, Druid, and Rouge).

We are only a few sessions and went through initiation into an adventurers guild. We had to sign paperwork and the Druid marked on their designating my character as group leader. I am personally fine with being the group leader. But I’m worried between being the face of the party, being team leader, and my character being the most extroverted and initiating rp with other pcs more. It can come across as me taking a main character role.

So does anyone have advice on how to avoid my character becoming a main character. I want the other players and their characters to have just as much or more spotlight on them as me. Thanks for reading.

submitted by /u/DarkMagicsDraws
[link] [comments]  So my group recently started a new game and it is the most fun I have had in D&D in many years. The DM is nice and puts a lot of effort into sessions. The other players and I collaborate well and makes good characters. But lately I am worried my character might be falling into a main character role and I don’t really want that and need help. So my character is a tiefling sorcerer so she has good charisma, and everyone else dumped Charisma (We have a Barbarian, Druid, and Rouge). We are only a few sessions and went through initiation into an adventurers guild. We had to sign paperwork and the Druid marked on their designating my character as group leader. I am personally fine with being the group leader. But I’m worried between being the face of the party, being team leader, and my character being the most extroverted and initiating rp with other pcs more. It can come across as me taking a main character role. So does anyone have advice on how to avoid my character becoming a main character. I want the other players and their characters to have just as much or more spotlight on them as me. Thanks for reading. submitted by /u/DarkMagicsDraws [link] [comments]

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[OC] [Art] Beholder fight /u/victorelessar DnD: Roll for Initiative!

[OC] [Art] Beholder fight /u/victorelessar DnD: Roll for Initiative!

Would this group handle this fight? Lvl10 Bard – AC16, 56HP Lvl11 ranger – AC17, 115HP, +11 to hit Lvl11 Paladin – AC23, 123HP, +11 to hit Lvl10 Fighter – AC20,81HP, +9 to hit Lvl10 Druid – AC17, 69HP

Saving throws are not much buffed, mostly the usual for their level. Thinking of throwing some monsters as well, but wondering if it’s too much.

Artwork made by me!

submitted by /u/victorelessar
[link] [comments]

​r/DnD Would this group handle this fight? Lvl10 Bard – AC16, 56HP Lvl11 ranger – AC17, 115HP, +11 to hit Lvl11 Paladin – AC23, 123HP, +11 to hit Lvl10 Fighter – AC20,81HP, +9 to hit Lvl10 Druid – AC17, 69HP Saving throws are not much buffed, mostly the usual for their level. Thinking of throwing some monsters as well, but wondering if it’s too much. Artwork made by me! submitted by /u/victorelessar [link] [comments] 

Would this group handle this fight? Lvl10 Bard – AC16, 56HP Lvl11 ranger – AC17, 115HP, +11 to hit Lvl11 Paladin – AC23, 123HP, +11 to hit Lvl10 Fighter – AC20,81HP, +9 to hit Lvl10 Druid – AC17, 69HP

Saving throws are not much buffed, mostly the usual for their level. Thinking of throwing some monsters as well, but wondering if it’s too much.

Artwork made by me!

submitted by /u/victorelessar
[link] [comments]  Would this group handle this fight? Lvl10 Bard – AC16, 56HP Lvl11 ranger – AC17, 115HP, +11 to hit Lvl11 Paladin – AC23, 123HP, +11 to hit Lvl10 Fighter – AC20,81HP, +9 to hit Lvl10 Druid – AC17, 69HP Saving throws are not much buffed, mostly the usual for their level. Thinking of throwing some monsters as well, but wondering if it’s too much. Artwork made by me! submitted by /u/victorelessar [link] [comments]

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Just went down, which is fine, but I have an effect on death that my DM and I are disagreeing about the requirements for. /u/Aepokk DnD: Roll for Initiative!

Just went down, which is fine, but I have an effect on death that my DM and I are disagreeing about the requirements for. /u/Aepokk DnD: Roll for Initiative!

So, I’m a 12th level warlock with the Undead patron. There’s a 10th level feature that allows me to do a burst of necrotic damage when I go down. However, I was not transformed into Form Of Dread at the time. I think the phrasing and the separation of the paragraphs implies I can do it innately, whereas my DM and other party members believe it implies Form Of Dread is a prerequisite. I need some outside perspective to settle this for next time. Here’s the phrasing:

“You have resistance to necrotic damage and while you’re transformed using Form of Dread, you are immune to necrotic damage.

In addition, if you are reduced to 0 HP, you can use your reaction to drop to 1 HP instead and deal necrotic damage to each creature of your choice within 30 ft. of you equal to 2d10+12.

You gain 1 level of exhaustion and can’t use this again for 1d4 long rests.”

I think “in addition” just means an effect that’s listed separately from the necrotic resistance/immunity, and that resistance/immunity is listed together because it’s the same topic. The others read it as “while in form of dread… in addition,” aka a prerequisite.

submitted by /u/Aepokk
[link] [comments]

​r/DnD So, I’m a 12th level warlock with the Undead patron. There’s a 10th level feature that allows me to do a burst of necrotic damage when I go down. However, I was not transformed into Form Of Dread at the time. I think the phrasing and the separation of the paragraphs implies I can do it innately, whereas my DM and other party members believe it implies Form Of Dread is a prerequisite. I need some outside perspective to settle this for next time. Here’s the phrasing: “You have resistance to necrotic damage and while you’re transformed using Form of Dread, you are immune to necrotic damage. In addition, if you are reduced to 0 HP, you can use your reaction to drop to 1 HP instead and deal necrotic damage to each creature of your choice within 30 ft. of you equal to 2d10+12. You gain 1 level of exhaustion and can’t use this again for 1d4 long rests.” I think “in addition” just means an effect that’s listed separately from the necrotic resistance/immunity, and that resistance/immunity is listed together because it’s the same topic. The others read it as “while in form of dread… in addition,” aka a prerequisite. submitted by /u/Aepokk [link] [comments] 

So, I’m a 12th level warlock with the Undead patron. There’s a 10th level feature that allows me to do a burst of necrotic damage when I go down. However, I was not transformed into Form Of Dread at the time. I think the phrasing and the separation of the paragraphs implies I can do it innately, whereas my DM and other party members believe it implies Form Of Dread is a prerequisite. I need some outside perspective to settle this for next time. Here’s the phrasing:

“You have resistance to necrotic damage and while you’re transformed using Form of Dread, you are immune to necrotic damage.

In addition, if you are reduced to 0 HP, you can use your reaction to drop to 1 HP instead and deal necrotic damage to each creature of your choice within 30 ft. of you equal to 2d10+12.

You gain 1 level of exhaustion and can’t use this again for 1d4 long rests.”

I think “in addition” just means an effect that’s listed separately from the necrotic resistance/immunity, and that resistance/immunity is listed together because it’s the same topic. The others read it as “while in form of dread… in addition,” aka a prerequisite.

submitted by /u/Aepokk
[link] [comments]  So, I’m a 12th level warlock with the Undead patron. There’s a 10th level feature that allows me to do a burst of necrotic damage when I go down. However, I was not transformed into Form Of Dread at the time. I think the phrasing and the separation of the paragraphs implies I can do it innately, whereas my DM and other party members believe it implies Form Of Dread is a prerequisite. I need some outside perspective to settle this for next time. Here’s the phrasing: “You have resistance to necrotic damage and while you’re transformed using Form of Dread, you are immune to necrotic damage. In addition, if you are reduced to 0 HP, you can use your reaction to drop to 1 HP instead and deal necrotic damage to each creature of your choice within 30 ft. of you equal to 2d10+12. You gain 1 level of exhaustion and can’t use this again for 1d4 long rests.” I think “in addition” just means an effect that’s listed separately from the necrotic resistance/immunity, and that resistance/immunity is listed together because it’s the same topic. The others read it as “while in form of dread… in addition,” aka a prerequisite. submitted by /u/Aepokk [link] [comments]

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