This is a model I made/painted for one of my players. The name comes from a potion in Ancient Greece used to rid a person of grief or sorrow. He is an aasimar bard playing a violin with a sword, a concept I came up with when making the model and was quite pleased with (no doubt it has been used by someone somewhere else though!) The character himself is based around the loss of a love, and the setting we play in is heavily based on emotion and how excessive emotion, whether positive or negative, can be detrimental. There is even a plane of existence called Emotoria where emotions take physical form. The campaign involves stabilizing the rifts between Emotoria and the material plane to stop these emotional entities from wrecking havoc. Nepenthe is a great character, and has really leaned into the campaign, and hopefully I have done both the character and the player justice with this model. Designed on hero forge.
submitted by /u/Mean-Teaching2900
[link] [comments]
r/DnD This is a model I made/painted for one of my players. The name comes from a potion in Ancient Greece used to rid a person of grief or sorrow. He is an aasimar bard playing a violin with a sword, a concept I came up with when making the model and was quite pleased with (no doubt it has been used by someone somewhere else though!) The character himself is based around the loss of a love, and the setting we play in is heavily based on emotion and how excessive emotion, whether positive or negative, can be detrimental. There is even a plane of existence called Emotoria where emotions take physical form. The campaign involves stabilizing the rifts between Emotoria and the material plane to stop these emotional entities from wrecking havoc. Nepenthe is a great character, and has really leaned into the campaign, and hopefully I have done both the character and the player justice with this model. Designed on hero forge. submitted by /u/Mean-Teaching2900 [link] [comments]
This is a model I made/painted for one of my players. The name comes from a potion in Ancient Greece used to rid a person of grief or sorrow. He is an aasimar bard playing a violin with a sword, a concept I came up with when making the model and was quite pleased with (no doubt it has been used by someone somewhere else though!) The character himself is based around the loss of a love, and the setting we play in is heavily based on emotion and how excessive emotion, whether positive or negative, can be detrimental. There is even a plane of existence called Emotoria where emotions take physical form. The campaign involves stabilizing the rifts between Emotoria and the material plane to stop these emotional entities from wrecking havoc. Nepenthe is a great character, and has really leaned into the campaign, and hopefully I have done both the character and the player justice with this model. Designed on hero forge.
submitted by /u/Mean-Teaching2900
[link] [comments]