I let my players be evil and it was fantastic /u/the_u_in_colour DnD: Roll for Initiative!

So I’m preparing a big homebrew world and campaign which I want to launch in the spring, and in preparation my players are doing some short one shots, set in the same world but far into it’s past. Basically the big baddies in the main campaign will be this empire, so I thought it would be fun for the party to play as conquerors taking over towns and villages during the era when the empire was still young.

So their job was to go into this town and negotiate with the mayor for them to join the empire. Their boss told them violence wasn’t off the table, but it just couldn’t be the first resort. So they arrive and find the mayor’s son drunk because the mayor and all the dads in town had been killed out in the woods.

They venture into the woods and find a cave filled with a coven of witches. I’d planned out an encounter with the witches and a big boss battle with the head witch, but instead they loudly declared their presence and negotiated to sell the town out to the witches in exchange for their allegiance with the empire.

And man that was so much fun as a DM to roleplay.

So they wandered back into town, snuck into a party the mayor’s son was having, wore costumes to obscure their identities, challenged him to a drinking game and then poisoned all his shots so he had a heart attack and died.

Then the witch signed their covenant and joined the empire.

One of my players says she’s never murder hobo’d so playing as the bad guys was a lot of fun. They had a lot of fun when they didn’t have to worry about doing the “right” thing and now I want to implement how the empire has a battalion of witches into the full campaign.

submitted by /u/the_u_in_colour
[link] [comments]

​r/DnD So I’m preparing a big homebrew world and campaign which I want to launch in the spring, and in preparation my players are doing some short one shots, set in the same world but far into it’s past. Basically the big baddies in the main campaign will be this empire, so I thought it would be fun for the party to play as conquerors taking over towns and villages during the era when the empire was still young. So their job was to go into this town and negotiate with the mayor for them to join the empire. Their boss told them violence wasn’t off the table, but it just couldn’t be the first resort. So they arrive and find the mayor’s son drunk because the mayor and all the dads in town had been killed out in the woods. They venture into the woods and find a cave filled with a coven of witches. I’d planned out an encounter with the witches and a big boss battle with the head witch, but instead they loudly declared their presence and negotiated to sell the town out to the witches in exchange for their allegiance with the empire. And man that was so much fun as a DM to roleplay. So they wandered back into town, snuck into a party the mayor’s son was having, wore costumes to obscure their identities, challenged him to a drinking game and then poisoned all his shots so he had a heart attack and died. Then the witch signed their covenant and joined the empire. One of my players says she’s never murder hobo’d so playing as the bad guys was a lot of fun. They had a lot of fun when they didn’t have to worry about doing the “right” thing and now I want to implement how the empire has a battalion of witches into the full campaign. submitted by /u/the_u_in_colour [link] [comments] 

So I’m preparing a big homebrew world and campaign which I want to launch in the spring, and in preparation my players are doing some short one shots, set in the same world but far into it’s past. Basically the big baddies in the main campaign will be this empire, so I thought it would be fun for the party to play as conquerors taking over towns and villages during the era when the empire was still young.

So their job was to go into this town and negotiate with the mayor for them to join the empire. Their boss told them violence wasn’t off the table, but it just couldn’t be the first resort. So they arrive and find the mayor’s son drunk because the mayor and all the dads in town had been killed out in the woods.

They venture into the woods and find a cave filled with a coven of witches. I’d planned out an encounter with the witches and a big boss battle with the head witch, but instead they loudly declared their presence and negotiated to sell the town out to the witches in exchange for their allegiance with the empire.

And man that was so much fun as a DM to roleplay.

So they wandered back into town, snuck into a party the mayor’s son was having, wore costumes to obscure their identities, challenged him to a drinking game and then poisoned all his shots so he had a heart attack and died.

Then the witch signed their covenant and joined the empire.

One of my players says she’s never murder hobo’d so playing as the bad guys was a lot of fun. They had a lot of fun when they didn’t have to worry about doing the “right” thing and now I want to implement how the empire has a battalion of witches into the full campaign.

submitted by /u/the_u_in_colour
[link] [comments] 

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