[OC] Meara the witch of the silent woods /u/kathisto_boubali DnD: Roll for Initiative!

The Hermit of the Silent Woods Deep within the Silent Woods, where sunlight dared not penetrate and the air hung heavy with the scent of decay, resided Meara, the Witch of the Silent Woods. Once a renowned healer, her gentle touch had mended countless wounds and eased countless fevers. But that was before the King, consumed by paranoia, accused her of consorting with demons and banished her to this desolate realm. Now, years have passed, and Meara has become a creature of shadow and whispers. Her hut, a ramshackle affair built from scavenged bones and twisted branches, is a haven for the creatures of the night. Bats flit through the air, owls screech from the branches, and wolves howl at the moon, their cries echoing through the woods like mournful dirges. Two ravens, her constant companions, perch on her shoulders, their obsidian eyes mirroring the darkness within her. Meara’s magic, once used for healing, has twisted, reflecting the bitterness that has festered within her. The Silent Woods, once a source of life, now teem with unnatural creatures, her creations born from rage and despair. Encountering Meara: If players venture into the Silent Woods, they may encounter Meara. Her demeanor will depend entirely on their actions: * Hostile Approach: If the players enter the woods with malice or disregard for the natural order, Meara will see them as intruders. She will unleash her powers, summoning spectral wolves, ensnaring them in thorny vines, or unleashing a swarm of rats with eyes that glow with an unnatural light. Her ravens will circle overhead, cawing menacingly. * Respectful Approach: If the players approach with caution and respect, Meara may be more receptive. They can offer gifts of food or medicine, showing a genuine desire for understanding. Meara, despite her bitterness, may be intrigued by their intentions. One of her ravens may even hop down and curiously examine the offerings. * Helpful Approach: If the players are seeking aid for a specific ailment or are facing a threat that Meara recognizes as a danger to the natural order, she may agree to help. However, her assistance will come at a price – a favor to be repaid, a dangerous task to be undertaken, or a difficult choice to be made.

submitted by /u/kathisto_boubali
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​r/DnD The Hermit of the Silent Woods Deep within the Silent Woods, where sunlight dared not penetrate and the air hung heavy with the scent of decay, resided Meara, the Witch of the Silent Woods. Once a renowned healer, her gentle touch had mended countless wounds and eased countless fevers. But that was before the King, consumed by paranoia, accused her of consorting with demons and banished her to this desolate realm. Now, years have passed, and Meara has become a creature of shadow and whispers. Her hut, a ramshackle affair built from scavenged bones and twisted branches, is a haven for the creatures of the night. Bats flit through the air, owls screech from the branches, and wolves howl at the moon, their cries echoing through the woods like mournful dirges. Two ravens, her constant companions, perch on her shoulders, their obsidian eyes mirroring the darkness within her. Meara’s magic, once used for healing, has twisted, reflecting the bitterness that has festered within her. The Silent Woods, once a source of life, now teem with unnatural creatures, her creations born from rage and despair. Encountering Meara: If players venture into the Silent Woods, they may encounter Meara. Her demeanor will depend entirely on their actions: * Hostile Approach: If the players enter the woods with malice or disregard for the natural order, Meara will see them as intruders. She will unleash her powers, summoning spectral wolves, ensnaring them in thorny vines, or unleashing a swarm of rats with eyes that glow with an unnatural light. Her ravens will circle overhead, cawing menacingly. * Respectful Approach: If the players approach with caution and respect, Meara may be more receptive. They can offer gifts of food or medicine, showing a genuine desire for understanding. Meara, despite her bitterness, may be intrigued by their intentions. One of her ravens may even hop down and curiously examine the offerings. * Helpful Approach: If the players are seeking aid for a specific ailment or are facing a threat that Meara recognizes as a danger to the natural order, she may agree to help. However, her assistance will come at a price – a favor to be repaid, a dangerous task to be undertaken, or a difficult choice to be made. submitted by /u/kathisto_boubali [link] [comments] 

The Hermit of the Silent Woods Deep within the Silent Woods, where sunlight dared not penetrate and the air hung heavy with the scent of decay, resided Meara, the Witch of the Silent Woods. Once a renowned healer, her gentle touch had mended countless wounds and eased countless fevers. But that was before the King, consumed by paranoia, accused her of consorting with demons and banished her to this desolate realm. Now, years have passed, and Meara has become a creature of shadow and whispers. Her hut, a ramshackle affair built from scavenged bones and twisted branches, is a haven for the creatures of the night. Bats flit through the air, owls screech from the branches, and wolves howl at the moon, their cries echoing through the woods like mournful dirges. Two ravens, her constant companions, perch on her shoulders, their obsidian eyes mirroring the darkness within her. Meara’s magic, once used for healing, has twisted, reflecting the bitterness that has festered within her. The Silent Woods, once a source of life, now teem with unnatural creatures, her creations born from rage and despair. Encountering Meara: If players venture into the Silent Woods, they may encounter Meara. Her demeanor will depend entirely on their actions: * Hostile Approach: If the players enter the woods with malice or disregard for the natural order, Meara will see them as intruders. She will unleash her powers, summoning spectral wolves, ensnaring them in thorny vines, or unleashing a swarm of rats with eyes that glow with an unnatural light. Her ravens will circle overhead, cawing menacingly. * Respectful Approach: If the players approach with caution and respect, Meara may be more receptive. They can offer gifts of food or medicine, showing a genuine desire for understanding. Meara, despite her bitterness, may be intrigued by their intentions. One of her ravens may even hop down and curiously examine the offerings. * Helpful Approach: If the players are seeking aid for a specific ailment or are facing a threat that Meara recognizes as a danger to the natural order, she may agree to help. However, her assistance will come at a price – a favor to be repaid, a dangerous task to be undertaken, or a difficult choice to be made.

submitted by /u/kathisto_boubali
[link] [comments] 

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