My idea is a dungeon where it’s the legendary “100 painful floors” A dungeon famous for its massive size. And scale for its rewards.
Unfortunately some demons turned it from a hard dungeon to a tourist trap. they offer elevators to lower floors to skip some areas (about 5 floors each) However the deeper the floor through elevator it gets exponentially more expensive. Starting at 1 gold per person, however after the 30th floor the elevator is about 50 gold each.
To drive people to use the elevator they make the puzzles and maze aspects of the dungeon artificially harder, either by adding poisonous gas, adding spikes or walling off parts of the maze.
To make matters worse for the party, the actual reward for the dungeon was one of 4 legendary swords in the campaign. They need all four to beat the BBEG. Someone else has it and the demons put a relica there.
The players will still get rewarded handsomely and will receive many good prizes depending on which floors they skipped since the loot is sprinkled throughout the entire dungeon. However they won’t receive the big score item (or already have it. There is only one in the world)
submitted by /u/Cookie_Magika
[link] [comments]
r/DnD My idea is a dungeon where it’s the legendary “100 painful floors” A dungeon famous for its massive size. And scale for its rewards. Unfortunately some demons turned it from a hard dungeon to a tourist trap. they offer elevators to lower floors to skip some areas (about 5 floors each) However the deeper the floor through elevator it gets exponentially more expensive. Starting at 1 gold per person, however after the 30th floor the elevator is about 50 gold each. To drive people to use the elevator they make the puzzles and maze aspects of the dungeon artificially harder, either by adding poisonous gas, adding spikes or walling off parts of the maze. To make matters worse for the party, the actual reward for the dungeon was one of 4 legendary swords in the campaign. They need all four to beat the BBEG. Someone else has it and the demons put a relica there. The players will still get rewarded handsomely and will receive many good prizes depending on which floors they skipped since the loot is sprinkled throughout the entire dungeon. However they won’t receive the big score item (or already have it. There is only one in the world) submitted by /u/Cookie_Magika [link] [comments]
My idea is a dungeon where it’s the legendary “100 painful floors” A dungeon famous for its massive size. And scale for its rewards.
Unfortunately some demons turned it from a hard dungeon to a tourist trap. they offer elevators to lower floors to skip some areas (about 5 floors each) However the deeper the floor through elevator it gets exponentially more expensive. Starting at 1 gold per person, however after the 30th floor the elevator is about 50 gold each.
To drive people to use the elevator they make the puzzles and maze aspects of the dungeon artificially harder, either by adding poisonous gas, adding spikes or walling off parts of the maze.
To make matters worse for the party, the actual reward for the dungeon was one of 4 legendary swords in the campaign. They need all four to beat the BBEG. Someone else has it and the demons put a relica there.
The players will still get rewarded handsomely and will receive many good prizes depending on which floors they skipped since the loot is sprinkled throughout the entire dungeon. However they won’t receive the big score item (or already have it. There is only one in the world)
submitted by /u/Cookie_Magika
[link] [comments]