We’re never going to get good magic rewards again, until something is done about magic damage % and tumeken’s shadow. /u/Tyrinn Old School RuneScape!

The new mage cape is a measly 1% magic damage. The upgraded fire to infernal cape is +4 strength, a guaranteed max hit. In most cases, 1% magic damage doesn’t equal a max hit, making it not useful, or needing to sim every single setup.

We’ve seen similar with eternal boots, magus ring, augury vs mystic might etc. Tiny increments of magic % damage. I feel like the system doesn’t work and it would be better as magic strength.

However, that 1% is 3% with a shadow – almost always a max hit (always in TOA). This makes it very difficult for them to add big magic % to any item because shadow will get so much stronger from it. Until something changes, I feel like every new magic item outside weapons and offhands will be bad.

submitted by /u/Tyrinn
[link] [comments]

​r/2007scape The new mage cape is a measly 1% magic damage. The upgraded fire to infernal cape is +4 strength, a guaranteed max hit. In most cases, 1% magic damage doesn’t equal a max hit, making it not useful, or needing to sim every single setup. We’ve seen similar with eternal boots, magus ring, augury vs mystic might etc. Tiny increments of magic % damage. I feel like the system doesn’t work and it would be better as magic strength. However, that 1% is 3% with a shadow – almost always a max hit (always in TOA). This makes it very difficult for them to add big magic % to any item because shadow will get so much stronger from it. Until something changes, I feel like every new magic item outside weapons and offhands will be bad. submitted by /u/Tyrinn [link] [comments] 

The new mage cape is a measly 1% magic damage. The upgraded fire to infernal cape is +4 strength, a guaranteed max hit. In most cases, 1% magic damage doesn’t equal a max hit, making it not useful, or needing to sim every single setup.

We’ve seen similar with eternal boots, magus ring, augury vs mystic might etc. Tiny increments of magic % damage. I feel like the system doesn’t work and it would be better as magic strength.

However, that 1% is 3% with a shadow – almost always a max hit (always in TOA). This makes it very difficult for them to add big magic % to any item because shadow will get so much stronger from it. Until something changes, I feel like every new magic item outside weapons and offhands will be bad.

submitted by /u/Tyrinn
[link] [comments] 

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