What advice did you need to hear when you started DMing? /u/poopymcballsack DnD: Roll for Initiative!

I’ll start with some of mine:

Don’t plan too far ahead–your players will throw wrenches in your gears.

It doesn’t have to be perfect.

Have a backup plan for encounters–players will outsmart you at times.

One I haven’t heard but would offer up to new DMs is:

Be a neutral party–it’s a collaborative story telling experience and fun is the goal.

submitted by /u/poopymcballsack
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​r/DnD I’ll start with some of mine: Don’t plan too far ahead–your players will throw wrenches in your gears. It doesn’t have to be perfect. Have a backup plan for encounters–players will outsmart you at times. One I haven’t heard but would offer up to new DMs is: Be a neutral party–it’s a collaborative story telling experience and fun is the goal. submitted by /u/poopymcballsack [link] [comments] 

I’ll start with some of mine:

Don’t plan too far ahead–your players will throw wrenches in your gears.

It doesn’t have to be perfect.

Have a backup plan for encounters–players will outsmart you at times.

One I haven’t heard but would offer up to new DMs is:

Be a neutral party–it’s a collaborative story telling experience and fun is the goal.

submitted by /u/poopymcballsack
[link] [comments] 

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