I’ll start with some of mine:
Don’t plan too far ahead–your players will throw wrenches in your gears.
It doesn’t have to be perfect.
Have a backup plan for encounters–players will outsmart you at times.
One I haven’t heard but would offer up to new DMs is:
Be a neutral party–it’s a collaborative story telling experience and fun is the goal.
submitted by /u/poopymcballsack
[link] [comments]
r/DnD I’ll start with some of mine: Don’t plan too far ahead–your players will throw wrenches in your gears. It doesn’t have to be perfect. Have a backup plan for encounters–players will outsmart you at times. One I haven’t heard but would offer up to new DMs is: Be a neutral party–it’s a collaborative story telling experience and fun is the goal. submitted by /u/poopymcballsack [link] [comments]
I’ll start with some of mine:
Don’t plan too far ahead–your players will throw wrenches in your gears.
It doesn’t have to be perfect.
Have a backup plan for encounters–players will outsmart you at times.
One I haven’t heard but would offer up to new DMs is:
Be a neutral party–it’s a collaborative story telling experience and fun is the goal.
submitted by /u/poopymcballsack
[link] [comments]