So what’s up with TBC dungeons? /u/kBazilio World of Warcraft

The Burning Crusade has 16 dungeons total yet almost all of them belong to one of 5 dungeon hubs (Magister’s Terrace being the lone exception as it was added in the Sunwell update).

Vanilla WoW didn’t do this, nor did we see the same approach in any of the post-TBC expansions. Sure, sometimes there might be a dungeon hub here and there containing 2-3 dungeons (like near the Icecrown Citadel) but nowhere near as prevalent as in TBC.

Do we know what’s the reason behind this gamedesign decision? Was it to save development time via extensive asset reuse, since all the dungeons in a given hub belong to the same theme? Or was it an attempt to give the players convenience of not having to go to as many different places to run dungeons?

submitted by /u/kBazilio
[link] [comments]

​r/wow The Burning Crusade has 16 dungeons total yet almost all of them belong to one of 5 dungeon hubs (Magister’s Terrace being the lone exception as it was added in the Sunwell update). Vanilla WoW didn’t do this, nor did we see the same approach in any of the post-TBC expansions. Sure, sometimes there might be a dungeon hub here and there containing 2-3 dungeons (like near the Icecrown Citadel) but nowhere near as prevalent as in TBC. Do we know what’s the reason behind this gamedesign decision? Was it to save development time via extensive asset reuse, since all the dungeons in a given hub belong to the same theme? Or was it an attempt to give the players convenience of not having to go to as many different places to run dungeons? submitted by /u/kBazilio [link] [comments] 

The Burning Crusade has 16 dungeons total yet almost all of them belong to one of 5 dungeon hubs (Magister’s Terrace being the lone exception as it was added in the Sunwell update).

Vanilla WoW didn’t do this, nor did we see the same approach in any of the post-TBC expansions. Sure, sometimes there might be a dungeon hub here and there containing 2-3 dungeons (like near the Icecrown Citadel) but nowhere near as prevalent as in TBC.

Do we know what’s the reason behind this gamedesign decision? Was it to save development time via extensive asset reuse, since all the dungeons in a given hub belong to the same theme? Or was it an attempt to give the players convenience of not having to go to as many different places to run dungeons?

submitted by /u/kBazilio
[link] [comments] 

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