Old overworld content would be more enjoyable if important spawns didn’t die instantly /u/Scrumshiz World of Warcraft

It’s crazy to me that this is still a thing with all the tech advancements made in the past decade, and it’s not even a new feature!

Shadowlands and Dragonflight gave certain rare spawns a minute-long immune shield to allow players plenty of time between being alerted and tagging them for loot credit. You’d watch everyone gather around waiting for the shield to go down, sometimes joining a raid through LFG.

For a long time, there have been few things worse than camping a spot for hours only to lose your chance by a millisecond to another player’s melee hit. It’s a double whammy of lost time both from real life and WoW itself. So with so much content susceptible to insta-kills, why hasn’t anti-nuke tech been applied across all content? It’s even more essential now that all transmog is finally collectable on one character.

Imagine applying the tech to Timeless Isle, Nazjatar and Zereth Mortis, never again having to worry about losing your tag to someone else. I thik it’d be the next best QoL change after player housing.

submitted by /u/Scrumshiz
[link] [comments]

​r/wow It’s crazy to me that this is still a thing with all the tech advancements made in the past decade, and it’s not even a new feature! Shadowlands and Dragonflight gave certain rare spawns a minute-long immune shield to allow players plenty of time between being alerted and tagging them for loot credit. You’d watch everyone gather around waiting for the shield to go down, sometimes joining a raid through LFG. For a long time, there have been few things worse than camping a spot for hours only to lose your chance by a millisecond to another player’s melee hit. It’s a double whammy of lost time both from real life and WoW itself. So with so much content susceptible to insta-kills, why hasn’t anti-nuke tech been applied across all content? It’s even more essential now that all transmog is finally collectable on one character. Imagine applying the tech to Timeless Isle, Nazjatar and Zereth Mortis, never again having to worry about losing your tag to someone else. I thik it’d be the next best QoL change after player housing. submitted by /u/Scrumshiz [link] [comments] 

It’s crazy to me that this is still a thing with all the tech advancements made in the past decade, and it’s not even a new feature!

Shadowlands and Dragonflight gave certain rare spawns a minute-long immune shield to allow players plenty of time between being alerted and tagging them for loot credit. You’d watch everyone gather around waiting for the shield to go down, sometimes joining a raid through LFG.

For a long time, there have been few things worse than camping a spot for hours only to lose your chance by a millisecond to another player’s melee hit. It’s a double whammy of lost time both from real life and WoW itself. So with so much content susceptible to insta-kills, why hasn’t anti-nuke tech been applied across all content? It’s even more essential now that all transmog is finally collectable on one character.

Imagine applying the tech to Timeless Isle, Nazjatar and Zereth Mortis, never again having to worry about losing your tag to someone else. I thik it’d be the next best QoL change after player housing.

submitted by /u/Scrumshiz
[link] [comments] 

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