Quick rules check on Reach on a very Quick character /u/CaptainPegCarter DnD: Roll for Initiative!

A Quick rules check, if I have a character with very high movement (let’s say 80 for the sake of arguement), I charge in (lets day with half the movement) with a reach weapon and stay at 10 away and then use the rest of my movement to run away, I assume the enemy wouldn’t get an opportunity attack (assuming they didn’t have a reach weapon themselves)

submitted by /u/CaptainPegCarter
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​r/DnD A Quick rules check, if I have a character with very high movement (let’s say 80 for the sake of arguement), I charge in (lets day with half the movement) with a reach weapon and stay at 10 away and then use the rest of my movement to run away, I assume the enemy wouldn’t get an opportunity attack (assuming they didn’t have a reach weapon themselves) submitted by /u/CaptainPegCarter [link] [comments] 

A Quick rules check, if I have a character with very high movement (let’s say 80 for the sake of arguement), I charge in (lets day with half the movement) with a reach weapon and stay at 10 away and then use the rest of my movement to run away, I assume the enemy wouldn’t get an opportunity attack (assuming they didn’t have a reach weapon themselves)

submitted by /u/CaptainPegCarter
[link] [comments] 

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