I posted this years ago, but the site hosting it went under. I’ve been getting my blog back in order and figured I’d revisit it.
This d100 table consists of rooms, corridors, and chambers you might find in a necromancer’s lair. You can use them to fill in details for an existing detail, or grab a handful of them and link them together with corridors and filler rooms to make a quick random dungeons — or even take all 100 and stick them together in weird configurations to make your own megadungeon.
Here’s a few examples from the table:
- A barracks full of bunk beds. A few skeletons in military uniforms are here, playing a gambling game of dice on a table made from a large barrel in the center of the room. They invite the living to play with them, but will only accept wagers of flesh.
- A chapel. An undead priest endlessly sermonizes and proselytizes from the pulpit. The pews are full of animated dead dressed for a holy day. The presence of the living disturbs the sermon, and the entire congregation turns to stare accusingly at them, blue fires burning in their empty eye sockets.
- A workroom. The severed heads of dogs are set up on the tables, with wires and electrodes thrust into their brains. Notes are scattered about. Rotting and dead, the heads animate when the living approach, barking and howling wildly.
- A storeroom, stacked floor to ceiling with random bones, not all of them from humanoids. Something skitters beneath the stacks. Be careful while investigating — the pile might collapse.
Check out the full table:
https://www.wobblerocket.com/2024/12/20/d100-creepy-rooms-to-find-in-the-necromancers-lair/
submitted by /u/wobblerocket
[link] [comments]
r/DnD I posted this years ago, but the site hosting it went under. I’ve been getting my blog back in order and figured I’d revisit it. This d100 table consists of rooms, corridors, and chambers you might find in a necromancer’s lair. You can use them to fill in details for an existing detail, or grab a handful of them and link them together with corridors and filler rooms to make a quick random dungeons — or even take all 100 and stick them together in weird configurations to make your own megadungeon. Here’s a few examples from the table: A barracks full of bunk beds. A few skeletons in military uniforms are here, playing a gambling game of dice on a table made from a large barrel in the center of the room. They invite the living to play with them, but will only accept wagers of flesh. A chapel. An undead priest endlessly sermonizes and proselytizes from the pulpit. The pews are full of animated dead dressed for a holy day. The presence of the living disturbs the sermon, and the entire congregation turns to stare accusingly at them, blue fires burning in their empty eye sockets. A workroom. The severed heads of dogs are set up on the tables, with wires and electrodes thrust into their brains. Notes are scattered about. Rotting and dead, the heads animate when the living approach, barking and howling wildly. A storeroom, stacked floor to ceiling with random bones, not all of them from humanoids. Something skitters beneath the stacks. Be careful while investigating — the pile might collapse. Check out the full table: https://www.wobblerocket.com/2024/12/20/d100-creepy-rooms-to-find-in-the-necromancers-lair/ submitted by /u/wobblerocket [link] [comments]
I posted this years ago, but the site hosting it went under. I’ve been getting my blog back in order and figured I’d revisit it.
This d100 table consists of rooms, corridors, and chambers you might find in a necromancer’s lair. You can use them to fill in details for an existing detail, or grab a handful of them and link them together with corridors and filler rooms to make a quick random dungeons — or even take all 100 and stick them together in weird configurations to make your own megadungeon.
Here’s a few examples from the table:
- A barracks full of bunk beds. A few skeletons in military uniforms are here, playing a gambling game of dice on a table made from a large barrel in the center of the room. They invite the living to play with them, but will only accept wagers of flesh.
- A chapel. An undead priest endlessly sermonizes and proselytizes from the pulpit. The pews are full of animated dead dressed for a holy day. The presence of the living disturbs the sermon, and the entire congregation turns to stare accusingly at them, blue fires burning in their empty eye sockets.
- A workroom. The severed heads of dogs are set up on the tables, with wires and electrodes thrust into their brains. Notes are scattered about. Rotting and dead, the heads animate when the living approach, barking and howling wildly.
- A storeroom, stacked floor to ceiling with random bones, not all of them from humanoids. Something skitters beneath the stacks. Be careful while investigating — the pile might collapse.
Check out the full table:
https://www.wobblerocket.com/2024/12/20/d100-creepy-rooms-to-find-in-the-necromancers-lair/
submitted by /u/wobblerocket
[link] [comments]