It was confusing until it wasn’t.
I’m usually the guy who seek out new games for the guys to play together, we beat Elden Ring together with the seamless co-op mod. When someone recommended we should try Monster Hunter, I was intrigued, so I look up some video to familiarize myself with the franchise, I also see that there is a free demo for MH Rise,…
It was not fun for me, coming straight out of Elden Ring
After much, much more time passed, we moved on to different co-op games, like Remnant 2, Baldur’s Gate 3,…But I really want to click with Monster Hunter, so the research cycle starts again. I got myself a fresh copy of Monster Hunter World,
It was still the same, I did not feel joy for the first 4 hours.
The questionable keyboard layout, confusing menus, the lack of a lock-on feature (my monkey brain has been spoiled by Elden Ring and I cannot hit anything without the lock on), the confusing quest and gameplay design choices (namely no monster health bar). I feel like I’m not doing any damage, whiffing multiple attacks, aiming slinger feels off and on and on (nothing wrong with the graphics though, very nice graphics)
But then 5 hours into the game, it clicked.
I wasn’t clicking with heavy weapons (yet), but I found my calling with the Dual Blades, the combos feel fluid, the monster tracking feels fun, expeditions are great, the menu is still kinda confusing though. Every time I return from a quest or an expedition, I always feel excited for a new armor or a new weapon upgrade. (I think those are the signs that I’m clicking with the game)
I’m currently 12 hours into the game, please give me some more guidance, can’t wait to show this to the guys.
Edit: I’d like to add one more gripe I have for the experience right now is to unsheathe my weapon to do anything, picking up random shit, drinking a potion or grinding your weapons, yes I get that you need to put away your weapon, but why do I have to tap the input twice?
submitted by /u/wryytart
[link] [comments]
r/MonsterHunterWorld It was confusing until it wasn’t. I’m usually the guy who seek out new games for the guys to play together, we beat Elden Ring together with the seamless co-op mod. When someone recommended we should try Monster Hunter, I was intrigued, so I look up some video to familiarize myself with the franchise, I also see that there is a free demo for MH Rise,… It was not fun for me, coming straight out of Elden Ring After much, much more time passed, we moved on to different co-op games, like Remnant 2, Baldur’s Gate 3,…But I really want to click with Monster Hunter, so the research cycle starts again. I got myself a fresh copy of Monster Hunter World, It was still the same, I did not feel joy for the first 4 hours. The questionable keyboard layout, confusing menus, the lack of a lock-on feature (my monkey brain has been spoiled by Elden Ring and I cannot hit anything without the lock on), the confusing quest and gameplay design choices (namely no monster health bar). I feel like I’m not doing any damage, whiffing multiple attacks, aiming slinger feels off and on and on (nothing wrong with the graphics though, very nice graphics) But then 5 hours into the game, it clicked. I wasn’t clicking with heavy weapons (yet), but I found my calling with the Dual Blades, the combos feel fluid, the monster tracking feels fun, expeditions are great, the menu is still kinda confusing though. Every time I return from a quest or an expedition, I always feel excited for a new armor or a new weapon upgrade. (I think those are the signs that I’m clicking with the game) I’m currently 12 hours into the game, please give me some more guidance, can’t wait to show this to the guys. Edit: I’d like to add one more gripe I have for the experience right now is to unsheathe my weapon to do anything, picking up random shit, drinking a potion or grinding your weapons, yes I get that you need to put away your weapon, but why do I have to tap the input twice? submitted by /u/wryytart [link] [comments]
It was confusing until it wasn’t.
I’m usually the guy who seek out new games for the guys to play together, we beat Elden Ring together with the seamless co-op mod. When someone recommended we should try Monster Hunter, I was intrigued, so I look up some video to familiarize myself with the franchise, I also see that there is a free demo for MH Rise,…
It was not fun for me, coming straight out of Elden Ring
After much, much more time passed, we moved on to different co-op games, like Remnant 2, Baldur’s Gate 3,…But I really want to click with Monster Hunter, so the research cycle starts again. I got myself a fresh copy of Monster Hunter World,
It was still the same, I did not feel joy for the first 4 hours.
The questionable keyboard layout, confusing menus, the lack of a lock-on feature (my monkey brain has been spoiled by Elden Ring and I cannot hit anything without the lock on), the confusing quest and gameplay design choices (namely no monster health bar). I feel like I’m not doing any damage, whiffing multiple attacks, aiming slinger feels off and on and on (nothing wrong with the graphics though, very nice graphics)
But then 5 hours into the game, it clicked.
I wasn’t clicking with heavy weapons (yet), but I found my calling with the Dual Blades, the combos feel fluid, the monster tracking feels fun, expeditions are great, the menu is still kinda confusing though. Every time I return from a quest or an expedition, I always feel excited for a new armor or a new weapon upgrade. (I think those are the signs that I’m clicking with the game)
I’m currently 12 hours into the game, please give me some more guidance, can’t wait to show this to the guys.
Edit: I’d like to add one more gripe I have for the experience right now is to unsheathe my weapon to do anything, picking up random shit, drinking a potion or grinding your weapons, yes I get that you need to put away your weapon, but why do I have to tap the input twice?
submitted by /u/wryytart
[link] [comments]