The potential of Delves is huge /u/Educational_Set_6846 World of Warcraft

Look, it’s early, nobody’s opinion is right or wrong, but I got lucky enough to get into the Alpha and they’re a blast. I must say that they are very basic right now but still really fun but here’s my initial feedback:

If they just keep the first 2–3 levels we’ll have a lot of people on the casual side be super happy with it. The exploration, the graphics and everything else is great!!

But I so hope they don’t forget about the high end of players and they give us this game’s third pillar. Something to do that is as rewarding, but you don’t wanna group. Raiding and m+ is fun but I don’t always wanna group. I think (in no specific order)) they would benefit a lot from

Mirroring some parts of a boss, but with less mechanics. This makes it cheaper for them to create models and interactions. Making it an actual delve where you keep going lower and lower into the ground, and the lower you go, the better the rewards…something like that Path of Exile mechanic that is named similarly. Ensuring rewards will be proper. I really don’t feel like doing m+ or raid every week, but a solo experience that’s as hard?? count me in. Less focus on clicking stuff the further you go. This bit of delves gets really boring really fast. The lower you go the more they should focus on hard mechanics and mobs. Making actual bosses that you need to learn and manage correctly. Most stuff now even if scaled would just be fixed by gear too fast.

Really hope we can move away from the thought of something being harder just because it takes more time to build a group. it isn’t harder, it’s just annoying….

Overall this gives me POTENTIAL Mage Tower vibes, and I really hope they keep at it and not leave it to rot as Torghast did.

I think everyone would have enjoyed Torgast if it actually were fun, but making any activity mandatory always feels bad.

submitted by /u/Educational_Set_6846
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​r/wow Look, it’s early, nobody’s opinion is right or wrong, but I got lucky enough to get into the Alpha and they’re a blast. I must say that they are very basic right now but still really fun but here’s my initial feedback: If they just keep the first 2–3 levels we’ll have a lot of people on the casual side be super happy with it. The exploration, the graphics and everything else is great!! But I so hope they don’t forget about the high end of players and they give us this game’s third pillar. Something to do that is as rewarding, but you don’t wanna group. Raiding and m+ is fun but I don’t always wanna group. I think (in no specific order)) they would benefit a lot from Mirroring some parts of a boss, but with less mechanics. This makes it cheaper for them to create models and interactions. Making it an actual delve where you keep going lower and lower into the ground, and the lower you go, the better the rewards…something like that Path of Exile mechanic that is named similarly. Ensuring rewards will be proper. I really don’t feel like doing m+ or raid every week, but a solo experience that’s as hard?? count me in. Less focus on clicking stuff the further you go. This bit of delves gets really boring really fast. The lower you go the more they should focus on hard mechanics and mobs. Making actual bosses that you need to learn and manage correctly. Most stuff now even if scaled would just be fixed by gear too fast. Really hope we can move away from the thought of something being harder just because it takes more time to build a group. it isn’t harder, it’s just annoying…. Overall this gives me POTENTIAL Mage Tower vibes, and I really hope they keep at it and not leave it to rot as Torghast did. I think everyone would have enjoyed Torgast if it actually were fun, but making any activity mandatory always feels bad. submitted by /u/Educational_Set_6846 [link] [comments] 

Look, it’s early, nobody’s opinion is right or wrong, but I got lucky enough to get into the Alpha and they’re a blast. I must say that they are very basic right now but still really fun but here’s my initial feedback:

If they just keep the first 2–3 levels we’ll have a lot of people on the casual side be super happy with it. The exploration, the graphics and everything else is great!!

But I so hope they don’t forget about the high end of players and they give us this game’s third pillar. Something to do that is as rewarding, but you don’t wanna group. Raiding and m+ is fun but I don’t always wanna group. I think (in no specific order)) they would benefit a lot from

Mirroring some parts of a boss, but with less mechanics. This makes it cheaper for them to create models and interactions. Making it an actual delve where you keep going lower and lower into the ground, and the lower you go, the better the rewards…something like that Path of Exile mechanic that is named similarly. Ensuring rewards will be proper. I really don’t feel like doing m+ or raid every week, but a solo experience that’s as hard?? count me in. Less focus on clicking stuff the further you go. This bit of delves gets really boring really fast. The lower you go the more they should focus on hard mechanics and mobs. Making actual bosses that you need to learn and manage correctly. Most stuff now even if scaled would just be fixed by gear too fast.

Really hope we can move away from the thought of something being harder just because it takes more time to build a group. it isn’t harder, it’s just annoying….

Overall this gives me POTENTIAL Mage Tower vibes, and I really hope they keep at it and not leave it to rot as Torghast did.

I think everyone would have enjoyed Torgast if it actually were fun, but making any activity mandatory always feels bad.

submitted by /u/Educational_Set_6846
[link] [comments] 

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