Why did you become a DM/GM? /u/Small_Golf_5556 DnD: Roll for Initiative!

I became a DM/GM for multiple reasons, foremost that no one else wanted to, but also because I thought it would be interesting and I had some fun ideas. No one else in either of my two parties (my family party and my friends party) was very interested in DMing, so I took over. I soon found that I loved everything about it (except not getting to play). I love world building for homebrew, creating an immersive experience for my players complete with music and ridiculous voices for the NPCs. I run a normal, swords-and-sorcery campaign with my friends and one with my family using the Songs of Chaos book (a DnD book based on a book series). In my friends campaign I homebrew, and we have created our own world. I love how creative they are and how they interact with the NPCs that I create. In my family campaign, I created a whole foraging and hunting system to increase the immersion of the experience. It probably also weighs into my love of DMing that I’m kind of a control freak. I like creating the stories and NPCs, and now that I’m a DM, I don’t know if I could go back to being a player. DM/GMs, why are you a DM/GM, and why do you love it?

submitted by /u/Small_Golf_5556
[link] [comments]

​r/DnD I became a DM/GM for multiple reasons, foremost that no one else wanted to, but also because I thought it would be interesting and I had some fun ideas. No one else in either of my two parties (my family party and my friends party) was very interested in DMing, so I took over. I soon found that I loved everything about it (except not getting to play). I love world building for homebrew, creating an immersive experience for my players complete with music and ridiculous voices for the NPCs. I run a normal, swords-and-sorcery campaign with my friends and one with my family using the Songs of Chaos book (a DnD book based on a book series). In my friends campaign I homebrew, and we have created our own world. I love how creative they are and how they interact with the NPCs that I create. In my family campaign, I created a whole foraging and hunting system to increase the immersion of the experience. It probably also weighs into my love of DMing that I’m kind of a control freak. I like creating the stories and NPCs, and now that I’m a DM, I don’t know if I could go back to being a player. DM/GMs, why are you a DM/GM, and why do you love it? submitted by /u/Small_Golf_5556 [link] [comments] 

I became a DM/GM for multiple reasons, foremost that no one else wanted to, but also because I thought it would be interesting and I had some fun ideas. No one else in either of my two parties (my family party and my friends party) was very interested in DMing, so I took over. I soon found that I loved everything about it (except not getting to play). I love world building for homebrew, creating an immersive experience for my players complete with music and ridiculous voices for the NPCs. I run a normal, swords-and-sorcery campaign with my friends and one with my family using the Songs of Chaos book (a DnD book based on a book series). In my friends campaign I homebrew, and we have created our own world. I love how creative they are and how they interact with the NPCs that I create. In my family campaign, I created a whole foraging and hunting system to increase the immersion of the experience. It probably also weighs into my love of DMing that I’m kind of a control freak. I like creating the stories and NPCs, and now that I’m a DM, I don’t know if I could go back to being a player. DM/GMs, why are you a DM/GM, and why do you love it?

submitted by /u/Small_Golf_5556
[link] [comments] 

Leave a Reply

Your email address will not be published. Required fields are marked *