I’m even more confused about the Astral and Material Planes after reading the 2024 DMG /u/RHDM68 DnD: Roll for Initiative!

Having read the section on the Astral Plane, it seems like the 5e Spelljammer wierdness has become canon, which begs a few questions. Firstly, it now reads like Wildspace Systems are bubbles of Wildspace bobbing in the Astral Plane, so does that mean that each Wildspace System is its own Material Plane? Are there now many different Material Planes, each containing their own Wildspace System? Are they no longer separate planes? How does teleportation work now, or any other spell that requires you to be on the same plane of existence? It seems to me that you can’t really consider Toril and Oerth to be on the same plane anymore!

It is also unclear if you are traveling through the Astral Plane, but not in a Spelljammer ship and come to a Wildspace System, do you then pass into Wildspace? If so, how do you get to the world you are traveling to? Do you begin suffocating once you are within Wildspace? Or, do you travel through Wildspace still as a disembodied soul, only becoming solid again once you reach a world? In that case, could you become solid again on a Spelljammer ship instead?

I never really played the original Spelljammer, although I have the boxed set. I know the idea of Crystal Spheres and the Phlogiston was a little out there, but the concept of both combined being the Material Plane, separate from the Astral Plane, was at least explained clearly and, so it was easy to see how it all worked with the standard cosmology of the time. It made sense.

Another thought, why are there still Color Pools leading to the Material Plane if you can just come across a floating Wildspace System bubble and enter it? I can understand keeping Color Pools to Outer Planes, but why the Material Plane?

I feel the 5e Spelljammer version, which is now apparently canon in 2024, doesn’t make sense, because it’s presented as a vague idea that the designers haven’t bothered putting effort into to explain clearly, and don’t seem to have a clear idea themselves about exactly how it all works.

Does anyone else feel this way, or could someone explain to me exactly how these two planes are supposed to work, because it seems to me that the Astral and Material are now pretty much the same plane.

submitted by /u/RHDM68
[link] [comments]

​r/DnD Having read the section on the Astral Plane, it seems like the 5e Spelljammer wierdness has become canon, which begs a few questions. Firstly, it now reads like Wildspace Systems are bubbles of Wildspace bobbing in the Astral Plane, so does that mean that each Wildspace System is its own Material Plane? Are there now many different Material Planes, each containing their own Wildspace System? Are they no longer separate planes? How does teleportation work now, or any other spell that requires you to be on the same plane of existence? It seems to me that you can’t really consider Toril and Oerth to be on the same plane anymore! It is also unclear if you are traveling through the Astral Plane, but not in a Spelljammer ship and come to a Wildspace System, do you then pass into Wildspace? If so, how do you get to the world you are traveling to? Do you begin suffocating once you are within Wildspace? Or, do you travel through Wildspace still as a disembodied soul, only becoming solid again once you reach a world? In that case, could you become solid again on a Spelljammer ship instead? I never really played the original Spelljammer, although I have the boxed set. I know the idea of Crystal Spheres and the Phlogiston was a little out there, but the concept of both combined being the Material Plane, separate from the Astral Plane, was at least explained clearly and, so it was easy to see how it all worked with the standard cosmology of the time. It made sense. Another thought, why are there still Color Pools leading to the Material Plane if you can just come across a floating Wildspace System bubble and enter it? I can understand keeping Color Pools to Outer Planes, but why the Material Plane? I feel the 5e Spelljammer version, which is now apparently canon in 2024, doesn’t make sense, because it’s presented as a vague idea that the designers haven’t bothered putting effort into to explain clearly, and don’t seem to have a clear idea themselves about exactly how it all works. Does anyone else feel this way, or could someone explain to me exactly how these two planes are supposed to work, because it seems to me that the Astral and Material are now pretty much the same plane. submitted by /u/RHDM68 [link] [comments] 

Having read the section on the Astral Plane, it seems like the 5e Spelljammer wierdness has become canon, which begs a few questions. Firstly, it now reads like Wildspace Systems are bubbles of Wildspace bobbing in the Astral Plane, so does that mean that each Wildspace System is its own Material Plane? Are there now many different Material Planes, each containing their own Wildspace System? Are they no longer separate planes? How does teleportation work now, or any other spell that requires you to be on the same plane of existence? It seems to me that you can’t really consider Toril and Oerth to be on the same plane anymore!

It is also unclear if you are traveling through the Astral Plane, but not in a Spelljammer ship and come to a Wildspace System, do you then pass into Wildspace? If so, how do you get to the world you are traveling to? Do you begin suffocating once you are within Wildspace? Or, do you travel through Wildspace still as a disembodied soul, only becoming solid again once you reach a world? In that case, could you become solid again on a Spelljammer ship instead?

I never really played the original Spelljammer, although I have the boxed set. I know the idea of Crystal Spheres and the Phlogiston was a little out there, but the concept of both combined being the Material Plane, separate from the Astral Plane, was at least explained clearly and, so it was easy to see how it all worked with the standard cosmology of the time. It made sense.

Another thought, why are there still Color Pools leading to the Material Plane if you can just come across a floating Wildspace System bubble and enter it? I can understand keeping Color Pools to Outer Planes, but why the Material Plane?

I feel the 5e Spelljammer version, which is now apparently canon in 2024, doesn’t make sense, because it’s presented as a vague idea that the designers haven’t bothered putting effort into to explain clearly, and don’t seem to have a clear idea themselves about exactly how it all works.

Does anyone else feel this way, or could someone explain to me exactly how these two planes are supposed to work, because it seems to me that the Astral and Material are now pretty much the same plane.

submitted by /u/RHDM68
[link] [comments] 

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