I ask this to the dms I want to now how you keep your players from killing your deer npc’s without needing to say you can not do that.
In my games, I ensure that key NPCs I don’t want to die have a layer of power that ties into their role in the world. It’s not about being unfair.
For example: • One NPC is an elderly botanist running a quaint flower and druidic equipment shop. She’s actually a somewhat weak demigod, her druidic abilities are tied to her shop—keeping her plants vibrant, her potions effective, and her business peaceful.
submitted by /u/The_Dutch_Dungeon281
[link] [comments]
r/DnD I ask this to the dms I want to now how you keep your players from killing your deer npc’s without needing to say you can not do that. In my games, I ensure that key NPCs I don’t want to die have a layer of power that ties into their role in the world. It’s not about being unfair. For example: • One NPC is an elderly botanist running a quaint flower and druidic equipment shop. She’s actually a somewhat weak demigod, her druidic abilities are tied to her shop—keeping her plants vibrant, her potions effective, and her business peaceful. submitted by /u/The_Dutch_Dungeon281 [link] [comments]
I ask this to the dms I want to now how you keep your players from killing your deer npc’s without needing to say you can not do that.
In my games, I ensure that key NPCs I don’t want to die have a layer of power that ties into their role in the world. It’s not about being unfair.
For example: • One NPC is an elderly botanist running a quaint flower and druidic equipment shop. She’s actually a somewhat weak demigod, her druidic abilities are tied to her shop—keeping her plants vibrant, her potions effective, and her business peaceful.
submitted by /u/The_Dutch_Dungeon281
[link] [comments]