DM tests a player’s willingness to die, the results are shocking /u/EarlGreyNightmare DnD: Roll for Initiative!

Imagine this: You are a DM who has been playing with a group for months in a homebrew campaign. They have just entered a dungeon you have been planning for a while after a long hiatus. The players solve the riddles you specifically put to puzzle them with inhuman speed, and overcome the challenges you put in front of them without a sweat.

Then you bring them into a room you created for this dungeon as a joke. It is a room that absolutely reeks of gasoline and has a thin layer of sticky liquid on the ground and walls.(It’s actually napalm). In the middle of the room, there is a box of matches. You think, surely, no one would do what the table is implying, not even my players. You are wrong. As soon as you are done describing the room a player lights the matches, the other players scramble out of the room and the player who lit the matches (And only them) earns themselves a near-death experience and the legendary achievement, “Sillied to close to the sun”.

You learn to never think that again.

submitted by /u/EarlGreyNightmare
[link] [comments]

​r/DnD Imagine this: You are a DM who has been playing with a group for months in a homebrew campaign. They have just entered a dungeon you have been planning for a while after a long hiatus. The players solve the riddles you specifically put to puzzle them with inhuman speed, and overcome the challenges you put in front of them without a sweat. Then you bring them into a room you created for this dungeon as a joke. It is a room that absolutely reeks of gasoline and has a thin layer of sticky liquid on the ground and walls.(It’s actually napalm). In the middle of the room, there is a box of matches. You think, surely, no one would do what the table is implying, not even my players. You are wrong. As soon as you are done describing the room a player lights the matches, the other players scramble out of the room and the player who lit the matches (And only them) earns themselves a near-death experience and the legendary achievement, “Sillied to close to the sun”. You learn to never think that again. submitted by /u/EarlGreyNightmare [link] [comments] 

Imagine this: You are a DM who has been playing with a group for months in a homebrew campaign. They have just entered a dungeon you have been planning for a while after a long hiatus. The players solve the riddles you specifically put to puzzle them with inhuman speed, and overcome the challenges you put in front of them without a sweat.

Then you bring them into a room you created for this dungeon as a joke. It is a room that absolutely reeks of gasoline and has a thin layer of sticky liquid on the ground and walls.(It’s actually napalm). In the middle of the room, there is a box of matches. You think, surely, no one would do what the table is implying, not even my players. You are wrong. As soon as you are done describing the room a player lights the matches, the other players scramble out of the room and the player who lit the matches (And only them) earns themselves a near-death experience and the legendary achievement, “Sillied to close to the sun”.

You learn to never think that again.

submitted by /u/EarlGreyNightmare
[link] [comments] 

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