So here are the main talking points from today’s video. They also talked about the art and how it portrays the personalities of the dragons, but those are unchanged so I didnt include here. I’ll keep replying in comments if there’s any question but they didnt go into exact details this is a teaser to hype our curiosity guys. At the end they also announced that there will be more videos like this about the different monster families.
- goal was to optimize them for an exciting higher tier play too
- HP, damage was recalculated but also mechanical abilities got updated
- adult & ancient has now spellcasting in statblock
- they have many of the new spells, black has vitriolic sphere, but also melf’s acid arrow
- lair actions got built into the statblocks, turned into legendaries
- instead of just physical attacks as legendaries, black summons insects, blue causes sonic boom and has invisible flight, gold dragon has banish
- dragonturtle, wyvern and kobolds also got reworked
- kobolds are now dragon types, charm person doesn’t work on them, more distinguished from goblins and kenkus
- halfdragon and shadowdragon have brand new statblocks, own new traits
- two statblocks for shadowdragons: juvenile and adult, have their own breath weapon type
- they have different agendas not just by colour, but by age as well now
- ancient green, has mind spike, modify memory, geas
- their environment has a bigger role in their behaviour
- their personality is more connected with mechanics, frightful presence is unique per type eg.: red dragon has commanding presence
- each type has new skills to dominate the battlefield beyond damage in unique ways for them
- balanced it back to be more tactical not just breath weapon + melee attacks
- in their lair they have more legendary resistances and legendary actions
- black dragon gains an undead following as it ages
- metallics has plothooks and ideas on how to use them as allies or in a larger society but also for conflict
- copper’s new legendary is giggling magic (cause you to giggle in place)
- metallic dragons’ two breathweapon is not on the same recharge, non-damaging can be used more often, while damaging remains the same
- gargantuan monsters don’t have a fixed max size, its used more creatively
- silver has cold breath, paralyising breath, new legendary is cold monster (chill in place) and cold gale (blast of wind)
submitted by /u/Addrall
[link] [comments]
r/DnD So here are the main talking points from today’s video. They also talked about the art and how it portrays the personalities of the dragons, but those are unchanged so I didnt include here. I’ll keep replying in comments if there’s any question but they didnt go into exact details this is a teaser to hype our curiosity guys. At the end they also announced that there will be more videos like this about the different monster families. goal was to optimize them for an exciting higher tier play too HP, damage was recalculated but also mechanical abilities got updated adult & ancient has now spellcasting in statblock they have many of the new spells, black has vitriolic sphere, but also melf’s acid arrow lair actions got built into the statblocks, turned into legendaries instead of just physical attacks as legendaries, black summons insects, blue causes sonic boom and has invisible flight, gold dragon has banish dragonturtle, wyvern and kobolds also got reworked kobolds are now dragon types, charm person doesn’t work on them, more distinguished from goblins and kenkus halfdragon and shadowdragon have brand new statblocks, own new traits two statblocks for shadowdragons: juvenile and adult, have their own breath weapon type they have different agendas not just by colour, but by age as well now ancient green, has mind spike, modify memory, geas their environment has a bigger role in their behaviour their personality is more connected with mechanics, frightful presence is unique per type eg.: red dragon has commanding presence each type has new skills to dominate the battlefield beyond damage in unique ways for them balanced it back to be more tactical not just breath weapon + melee attacks in their lair they have more legendary resistances and legendary actions black dragon gains an undead following as it ages metallics has plothooks and ideas on how to use them as allies or in a larger society but also for conflict copper’s new legendary is giggling magic (cause you to giggle in place) metallic dragons’ two breathweapon is not on the same recharge, non-damaging can be used more often, while damaging remains the same gargantuan monsters don’t have a fixed max size, its used more creatively silver has cold breath, paralyising breath, new legendary is cold monster (chill in place) and cold gale (blast of wind) submitted by /u/Addrall [link] [comments]
So here are the main talking points from today’s video. They also talked about the art and how it portrays the personalities of the dragons, but those are unchanged so I didnt include here. I’ll keep replying in comments if there’s any question but they didnt go into exact details this is a teaser to hype our curiosity guys. At the end they also announced that there will be more videos like this about the different monster families.
- goal was to optimize them for an exciting higher tier play too
- HP, damage was recalculated but also mechanical abilities got updated
- adult & ancient has now spellcasting in statblock
- they have many of the new spells, black has vitriolic sphere, but also melf’s acid arrow
- lair actions got built into the statblocks, turned into legendaries
- instead of just physical attacks as legendaries, black summons insects, blue causes sonic boom and has invisible flight, gold dragon has banish
- dragonturtle, wyvern and kobolds also got reworked
- kobolds are now dragon types, charm person doesn’t work on them, more distinguished from goblins and kenkus
- halfdragon and shadowdragon have brand new statblocks, own new traits
- two statblocks for shadowdragons: juvenile and adult, have their own breath weapon type
- they have different agendas not just by colour, but by age as well now
- ancient green, has mind spike, modify memory, geas
- their environment has a bigger role in their behaviour
- their personality is more connected with mechanics, frightful presence is unique per type eg.: red dragon has commanding presence
- each type has new skills to dominate the battlefield beyond damage in unique ways for them
- balanced it back to be more tactical not just breath weapon + melee attacks
- in their lair they have more legendary resistances and legendary actions
- black dragon gains an undead following as it ages
- metallics has plothooks and ideas on how to use them as allies or in a larger society but also for conflict
- copper’s new legendary is giggling magic (cause you to giggle in place)
- metallic dragons’ two breathweapon is not on the same recharge, non-damaging can be used more often, while damaging remains the same
- gargantuan monsters don’t have a fixed max size, its used more creatively
- silver has cold breath, paralyising breath, new legendary is cold monster (chill in place) and cold gale (blast of wind)
submitted by /u/Addrall
[link] [comments]