I just started a while back being a dm and it has been amazing. However I have one pc in my group who really likes to bend the game in a way that makes the game feel like there is no risk in any combat encounter. He is playing a assimar ranger so he is able to fly and gave his character a palm pistol and a weapon called the bad news (sniper). He also created a companion later in the game who is a revenant so he is basically able to fly shoot at and range and can not die. What is the best way of dealing with this sort of thing as a new dm?
submitted by /u/Status-Gap6031
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r/DnD I just started a while back being a dm and it has been amazing. However I have one pc in my group who really likes to bend the game in a way that makes the game feel like there is no risk in any combat encounter. He is playing a assimar ranger so he is able to fly and gave his character a palm pistol and a weapon called the bad news (sniper). He also created a companion later in the game who is a revenant so he is basically able to fly shoot at and range and can not die. What is the best way of dealing with this sort of thing as a new dm? submitted by /u/Status-Gap6031 [link] [comments]
I just started a while back being a dm and it has been amazing. However I have one pc in my group who really likes to bend the game in a way that makes the game feel like there is no risk in any combat encounter. He is playing a assimar ranger so he is able to fly and gave his character a palm pistol and a weapon called the bad news (sniper). He also created a companion later in the game who is a revenant so he is basically able to fly shoot at and range and can not die. What is the best way of dealing with this sort of thing as a new dm?
submitted by /u/Status-Gap6031
[link] [comments]