I know that it’s a running joke among tables that the players are stupid but probably my players are above and beyond than a normal player group. So whenever they are trying to solve a problem with the most ridiculous way. For example, they succesfully gathered the only weapon that can kill the BBEG, so during the battle one of my players asked me, “is it working?” “It seems to work, so yes.” “okay, I going to take it apart to see if it has any broken part.”… They did not managed to put together. Since then I am usually telling them if they are about to do something utterly ridiculous. The story that is important that they accepted a mission where the enemy is clearly overpoweded, but they decided try it anyway. I told them that running away is an option and they were dumpfounded. “Can we do that?” After that session they started to reffer me as “the sound in their head” or sometimes “the sound of reason”. I know that I am not supposed to tell the players to what to do, but sometimes I must if I don’t want them to get a TPK. It’s not even what to do, it’s like “Guys, if you decide to jump into the volcano you all gonna die. Why do you think that you don’t?” (true story)
So… What should you do in this situation? Would you consider playing along? Stop them doing this? Or put this into the story?
submitted by /u/Fine-Independence976
[link] [comments]
r/DnD I know that it’s a running joke among tables that the players are stupid but probably my players are above and beyond than a normal player group. So whenever they are trying to solve a problem with the most ridiculous way. For example, they succesfully gathered the only weapon that can kill the BBEG, so during the battle one of my players asked me, “is it working?” “It seems to work, so yes.” “okay, I going to take it apart to see if it has any broken part.”… They did not managed to put together. Since then I am usually telling them if they are about to do something utterly ridiculous. The story that is important that they accepted a mission where the enemy is clearly overpoweded, but they decided try it anyway. I told them that running away is an option and they were dumpfounded. “Can we do that?” After that session they started to reffer me as “the sound in their head” or sometimes “the sound of reason”. I know that I am not supposed to tell the players to what to do, but sometimes I must if I don’t want them to get a TPK. It’s not even what to do, it’s like “Guys, if you decide to jump into the volcano you all gonna die. Why do you think that you don’t?” (true story) So… What should you do in this situation? Would you consider playing along? Stop them doing this? Or put this into the story? submitted by /u/Fine-Independence976 [link] [comments]
I know that it’s a running joke among tables that the players are stupid but probably my players are above and beyond than a normal player group. So whenever they are trying to solve a problem with the most ridiculous way. For example, they succesfully gathered the only weapon that can kill the BBEG, so during the battle one of my players asked me, “is it working?” “It seems to work, so yes.” “okay, I going to take it apart to see if it has any broken part.”… They did not managed to put together. Since then I am usually telling them if they are about to do something utterly ridiculous. The story that is important that they accepted a mission where the enemy is clearly overpoweded, but they decided try it anyway. I told them that running away is an option and they were dumpfounded. “Can we do that?” After that session they started to reffer me as “the sound in their head” or sometimes “the sound of reason”. I know that I am not supposed to tell the players to what to do, but sometimes I must if I don’t want them to get a TPK. It’s not even what to do, it’s like “Guys, if you decide to jump into the volcano you all gonna die. Why do you think that you don’t?” (true story)
So… What should you do in this situation? Would you consider playing along? Stop them doing this? Or put this into the story?
submitted by /u/Fine-Independence976
[link] [comments]