Dm’s dreams coming true /u/Far_Care5064 DnD: Roll for Initiative!

I run two campaigns both parties are playing the same story, one parties actions effect the other campaign. Honestly I didn’t know how this would play out but it truly has been a blessing in disguise. Recently one of the parties had gotten into an encounter that had an npc die in. This particular npc was part of a previous campaign and interacted with the party of that campaign. They grew to like him but sadly that campaign died out but has since been brought back to life. Today we had a session where the party in question found out about the encounter where the npc died. Well the pc that was with npc in the previous campaign got the news while fighting a necromancer who was building an undead army. When she got the news, she was in disbelief, and in her disbelief she teamed up with another party member to cast hold person, and well… while the necromancer was paralyzed the pc interrogated the necromancer. The rage the player described she felt was so narratively perfect I barely made her roll, and let the story play out. She gutted and tortured this necromancer for information, and when everything was said and done she let the necromancer, who was begging for death at this point, fall into a lake in a cave they were in, as she watched the necromancer sink into the depths below. I couldn’t have asked for a better reaction. As a dm all you want is for your players to care about the story you are building with them and this……. this has been what I have been waiting for, for the past 5 years of my dming journey.

submitted by /u/Far_Care5064
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​r/DnD I run two campaigns both parties are playing the same story, one parties actions effect the other campaign. Honestly I didn’t know how this would play out but it truly has been a blessing in disguise. Recently one of the parties had gotten into an encounter that had an npc die in. This particular npc was part of a previous campaign and interacted with the party of that campaign. They grew to like him but sadly that campaign died out but has since been brought back to life. Today we had a session where the party in question found out about the encounter where the npc died. Well the pc that was with npc in the previous campaign got the news while fighting a necromancer who was building an undead army. When she got the news, she was in disbelief, and in her disbelief she teamed up with another party member to cast hold person, and well… while the necromancer was paralyzed the pc interrogated the necromancer. The rage the player described she felt was so narratively perfect I barely made her roll, and let the story play out. She gutted and tortured this necromancer for information, and when everything was said and done she let the necromancer, who was begging for death at this point, fall into a lake in a cave they were in, as she watched the necromancer sink into the depths below. I couldn’t have asked for a better reaction. As a dm all you want is for your players to care about the story you are building with them and this……. this has been what I have been waiting for, for the past 5 years of my dming journey. submitted by /u/Far_Care5064 [link] [comments] 

I run two campaigns both parties are playing the same story, one parties actions effect the other campaign. Honestly I didn’t know how this would play out but it truly has been a blessing in disguise. Recently one of the parties had gotten into an encounter that had an npc die in. This particular npc was part of a previous campaign and interacted with the party of that campaign. They grew to like him but sadly that campaign died out but has since been brought back to life. Today we had a session where the party in question found out about the encounter where the npc died. Well the pc that was with npc in the previous campaign got the news while fighting a necromancer who was building an undead army. When she got the news, she was in disbelief, and in her disbelief she teamed up with another party member to cast hold person, and well… while the necromancer was paralyzed the pc interrogated the necromancer. The rage the player described she felt was so narratively perfect I barely made her roll, and let the story play out. She gutted and tortured this necromancer for information, and when everything was said and done she let the necromancer, who was begging for death at this point, fall into a lake in a cave they were in, as she watched the necromancer sink into the depths below. I couldn’t have asked for a better reaction. As a dm all you want is for your players to care about the story you are building with them and this……. this has been what I have been waiting for, for the past 5 years of my dming journey.

submitted by /u/Far_Care5064
[link] [comments] 

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