Tl;Dr of everything mentioned in the Monster Manual release video /u/Addrall DnD: Roll for Initiative!

So I took notes while watching it for those who are curious but don’t want to spend an hour on it. The arts are marvellous, and here are the talking points:

  • there’s 500+ monsters in it, the most so far in a monster manual
  • they focused on showing them in action and an environment instead of a transparent background
  • monster descriptions now start with telling their most common places of occurrence for DMs, and default treasure loots
  • dragons got a HP boost and more tactical hurt options, they are spellcasters now in stats too!
  • lair actions got built into the statblocks
  • CR is counted seperately from legendary actions now, not using them the most efficient way doesnt nerf the challenge
  • there is an advice guide at the start on how to run a monster
  • they added random tables for more options (e.g.: list of mimic disguises, motivations, origin ideas, forms etc)
  • there are more npc statblocks and variants for them
  • three more vampire types, old two reworked
  • goblins got a spellcasting variant and a minion version
  • group monster statblocks work together more cohesive
  • goblins are more fey, gnolls more fiendish, other type changes
  • death knight got special minions with a new statblock, also working as a lower level variant
  • bloodied is back, monsters have reactions to reaching it
  • new statblocks more streamlined
  • 80+ new monsters, neglected creature types have more balanced representations
  • new high CR threats from other types
  • more tarasque like kaijus it is also reworked with new abilities against the ranged tactic lol
  • quick summaries added next to the monster names
  • alphabetical list, lists by CR/type/environment/subtype
  • everything is in alphabetical order: e.g.: pitfiend is under P not D for devil
  • extra male and female versions added to existing designs (e.g.: dyrads, hags, satyrs, medusas etc)
  • succubus and incubus are different monsters not gender variants, both can appear both way
  • more benevolent creatures

submitted by /u/Addrall
[link] [comments]

​r/DnD So I took notes while watching it for those who are curious but don’t want to spend an hour on it. The arts are marvellous, and here are the talking points: there’s 500+ monsters in it, the most so far in a monster manual they focused on showing them in action and an environment instead of a transparent background monster descriptions now start with telling their most common places of occurrence for DMs, and default treasure loots dragons got a HP boost and more tactical hurt options, they are spellcasters now in stats too! lair actions got built into the statblocks CR is counted seperately from legendary actions now, not using them the most efficient way doesnt nerf the challenge there is an advice guide at the start on how to run a monster they added random tables for more options (e.g.: list of mimic disguises, motivations, origin ideas, forms etc) there are more npc statblocks and variants for them three more vampire types, old two reworked goblins got a spellcasting variant and a minion version group monster statblocks work together more cohesive goblins are more fey, gnolls more fiendish, other type changes death knight got special minions with a new statblock, also working as a lower level variant bloodied is back, monsters have reactions to reaching it new statblocks more streamlined 80+ new monsters, neglected creature types have more balanced representations new high CR threats from other types more tarasque like kaijus it is also reworked with new abilities against the ranged tactic lol quick summaries added next to the monster names alphabetical list, lists by CR/type/environment/subtype everything is in alphabetical order: e.g.: pitfiend is under P not D for devil extra male and female versions added to existing designs (e.g.: dyrads, hags, satyrs, medusas etc) succubus and incubus are different monsters not gender variants, both can appear both way more benevolent creatures submitted by /u/Addrall [link] [comments] 

So I took notes while watching it for those who are curious but don’t want to spend an hour on it. The arts are marvellous, and here are the talking points:

  • there’s 500+ monsters in it, the most so far in a monster manual
  • they focused on showing them in action and an environment instead of a transparent background
  • monster descriptions now start with telling their most common places of occurrence for DMs, and default treasure loots
  • dragons got a HP boost and more tactical hurt options, they are spellcasters now in stats too!
  • lair actions got built into the statblocks
  • CR is counted seperately from legendary actions now, not using them the most efficient way doesnt nerf the challenge
  • there is an advice guide at the start on how to run a monster
  • they added random tables for more options (e.g.: list of mimic disguises, motivations, origin ideas, forms etc)
  • there are more npc statblocks and variants for them
  • three more vampire types, old two reworked
  • goblins got a spellcasting variant and a minion version
  • group monster statblocks work together more cohesive
  • goblins are more fey, gnolls more fiendish, other type changes
  • death knight got special minions with a new statblock, also working as a lower level variant
  • bloodied is back, monsters have reactions to reaching it
  • new statblocks more streamlined
  • 80+ new monsters, neglected creature types have more balanced representations
  • new high CR threats from other types
  • more tarasque like kaijus it is also reworked with new abilities against the ranged tactic lol
  • quick summaries added next to the monster names
  • alphabetical list, lists by CR/type/environment/subtype
  • everything is in alphabetical order: e.g.: pitfiend is under P not D for devil
  • extra male and female versions added to existing designs (e.g.: dyrads, hags, satyrs, medusas etc)
  • succubus and incubus are different monsters not gender variants, both can appear both way
  • more benevolent creatures

submitted by /u/Addrall
[link] [comments] 

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