DM vs. player rolls /u/Equivalent_Tea_9551 DnD: Roll for Initiative!

Question for other DMs: do you ever make rolls for your players so they don’t know the outcome?

I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there?

I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit.

I’d appreciate any feedback.

submitted by /u/Equivalent_Tea_9551
[link] [comments]

​r/DnD Question for other DMs: do you ever make rolls for your players so they don’t know the outcome? I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there? I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit. I’d appreciate any feedback. submitted by /u/Equivalent_Tea_9551 [link] [comments] 

Question for other DMs: do you ever make rolls for your players so they don’t know the outcome?

I’m about to start my third campaign as DM and want to try this out for certain checks. For example, if a player is searching a room for treasure, I would make the roll for their check so they don’t know if they rolled high or low, they just hear the outcome. If I say they found no loot, does that mean they rolled low, or that there really is nothing there?

I tried this once in my previous campaign and it worked okay. In that situation, players were in an area obscured by fog, but could hear sounds of fighting. I rolled for each of them to see if they could determine the direction of the noise. The result was that two of the three players were wrong, and the whole party went in the wrong direction for a bit.

I’d appreciate any feedback.

submitted by /u/Equivalent_Tea_9551
[link] [comments] 

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