Name: John Smith
Race: Human Sex: Male Age: 40 Class: Fighter (Champion subclass) Fighting Style: Defense Background: Sailor
Backstory: John Smith grew up in the modest port town of Saltmere, where the smell of salt and the sound of seagulls were constants. From a young age, he worked alongside his father as a dockhand, learning the value of hard labor. The job was simple but honest, and John took pride in providing for his family. Over time, he became a trusted fixture in the town, known for his reliability and unflinching work ethic.
When a powerful trade guild bought out the local freight company, John and many others were suddenly out of work. The guild brought in their own workers, ignoring the townsfolk who had kept the docks running for generations. With no other prospects in Saltmere, John turned to adventuring to make a living. He carried with him the same no-nonsense attitude that had served him well at the docks, along with an old axe he’d used to split wood for his home.
Though he’s not the most charismatic or well-read, John has a deep sense of loyalty to those he calls friends. He’s the kind of person who would take a blow for a companion without hesitation. This loyalty, combined with his practical approach to problem-solving, has made him a reliable addition to any adventuring party.
Personality: Practical and Stoic: John believes that actions speak louder than words. He rarely complains, even under harsh conditions, and is quick to roll up his sleeves and get the job done.
Loyal to a Fault: His loyalty to his friends is unwavering, but it also makes him vulnerable to manipulation by those who exploit his sense of duty.
Emotionally Reserved: John struggles to express his emotions, often masking them with gruffness or humor. He shows his care through his actions rather than his words.
Appearance: John is a rugged, middle-aged man with a weathered face that speaks to years of hard labor. His clothes are practical, made for durability rather than style, and he carries an old but well-maintained axe at his side. His piercing gaze suggests a sharp insight into people’s character, even if he’s not the most articulate in expressing his thoughts.
Combat Style: John is a defensive fighter who prioritizes protecting his allies. He wields axes because of their versatility, seeing them as both tools and weapons. In the close quarters of a dungeon, his practical approach to fighting gives him an edge. While he prefers to avoid unnecessary violence, he fights with grim determination when others are in danger.
Beliefs and Values: On Magic: John views magic with a mix of awe and suspicion. He respects its power but believes it should be used sparingly, fearing that overreliance on it weakens practical skills and self-reliance.
On Work: John believes every task, no matter how small, deserves effort and respect. He often volunteers for tedious or “beneath others” work because he sees its value in the bigger picture.
Quirks: When faced with downtime, John will often whittle small wooden carvings to pass the time, a hobby he picked up while working on the docks.
He always carries a small flask of whiskey, which he insists is “for emergencies.”
Hooks for Adventure: A ship from Saltmere has gone missing, and rumors suggest it was targeted by the same trade guild that cost John his job.
John encounters an enchanted axe that reacts strangely in his hands, challenging his cautious stance on magic.
A group of displaced dockworkers from Saltmere approaches John for help reclaiming the docks from the trade guild.
submitted by /u/Andross_Darkheart
[link] [comments]
r/DnD Name: John Smith Race: Human Sex: Male Age: 40 Class: Fighter (Champion subclass) Fighting Style: Defense Background: Sailor Backstory: John Smith grew up in the modest port town of Saltmere, where the smell of salt and the sound of seagulls were constants. From a young age, he worked alongside his father as a dockhand, learning the value of hard labor. The job was simple but honest, and John took pride in providing for his family. Over time, he became a trusted fixture in the town, known for his reliability and unflinching work ethic. When a powerful trade guild bought out the local freight company, John and many others were suddenly out of work. The guild brought in their own workers, ignoring the townsfolk who had kept the docks running for generations. With no other prospects in Saltmere, John turned to adventuring to make a living. He carried with him the same no-nonsense attitude that had served him well at the docks, along with an old axe he’d used to split wood for his home. Though he’s not the most charismatic or well-read, John has a deep sense of loyalty to those he calls friends. He’s the kind of person who would take a blow for a companion without hesitation. This loyalty, combined with his practical approach to problem-solving, has made him a reliable addition to any adventuring party. Personality: Practical and Stoic: John believes that actions speak louder than words. He rarely complains, even under harsh conditions, and is quick to roll up his sleeves and get the job done. Loyal to a Fault: His loyalty to his friends is unwavering, but it also makes him vulnerable to manipulation by those who exploit his sense of duty. Emotionally Reserved: John struggles to express his emotions, often masking them with gruffness or humor. He shows his care through his actions rather than his words. Appearance: John is a rugged, middle-aged man with a weathered face that speaks to years of hard labor. His clothes are practical, made for durability rather than style, and he carries an old but well-maintained axe at his side. His piercing gaze suggests a sharp insight into people’s character, even if he’s not the most articulate in expressing his thoughts. Combat Style: John is a defensive fighter who prioritizes protecting his allies. He wields axes because of their versatility, seeing them as both tools and weapons. In the close quarters of a dungeon, his practical approach to fighting gives him an edge. While he prefers to avoid unnecessary violence, he fights with grim determination when others are in danger. Beliefs and Values: On Magic: John views magic with a mix of awe and suspicion. He respects its power but believes it should be used sparingly, fearing that overreliance on it weakens practical skills and self-reliance. On Work: John believes every task, no matter how small, deserves effort and respect. He often volunteers for tedious or “beneath others” work because he sees its value in the bigger picture. Quirks: When faced with downtime, John will often whittle small wooden carvings to pass the time, a hobby he picked up while working on the docks. He always carries a small flask of whiskey, which he insists is “for emergencies.” Hooks for Adventure: A ship from Saltmere has gone missing, and rumors suggest it was targeted by the same trade guild that cost John his job. John encounters an enchanted axe that reacts strangely in his hands, challenging his cautious stance on magic. A group of displaced dockworkers from Saltmere approaches John for help reclaiming the docks from the trade guild. submitted by /u/Andross_Darkheart [link] [comments]
Name: John Smith
Race: Human Sex: Male Age: 40 Class: Fighter (Champion subclass) Fighting Style: Defense Background: Sailor
Backstory: John Smith grew up in the modest port town of Saltmere, where the smell of salt and the sound of seagulls were constants. From a young age, he worked alongside his father as a dockhand, learning the value of hard labor. The job was simple but honest, and John took pride in providing for his family. Over time, he became a trusted fixture in the town, known for his reliability and unflinching work ethic.
When a powerful trade guild bought out the local freight company, John and many others were suddenly out of work. The guild brought in their own workers, ignoring the townsfolk who had kept the docks running for generations. With no other prospects in Saltmere, John turned to adventuring to make a living. He carried with him the same no-nonsense attitude that had served him well at the docks, along with an old axe he’d used to split wood for his home.
Though he’s not the most charismatic or well-read, John has a deep sense of loyalty to those he calls friends. He’s the kind of person who would take a blow for a companion without hesitation. This loyalty, combined with his practical approach to problem-solving, has made him a reliable addition to any adventuring party.
Personality: Practical and Stoic: John believes that actions speak louder than words. He rarely complains, even under harsh conditions, and is quick to roll up his sleeves and get the job done.
Loyal to a Fault: His loyalty to his friends is unwavering, but it also makes him vulnerable to manipulation by those who exploit his sense of duty.
Emotionally Reserved: John struggles to express his emotions, often masking them with gruffness or humor. He shows his care through his actions rather than his words.
Appearance: John is a rugged, middle-aged man with a weathered face that speaks to years of hard labor. His clothes are practical, made for durability rather than style, and he carries an old but well-maintained axe at his side. His piercing gaze suggests a sharp insight into people’s character, even if he’s not the most articulate in expressing his thoughts.
Combat Style: John is a defensive fighter who prioritizes protecting his allies. He wields axes because of their versatility, seeing them as both tools and weapons. In the close quarters of a dungeon, his practical approach to fighting gives him an edge. While he prefers to avoid unnecessary violence, he fights with grim determination when others are in danger.
Beliefs and Values: On Magic: John views magic with a mix of awe and suspicion. He respects its power but believes it should be used sparingly, fearing that overreliance on it weakens practical skills and self-reliance.
On Work: John believes every task, no matter how small, deserves effort and respect. He often volunteers for tedious or “beneath others” work because he sees its value in the bigger picture.
Quirks: When faced with downtime, John will often whittle small wooden carvings to pass the time, a hobby he picked up while working on the docks.
He always carries a small flask of whiskey, which he insists is “for emergencies.”
Hooks for Adventure: A ship from Saltmere has gone missing, and rumors suggest it was targeted by the same trade guild that cost John his job.
John encounters an enchanted axe that reacts strangely in his hands, challenging his cautious stance on magic.
A group of displaced dockworkers from Saltmere approaches John for help reclaiming the docks from the trade guild.
submitted by /u/Andross_Darkheart
[link] [comments]