I just recently ran a dnd campaign in the forgotten realms. It lasted five sessions and I enjoyed it, but there were some issues that arose. 80 percent of my npcs were using players handbook races, the other 20 percent being goblinoids, a kenku, and a few firbolgs. However, my party of four contained an astral elf, a bugbear, an assimar, and a harengon. This made roleplaying odd as my party looked like they just rolled out of mos eisly cantina in a world dominated by humans and elves. In the end, I just made most npcs ignore my parties odd appearances as I was, somewhat foolishly, expecting them to mainly choose common races. I like to avoid banning races in my games (currently I only ban races with innate flying speed and custom lineage), but I would also like make future campaigns in my homebrewed setting less awkward on my part. Dms, how would you go about solving such a predicament without changing your worlds demographic? While I would like to avoid more extensive racial restrictions, I would be willing to do so if it improved the overall campaign. Thank you in advance!
submitted by /u/Particular-Stage-327
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r/DnD I just recently ran a dnd campaign in the forgotten realms. It lasted five sessions and I enjoyed it, but there were some issues that arose. 80 percent of my npcs were using players handbook races, the other 20 percent being goblinoids, a kenku, and a few firbolgs. However, my party of four contained an astral elf, a bugbear, an assimar, and a harengon. This made roleplaying odd as my party looked like they just rolled out of mos eisly cantina in a world dominated by humans and elves. In the end, I just made most npcs ignore my parties odd appearances as I was, somewhat foolishly, expecting them to mainly choose common races. I like to avoid banning races in my games (currently I only ban races with innate flying speed and custom lineage), but I would also like make future campaigns in my homebrewed setting less awkward on my part. Dms, how would you go about solving such a predicament without changing your worlds demographic? While I would like to avoid more extensive racial restrictions, I would be willing to do so if it improved the overall campaign. Thank you in advance! submitted by /u/Particular-Stage-327 [link] [comments]
I just recently ran a dnd campaign in the forgotten realms. It lasted five sessions and I enjoyed it, but there were some issues that arose. 80 percent of my npcs were using players handbook races, the other 20 percent being goblinoids, a kenku, and a few firbolgs. However, my party of four contained an astral elf, a bugbear, an assimar, and a harengon. This made roleplaying odd as my party looked like they just rolled out of mos eisly cantina in a world dominated by humans and elves. In the end, I just made most npcs ignore my parties odd appearances as I was, somewhat foolishly, expecting them to mainly choose common races. I like to avoid banning races in my games (currently I only ban races with innate flying speed and custom lineage), but I would also like make future campaigns in my homebrewed setting less awkward on my part. Dms, how would you go about solving such a predicament without changing your worlds demographic? While I would like to avoid more extensive racial restrictions, I would be willing to do so if it improved the overall campaign. Thank you in advance!
submitted by /u/Particular-Stage-327
[link] [comments]