I really desire more questing, and world quests dont quite do it /u/ChrischinLoois World of Warcraft

Every time a new patch drops, even if it’s just a small questline, I find myself falling back in love with WoW. There’s something so classic and satisfying about talking to an NPC, diving into their dialogue, and then setting off from objective to objective. That feeling of turning in a stack of quests for a heap of XP and rewards? It’s pure adventuring magic and quintessential fantasy.

On the other hand, World Quests are a more streamlined, QoL alternative, but they’ve lost that “questing” charm. Without the narrative progression and sense of journey, they often feel like chores to check off a list. I can’t help but feel there’s room to improve them and bring back that immersive adventurer vibe.

Do you remember the moving centaur camp in Dragonflight? It had random weekly questgivers that made the world feel dynamic and alive. What if that idea was adapted into the current World Quest system? Imagine going to a hub like Hallowfall, accepting all the quests that are currently marked as World Quests, and then heading out to complete them before returning for a big turn-in moment.

Or better yet, what if these quests were part of a dynamic chain? You’d start with one task, unlock the next step as you go, and by the end of the chain, you’d earn rewards greater than a typical World Quest. For players who enjoy a challenge, these chains could escalate in difficulty, ending with encounters that feel as tough and rewarding as level 11 delves.

I know for some, this might sound like unnecessary extra steps. Speedrunners or players focused on rep grinding might prefer the current quick-and-easy World Quest format. But let’s face it..world content often becomes irrelevant within a month or two after launch. I’m craving changes that could make it more engaging and sustainable over time.

Delves are a step in the right direction..they strike a balance between open-world exploration and instanced content. But even delves don’t quite capture the questing magic I’m nostalgic for. I’d love to see a system that blends dynamic quest chains, escalating challenges, and meaningful rewards to keep the world alive and adventuring fresh.

What do you think? Would a revamped World Quest system like this improve the game for you, or does it feel like adding too many steps?

submitted by /u/ChrischinLoois
[link] [comments]

​r/wow Every time a new patch drops, even if it’s just a small questline, I find myself falling back in love with WoW. There’s something so classic and satisfying about talking to an NPC, diving into their dialogue, and then setting off from objective to objective. That feeling of turning in a stack of quests for a heap of XP and rewards? It’s pure adventuring magic and quintessential fantasy. On the other hand, World Quests are a more streamlined, QoL alternative, but they’ve lost that “questing” charm. Without the narrative progression and sense of journey, they often feel like chores to check off a list. I can’t help but feel there’s room to improve them and bring back that immersive adventurer vibe. Do you remember the moving centaur camp in Dragonflight? It had random weekly questgivers that made the world feel dynamic and alive. What if that idea was adapted into the current World Quest system? Imagine going to a hub like Hallowfall, accepting all the quests that are currently marked as World Quests, and then heading out to complete them before returning for a big turn-in moment. Or better yet, what if these quests were part of a dynamic chain? You’d start with one task, unlock the next step as you go, and by the end of the chain, you’d earn rewards greater than a typical World Quest. For players who enjoy a challenge, these chains could escalate in difficulty, ending with encounters that feel as tough and rewarding as level 11 delves. I know for some, this might sound like unnecessary extra steps. Speedrunners or players focused on rep grinding might prefer the current quick-and-easy World Quest format. But let’s face it..world content often becomes irrelevant within a month or two after launch. I’m craving changes that could make it more engaging and sustainable over time. Delves are a step in the right direction..they strike a balance between open-world exploration and instanced content. But even delves don’t quite capture the questing magic I’m nostalgic for. I’d love to see a system that blends dynamic quest chains, escalating challenges, and meaningful rewards to keep the world alive and adventuring fresh. What do you think? Would a revamped World Quest system like this improve the game for you, or does it feel like adding too many steps? submitted by /u/ChrischinLoois [link] [comments] 

Every time a new patch drops, even if it’s just a small questline, I find myself falling back in love with WoW. There’s something so classic and satisfying about talking to an NPC, diving into their dialogue, and then setting off from objective to objective. That feeling of turning in a stack of quests for a heap of XP and rewards? It’s pure adventuring magic and quintessential fantasy.

On the other hand, World Quests are a more streamlined, QoL alternative, but they’ve lost that “questing” charm. Without the narrative progression and sense of journey, they often feel like chores to check off a list. I can’t help but feel there’s room to improve them and bring back that immersive adventurer vibe.

Do you remember the moving centaur camp in Dragonflight? It had random weekly questgivers that made the world feel dynamic and alive. What if that idea was adapted into the current World Quest system? Imagine going to a hub like Hallowfall, accepting all the quests that are currently marked as World Quests, and then heading out to complete them before returning for a big turn-in moment.

Or better yet, what if these quests were part of a dynamic chain? You’d start with one task, unlock the next step as you go, and by the end of the chain, you’d earn rewards greater than a typical World Quest. For players who enjoy a challenge, these chains could escalate in difficulty, ending with encounters that feel as tough and rewarding as level 11 delves.

I know for some, this might sound like unnecessary extra steps. Speedrunners or players focused on rep grinding might prefer the current quick-and-easy World Quest format. But let’s face it..world content often becomes irrelevant within a month or two after launch. I’m craving changes that could make it more engaging and sustainable over time.

Delves are a step in the right direction..they strike a balance between open-world exploration and instanced content. But even delves don’t quite capture the questing magic I’m nostalgic for. I’d love to see a system that blends dynamic quest chains, escalating challenges, and meaningful rewards to keep the world alive and adventuring fresh.

What do you think? Would a revamped World Quest system like this improve the game for you, or does it feel like adding too many steps?

submitted by /u/ChrischinLoois
[link] [comments] 

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