I’m looking for really clever traps, puzzles, or dungeon ideas that really make your players think thrice about how they move forward. Maybe it subverts traditional dungeon norms, or it plays on the players biases and uses it against them. A classic example of what I’m talking about is a room with a chest on one side and ten foot pole on the other, the chest is real but the pole is a mimic.
submitted by /u/called_the_stig
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r/DnD I’m looking for really clever traps, puzzles, or dungeon ideas that really make your players think thrice about how they move forward. Maybe it subverts traditional dungeon norms, or it plays on the players biases and uses it against them. A classic example of what I’m talking about is a room with a chest on one side and ten foot pole on the other, the chest is real but the pole is a mimic. submitted by /u/called_the_stig [link] [comments]
I’m looking for really clever traps, puzzles, or dungeon ideas that really make your players think thrice about how they move forward. Maybe it subverts traditional dungeon norms, or it plays on the players biases and uses it against them. A classic example of what I’m talking about is a room with a chest on one side and ten foot pole on the other, the chest is real but the pole is a mimic.
submitted by /u/called_the_stig
[link] [comments]