So i manage to time every +10 as a tank; healer and dps in PUG only. here are some observations /u/sentenza63 World of Warcraft

So i manage to time every +10 as a tank; healer and dps in PUG only. here are some observations /u/sentenza63 World of Warcraft
So i manage to time every +10 as a tank; healer and dps in PUG only. here are some observations

i played as war prot (started in BC) ; sham heal (wotlk) and frost mage (cata).

i would rate myself as a very good tank; a ok healer and a crap mage. i usually have with the war and sham every +20 now +10 timed each seasons. I am also a member of boosting community since BFA so i have probably timed a couple of thousands of key.

dungeons :

  • by far the m+ season that I enjoyed the less, i hated all dungeons. ok maybe less dawnbreaker i dont count mists)
  • on the other hand; i prefer the new affix compare to the shadowlands one or even DF one.
  • it is ridiculous how some dungeons are wayyyy overtuned compared to some others: looking at you Stonevault.
  • any dungeon with an AUG evoker is much much much easier (see healer paragraph)
  • its sad how some classes are strictly useless, there is little incentive to take any melee who dont have CR/BL. i almost never took a rogue as i like to chain, no reason to pick a war over a DK or a PAL.
  • i dont know what is the meta as of now as i dont care but based on my impressions i would say : war prot, priest disc or sham heal; aug; mage and pal/dk. i like to take monk dps usually they perform well. i never take balance drood as they tend to often aggro things i dont wants and rogue because i chain pull. otherwise i think every class/spec are viable
  • vast vast vast vast majority of ppl dont have a clue about their classes or dungeon mechanics, as i often say: the hardest affix are the players. i still see very often melee who dont interrupt more than 3 times in a +10 or CD def never used.
  • i found people less toxic than before. less shit talk and insults
  • the 6-8 bracket is the hardest one; overgeared ppl who dont do mechanics nor they know they own class
  • i dont know how the table loot works but im still farming some items that i have never see drop
  • i usually do only 1 or 4 key per week for the vault so im not anymore a hardcore gamer
  • i often play with ppl at 3k 3k5 RIO because of the boosting community and the difference with a 2k player if from simple to double (including my own performance :/)
  • im so glad the portals are now shared with alts

tank:

  • i play also pal prot (2k2 rio); it is absurd how squishy tanks are now. who the fuck tought it would be a good idea? not as bad as SL season1
    • so many affix/mechanics where i feel strictly useless as a war
  • i hate mechanics that prevent doing big pull like at SV or CoT, it is also one of the reason i didnt enjoy this season
  • the only difficulty is to know every pack and every mechanics: once it is done; key were quite easy from a tank perspective with little options for exotic routes
  • i try to get another melee to help me for interrupts (spoiler it is not often the case). i have 0 explanations on why DH dps are the ones that interrupt the less
  • each week; i take ppl who never timed a +10 in key to give them a chance for a good vault, sometimes we have good surprise

healer:

https://preview.redd.it/bw1e1r1lbnae1.png?width=1006&format=png&auto=webp&s=e2b77a5091e98796f4b10485921afde2c1046ed7

  • as in DF; healer is now the most difficult role; it is sometimes ridiculous the amount of job that rest on healer shoulder. last boss of Dawnbreaker p1 or 1st boss of Mist during dispell week and so on. i feel shaman heal was quite strong this season (as a tank i havent pick a single drood healer) and it was quite tough to time all of them (im not the best healer to be fair)
  • if people were using their group CD def, keys would be soooooo trivial (darkness; rally cry; mass shield etc etc)
  • for tough key; i tried to always get a evoker; reduce the stress level so much
  • its extremely rare to see players using their personal healing pot :/
  • for free water; i really liked those follower dungeons ^^

DPS:

  • the time it take to be accepted as a DPS on a +10 is insane. and i have the chance that people can see my main RIO but by far it is the hardest to climb as sometimes it can take 1 hour to be accepted
  • playing own key is hard as well as no one tag (specially tank)
  • it is less chill to play DPS as before, affix to manage and so on but overall its way less difficult than healer and tank
  • the difference between a good group and a bad one is like 25% of my dps. in the name of the Almighty, tanks please tanks caster next to other mobs 🙁
  • tanks who are doing a uber pull just after another uber pull; how u guys thinks our CD works ????
  • as a mage; i often finish 1st at the interrupt counter (which is quite depressing)

voila; what was your own observations?

submitted by /u/sentenza63
[link] [comments]

​r/wow i played as war prot (started in BC) ; sham heal (wotlk) and frost mage (cata). i would rate myself as a very good tank; a ok healer and a crap mage. i usually have with the war and sham every +20 now +10 timed each seasons. I am also a member of boosting community since BFA so i have probably timed a couple of thousands of key. dungeons : by far the m+ season that I enjoyed the less, i hated all dungeons. ok maybe less dawnbreaker i dont count mists) on the other hand; i prefer the new affix compare to the shadowlands one or even DF one. it is ridiculous how some dungeons are wayyyy overtuned compared to some others: looking at you Stonevault. any dungeon with an AUG evoker is much much much easier (see healer paragraph) its sad how some classes are strictly useless, there is little incentive to take any melee who dont have CR/BL. i almost never took a rogue as i like to chain, no reason to pick a war over a DK or a PAL. i dont know what is the meta as of now as i dont care but based on my impressions i would say : war prot, priest disc or sham heal; aug; mage and pal/dk. i like to take monk dps usually they perform well. i never take balance drood as they tend to often aggro things i dont wants and rogue because i chain pull. otherwise i think every class/spec are viable vast vast vast vast majority of ppl dont have a clue about their classes or dungeon mechanics, as i often say: the hardest affix are the players. i still see very often melee who dont interrupt more than 3 times in a +10 or CD def never used. i found people less toxic than before. less shit talk and insults the 6-8 bracket is the hardest one; overgeared ppl who dont do mechanics nor they know they own class i dont know how the table loot works but im still farming some items that i have never see drop i usually do only 1 or 4 key per week for the vault so im not anymore a hardcore gamer i often play with ppl at 3k 3k5 RIO because of the boosting community and the difference with a 2k player if from simple to double (including my own performance :/) im so glad the portals are now shared with alts tank: i play also pal prot (2k2 rio); it is absurd how squishy tanks are now. who the fuck tought it would be a good idea? not as bad as SL season1 so many affix/mechanics where i feel strictly useless as a war i hate mechanics that prevent doing big pull like at SV or CoT, it is also one of the reason i didnt enjoy this season the only difficulty is to know every pack and every mechanics: once it is done; key were quite easy from a tank perspective with little options for exotic routes i try to get another melee to help me for interrupts (spoiler it is not often the case). i have 0 explanations on why DH dps are the ones that interrupt the less each week; i take ppl who never timed a +10 in key to give them a chance for a good vault, sometimes we have good surprise healer: https://preview.redd.it/bw1e1r1lbnae1.png?width=1006&format=png&auto=webp&s=e2b77a5091e98796f4b10485921afde2c1046ed7 as in DF; healer is now the most difficult role; it is sometimes ridiculous the amount of job that rest on healer shoulder. last boss of Dawnbreaker p1 or 1st boss of Mist during dispell week and so on. i feel shaman heal was quite strong this season (as a tank i havent pick a single drood healer) and it was quite tough to time all of them (im not the best healer to be fair) if people were using their group CD def, keys would be soooooo trivial (darkness; rally cry; mass shield etc etc) for tough key; i tried to always get a evoker; reduce the stress level so much its extremely rare to see players using their personal healing pot :/ for free water; i really liked those follower dungeons ^^ DPS: the time it take to be accepted as a DPS on a +10 is insane. and i have the chance that people can see my main RIO but by far it is the hardest to climb as sometimes it can take 1 hour to be accepted playing own key is hard as well as no one tag (specially tank) it is less chill to play DPS as before, affix to manage and so on but overall its way less difficult than healer and tank the difference between a good group and a bad one is like 25% of my dps. in the name of the Almighty, tanks please tanks caster next to other mobs 🙁 tanks who are doing a uber pull just after another uber pull; how u guys thinks our CD works ???? as a mage; i often finish 1st at the interrupt counter (which is quite depressing) voila; what was your own observations? submitted by /u/sentenza63 [link] [comments] 

So i manage to time every +10 as a tank; healer and dps in PUG only. here are some observations

i played as war prot (started in BC) ; sham heal (wotlk) and frost mage (cata).

i would rate myself as a very good tank; a ok healer and a crap mage. i usually have with the war and sham every +20 now +10 timed each seasons. I am also a member of boosting community since BFA so i have probably timed a couple of thousands of key.

dungeons :

  • by far the m+ season that I enjoyed the less, i hated all dungeons. ok maybe less dawnbreaker i dont count mists)
  • on the other hand; i prefer the new affix compare to the shadowlands one or even DF one.
  • it is ridiculous how some dungeons are wayyyy overtuned compared to some others: looking at you Stonevault.
  • any dungeon with an AUG evoker is much much much easier (see healer paragraph)
  • its sad how some classes are strictly useless, there is little incentive to take any melee who dont have CR/BL. i almost never took a rogue as i like to chain, no reason to pick a war over a DK or a PAL.
  • i dont know what is the meta as of now as i dont care but based on my impressions i would say : war prot, priest disc or sham heal; aug; mage and pal/dk. i like to take monk dps usually they perform well. i never take balance drood as they tend to often aggro things i dont wants and rogue because i chain pull. otherwise i think every class/spec are viable
  • vast vast vast vast majority of ppl dont have a clue about their classes or dungeon mechanics, as i often say: the hardest affix are the players. i still see very often melee who dont interrupt more than 3 times in a +10 or CD def never used.
  • i found people less toxic than before. less shit talk and insults
  • the 6-8 bracket is the hardest one; overgeared ppl who dont do mechanics nor they know they own class
  • i dont know how the table loot works but im still farming some items that i have never see drop
  • i usually do only 1 or 4 key per week for the vault so im not anymore a hardcore gamer
  • i often play with ppl at 3k 3k5 RIO because of the boosting community and the difference with a 2k player if from simple to double (including my own performance :/)
  • im so glad the portals are now shared with alts

tank:

  • i play also pal prot (2k2 rio); it is absurd how squishy tanks are now. who the fuck tought it would be a good idea? not as bad as SL season1
    • so many affix/mechanics where i feel strictly useless as a war
  • i hate mechanics that prevent doing big pull like at SV or CoT, it is also one of the reason i didnt enjoy this season
  • the only difficulty is to know every pack and every mechanics: once it is done; key were quite easy from a tank perspective with little options for exotic routes
  • i try to get another melee to help me for interrupts (spoiler it is not often the case). i have 0 explanations on why DH dps are the ones that interrupt the less
  • each week; i take ppl who never timed a +10 in key to give them a chance for a good vault, sometimes we have good surprise

healer:

https://preview.redd.it/bw1e1r1lbnae1.png?width=1006&format=png&auto=webp&s=e2b77a5091e98796f4b10485921afde2c1046ed7

  • as in DF; healer is now the most difficult role; it is sometimes ridiculous the amount of job that rest on healer shoulder. last boss of Dawnbreaker p1 or 1st boss of Mist during dispell week and so on. i feel shaman heal was quite strong this season (as a tank i havent pick a single drood healer) and it was quite tough to time all of them (im not the best healer to be fair)
  • if people were using their group CD def, keys would be soooooo trivial (darkness; rally cry; mass shield etc etc)
  • for tough key; i tried to always get a evoker; reduce the stress level so much
  • its extremely rare to see players using their personal healing pot :/
  • for free water; i really liked those follower dungeons ^^

DPS:

  • the time it take to be accepted as a DPS on a +10 is insane. and i have the chance that people can see my main RIO but by far it is the hardest to climb as sometimes it can take 1 hour to be accepted
  • playing own key is hard as well as no one tag (specially tank)
  • it is less chill to play DPS as before, affix to manage and so on but overall its way less difficult than healer and tank
  • the difference between a good group and a bad one is like 25% of my dps. in the name of the Almighty, tanks please tanks caster next to other mobs 🙁
  • tanks who are doing a uber pull just after another uber pull; how u guys thinks our CD works ????
  • as a mage; i often finish 1st at the interrupt counter (which is quite depressing)

voila; what was your own observations?

submitted by /u/sentenza63
[link] [comments]

 

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