This build isn’t finished because I haven’t fully augmented my hammer, beat Alatreon or Fatalis yet. However, I do believe this build is so much better than the other end game builds I’ve researched. I don’t care much for Master’s Touch when you can easily sharpen when the monster moves between areas. I plan on augmenting the hammer with a level 2 gem slot so I can fit an Flight Gem for the 30% damage increase while spinning, which I try to do often. Or I could fit in the final Crit Boost Gem once I aquire a third one. I have more than enough affinity with a base 25% + Affinity Sliding 30% + Weakness Exploit 30% to 50% + Attack Boost 7 5% + Agitator Secret 20% = starting the hunt with 30% but going up to 130% with everything active. One of the only changes I make is replacing the Attack Charm with a Blight Charm when I’m facing a monster that has those affects. Otherwise, nulberries take care of any other ailments. Am I wrong for disliking Master’s Touch in favor of Diving Blessing Secret? I just think with how hard end game monster hit, getting hit for less quite often is better than not spending 3 seconds sharpening. submitted by /u/Br0kenglassman |
r/MonsterHunterWorld This build isn’t finished because I haven’t fully augmented my hammer, beat Alatreon or Fatalis yet. However, I do believe this build is so much better than the other end game builds I’ve researched. I don’t care much for Master’s Touch when you can easily sharpen when the monster moves between areas. I plan on augmenting the hammer with a level 2 gem slot so I can fit an Flight Gem for the 30% damage increase while spinning, which I try to do often. Or I could fit in the final Crit Boost Gem once I aquire a third one. I have more than enough affinity with a base 25% + Affinity Sliding 30% + Weakness Exploit 30% to 50% + Attack Boost 7 5% + Agitator Secret 20% = starting the hunt with 30% but going up to 130% with everything active. One of the only changes I make is replacing the Attack Charm with a Blight Charm when I’m facing a monster that has those affects. Otherwise, nulberries take care of any other ailments. Am I wrong for disliking Master’s Touch in favor of Diving Blessing Secret? I just think with how hard end game monster hit, getting hit for less quite often is better than not spending 3 seconds sharpening. submitted by /u/Br0kenglassman [link] [comments]
This build isn’t finished because I haven’t fully augmented my hammer, beat Alatreon or Fatalis yet. However, I do believe this build is so much better than the other end game builds I’ve researched. I don’t care much for Master’s Touch when you can easily sharpen when the monster moves between areas. I plan on augmenting the hammer with a level 2 gem slot so I can fit an Flight Gem for the 30% damage increase while spinning, which I try to do often. Or I could fit in the final Crit Boost Gem once I aquire a third one. I have more than enough affinity with a base 25% + Affinity Sliding 30% + Weakness Exploit 30% to 50% + Attack Boost 7 5% + Agitator Secret 20% = starting the hunt with 30% but going up to 130% with everything active. One of the only changes I make is replacing the Attack Charm with a Blight Charm when I’m facing a monster that has those affects. Otherwise, nulberries take care of any other ailments. Am I wrong for disliking Master’s Touch in favor of Diving Blessing Secret? I just think with how hard end game monster hit, getting hit for less quite often is better than not spending 3 seconds sharpening. submitted by /u/Br0kenglassman |