I’m a relatively new DM (but experienced player) and I’ve decided I wanna run a campaign. I don’t feel comfortable enough to make up one on my own so I figured I’d go for a module, but when I look into the “classic” 5e modules it seems that all anyone thinks of them is that they’re bad and need a bunch of reworking to run well. What I’ve looked into so far is Descent into Avernus, Out of the Abyss, and Curse of Strahd. Could I feasibly run any of these adventures mostly as written for a party of pretty experienced players? Or would I need to do a bunch of reworking?
submitted by /u/BisexualTeleriGirl
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r/DnD I’m a relatively new DM (but experienced player) and I’ve decided I wanna run a campaign. I don’t feel comfortable enough to make up one on my own so I figured I’d go for a module, but when I look into the “classic” 5e modules it seems that all anyone thinks of them is that they’re bad and need a bunch of reworking to run well. What I’ve looked into so far is Descent into Avernus, Out of the Abyss, and Curse of Strahd. Could I feasibly run any of these adventures mostly as written for a party of pretty experienced players? Or would I need to do a bunch of reworking? submitted by /u/BisexualTeleriGirl [link] [comments]
I’m a relatively new DM (but experienced player) and I’ve decided I wanna run a campaign. I don’t feel comfortable enough to make up one on my own so I figured I’d go for a module, but when I look into the “classic” 5e modules it seems that all anyone thinks of them is that they’re bad and need a bunch of reworking to run well. What I’ve looked into so far is Descent into Avernus, Out of the Abyss, and Curse of Strahd. Could I feasibly run any of these adventures mostly as written for a party of pretty experienced players? Or would I need to do a bunch of reworking?
submitted by /u/BisexualTeleriGirl
[link] [comments]