Honestly I hope they tone down some of the arbitrary difficulty. Don’t want to call it artificial but it IS arbitrary at points. Replaying world rn and just got done with Velkhana and damn I forgot how obnoxious that fight was. Not hard because it’s challenging. Carted 3 times because I had the audacity to get hit and knocked over then take an AOE attack on wakeup. Stuff like that isn’t fun, you don’t come out of it saying “ah that’s where I messed up I need to zig instead of zag.” Felt like a most of the “wall” mons in IB were like that imo.
submitted by /u/xSirBeckx
[link] [comments]
r/MonsterHunterWorld Honestly I hope they tone down some of the arbitrary difficulty. Don’t want to call it artificial but it IS arbitrary at points. Replaying world rn and just got done with Velkhana and damn I forgot how obnoxious that fight was. Not hard because it’s challenging. Carted 3 times because I had the audacity to get hit and knocked over then take an AOE attack on wakeup. Stuff like that isn’t fun, you don’t come out of it saying “ah that’s where I messed up I need to zig instead of zag.” Felt like a most of the “wall” mons in IB were like that imo. submitted by /u/xSirBeckx [link] [comments]
Honestly I hope they tone down some of the arbitrary difficulty. Don’t want to call it artificial but it IS arbitrary at points. Replaying world rn and just got done with Velkhana and damn I forgot how obnoxious that fight was. Not hard because it’s challenging. Carted 3 times because I had the audacity to get hit and knocked over then take an AOE attack on wakeup. Stuff like that isn’t fun, you don’t come out of it saying “ah that’s where I messed up I need to zig instead of zag.” Felt like a most of the “wall” mons in IB were like that imo.
submitted by /u/xSirBeckx
[link] [comments]