Asking Blizzard for upright undeads & worgens is one thing, but saying “the models are already there” is a lie and a big misconception about how animation and rigging works in games. /u/Kord_2212 World of Warcraft

I want them to be a customization option too, but people keep reposting images of forsaken guards in Dazar’Alor saying the models for upright undead are already in game: no they are not, it’s just one custom idle pose, not an actual upright model/animation rig. This upright pose is akin to a sitting animation or the “leaning against wall” pose some human npcs have.

You can test that by yourself by just talking to any upright forsaken guard, which will take them out of their custom idle animation and reveal they’re just standard undead, with all of their animations having the standard hunched back.

They are just normal undead stuck in one special idle animation, not actual functionnal upright models.

Straight back orcs were only possible because of the custom modified orc skeleton Thrall had since cataclysm. The same could theoretically be done for undead and worgen, but I would require an entire overhaul of their animation rigs to work, and we all know blizzard are not fans of creating new animation rigs/skeletons, since 99% of the current ones being from vanilla and BC. The only time I recall them making new skeletons in modern WoW was for Kul’Tirans & Zandalaris.

submitted by /u/Kord_2212
[link] [comments]

​r/wow I want them to be a customization option too, but people keep reposting images of forsaken guards in Dazar’Alor saying the models for upright undead are already in game: no they are not, it’s just one custom idle pose, not an actual upright model/animation rig. This upright pose is akin to a sitting animation or the “leaning against wall” pose some human npcs have. You can test that by yourself by just talking to any upright forsaken guard, which will take them out of their custom idle animation and reveal they’re just standard undead, with all of their animations having the standard hunched back. They are just normal undead stuck in one special idle animation, not actual functionnal upright models. Straight back orcs were only possible because of the custom modified orc skeleton Thrall had since cataclysm. The same could theoretically be done for undead and worgen, but I would require an entire overhaul of their animation rigs to work, and we all know blizzard are not fans of creating new animation rigs/skeletons, since 99% of the current ones being from vanilla and BC. The only time I recall them making new skeletons in modern WoW was for Kul’Tirans & Zandalaris. submitted by /u/Kord_2212 [link] [comments] 

I want them to be a customization option too, but people keep reposting images of forsaken guards in Dazar’Alor saying the models for upright undead are already in game: no they are not, it’s just one custom idle pose, not an actual upright model/animation rig. This upright pose is akin to a sitting animation or the “leaning against wall” pose some human npcs have.

You can test that by yourself by just talking to any upright forsaken guard, which will take them out of their custom idle animation and reveal they’re just standard undead, with all of their animations having the standard hunched back.

They are just normal undead stuck in one special idle animation, not actual functionnal upright models.

Straight back orcs were only possible because of the custom modified orc skeleton Thrall had since cataclysm. The same could theoretically be done for undead and worgen, but I would require an entire overhaul of their animation rigs to work, and we all know blizzard are not fans of creating new animation rigs/skeletons, since 99% of the current ones being from vanilla and BC. The only time I recall them making new skeletons in modern WoW was for Kul’Tirans & Zandalaris.

submitted by /u/Kord_2212
[link] [comments] 

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