Your mission: Build an ultimate Best Of edition of DnD using pieces from any or all of the old editions /u/underdabridge DnD: Roll for Initiative!

I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014.

It got me thinking about all the things that must have been in older editions and been lost.

I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e).

Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e.

submitted by /u/underdabridge
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​r/DnD I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014. It got me thinking about all the things that must have been in older editions and been lost. I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e). Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e. submitted by /u/underdabridge [link] [comments] 

I’ve been reading the new DMG and thinking about the things that are in this one that aren’t in the last one. Mechanically, bastions. Also the clear advice on running the game in chapter 2 that isn’t set out in 2014.

It got me thinking about all the things that must have been in older editions and been lost.

I played first edition AD&D and a little 2nd before 5th but no others and gotten lost. So without limiting too much I’d love to know the most valuable anything you liked in an old edition that you would throw into a new edition. Ideally I’m thinking of rules to do X (like bastions) that aren’t available in 5e / 5.5e but also just good sections in an old DMG or say the best setting book for a setting that people should use instead of the 5e version (e.g. Planescape 2e vs 5e).

Don’t worry about exact compatibility. Assume it could/ would be updated to play nicely with 5e.

submitted by /u/underdabridge
[link] [comments] 

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