Today, Oreville Studios, a Minecraft partner, dropped a new resource pack called Action & Stuff. I loved the free version and the animations it added—it’s genuinely a solid pack. They just released a paid edition with even more features, so naturally, I had to try it out. But here’s the problem: I had to play it on Bedrock Edition. And honestly? Bedrock is such a broken, frustrating mess that it’s borderline unplayable.
#1 RTX shaders are a nightmare. If you’ve ever tried using RTX on Bedrock, you already know the pain. First, you have to fight through the ad-riddled chaos that is MCPDL just to download a pack—good luck not ending up with spyware in the process. And even if you manage to get an RTX shader pack, getting it to actually work on Bedrock is another ordeal entirely. Comparatively, Java Edition makes this seamless—load shaders through Iris or Optifine, and you’re good to go. If you use CurseForge or Modrinth, it even does all the heavy lifting for you. And the best part? It works with any resource pack. On Bedrock, as soon as I tried RTX with Action & Stuff, Realism Craft, or Realistic Biomes, everything immediately broke. Nothing works. How is this acceptable?
#2 Seven years, and Microsoft still hasn’t fixed the shield keybind. It’s been seven years, and Bedrock still doesn’t let you right-click to use a shield like Java does. Instead, I’m forced to crouch around like a complete idiot every time I encounter a skeleton. How is this still a thing? Adding a right-click function isn’t rocket science, and players have been asking for it for years. At this point, they might as well slap Swift Sneak III on every shield just to make it semi-usable.
#3 Addon/mod support is laughable. Microsoft finally gave Bedrock some semblance of modding capability with addon support. Great, right? Wrong. If you want free addons, you’re stuck with MCPDL, which is basically a spyware minefield. EVERY. SINGLE. ADDON requires me to jump through sketchy surveys just to download it, and half the time, the site doesn’t even load properly. Java players get seamless mods through Modrinth and CurseForge, while Bedrock players are left struggling with this garbage. It’s embarrassing.
In conclusion: How is Bedrock even in the same league as Java? Bedrock players will tell you it’s better, but I genuinely don’t understand how anyone can think that. Just look at Java’s advantages: Distant Horizons, Complementary Shaders, the entire FTB library, and endless seamless modpacks on Modrinth and CurseForge. Bedrock isn’t even close to competing. Java Edition continues to be the definitive way to play Minecraft, and Bedrock is… well, Bedrock.
submitted by /u/Gritsngwain
[link] [comments]
r/Minecraft Today, Oreville Studios, a Minecraft partner, dropped a new resource pack called Action & Stuff. I loved the free version and the animations it added—it’s genuinely a solid pack. They just released a paid edition with even more features, so naturally, I had to try it out. But here’s the problem: I had to play it on Bedrock Edition. And honestly? Bedrock is such a broken, frustrating mess that it’s borderline unplayable. #1 RTX shaders are a nightmare. If you’ve ever tried using RTX on Bedrock, you already know the pain. First, you have to fight through the ad-riddled chaos that is MCPDL just to download a pack—good luck not ending up with spyware in the process. And even if you manage to get an RTX shader pack, getting it to actually work on Bedrock is another ordeal entirely. Comparatively, Java Edition makes this seamless—load shaders through Iris or Optifine, and you’re good to go. If you use CurseForge or Modrinth, it even does all the heavy lifting for you. And the best part? It works with any resource pack. On Bedrock, as soon as I tried RTX with Action & Stuff, Realism Craft, or Realistic Biomes, everything immediately broke. Nothing works. How is this acceptable? #2 Seven years, and Microsoft still hasn’t fixed the shield keybind. It’s been seven years, and Bedrock still doesn’t let you right-click to use a shield like Java does. Instead, I’m forced to crouch around like a complete idiot every time I encounter a skeleton. How is this still a thing? Adding a right-click function isn’t rocket science, and players have been asking for it for years. At this point, they might as well slap Swift Sneak III on every shield just to make it semi-usable. #3 Addon/mod support is laughable. Microsoft finally gave Bedrock some semblance of modding capability with addon support. Great, right? Wrong. If you want free addons, you’re stuck with MCPDL, which is basically a spyware minefield. EVERY. SINGLE. ADDON requires me to jump through sketchy surveys just to download it, and half the time, the site doesn’t even load properly. Java players get seamless mods through Modrinth and CurseForge, while Bedrock players are left struggling with this garbage. It’s embarrassing. In conclusion: How is Bedrock even in the same league as Java? Bedrock players will tell you it’s better, but I genuinely don’t understand how anyone can think that. Just look at Java’s advantages: Distant Horizons, Complementary Shaders, the entire FTB library, and endless seamless modpacks on Modrinth and CurseForge. Bedrock isn’t even close to competing. Java Edition continues to be the definitive way to play Minecraft, and Bedrock is… well, Bedrock. submitted by /u/Gritsngwain [link] [comments]
Today, Oreville Studios, a Minecraft partner, dropped a new resource pack called Action & Stuff. I loved the free version and the animations it added—it’s genuinely a solid pack. They just released a paid edition with even more features, so naturally, I had to try it out. But here’s the problem: I had to play it on Bedrock Edition. And honestly? Bedrock is such a broken, frustrating mess that it’s borderline unplayable.
#1 RTX shaders are a nightmare. If you’ve ever tried using RTX on Bedrock, you already know the pain. First, you have to fight through the ad-riddled chaos that is MCPDL just to download a pack—good luck not ending up with spyware in the process. And even if you manage to get an RTX shader pack, getting it to actually work on Bedrock is another ordeal entirely. Comparatively, Java Edition makes this seamless—load shaders through Iris or Optifine, and you’re good to go. If you use CurseForge or Modrinth, it even does all the heavy lifting for you. And the best part? It works with any resource pack. On Bedrock, as soon as I tried RTX with Action & Stuff, Realism Craft, or Realistic Biomes, everything immediately broke. Nothing works. How is this acceptable?
#2 Seven years, and Microsoft still hasn’t fixed the shield keybind. It’s been seven years, and Bedrock still doesn’t let you right-click to use a shield like Java does. Instead, I’m forced to crouch around like a complete idiot every time I encounter a skeleton. How is this still a thing? Adding a right-click function isn’t rocket science, and players have been asking for it for years. At this point, they might as well slap Swift Sneak III on every shield just to make it semi-usable.
#3 Addon/mod support is laughable. Microsoft finally gave Bedrock some semblance of modding capability with addon support. Great, right? Wrong. If you want free addons, you’re stuck with MCPDL, which is basically a spyware minefield. EVERY. SINGLE. ADDON requires me to jump through sketchy surveys just to download it, and half the time, the site doesn’t even load properly. Java players get seamless mods through Modrinth and CurseForge, while Bedrock players are left struggling with this garbage. It’s embarrassing.
In conclusion: How is Bedrock even in the same league as Java? Bedrock players will tell you it’s better, but I genuinely don’t understand how anyone can think that. Just look at Java’s advantages: Distant Horizons, Complementary Shaders, the entire FTB library, and endless seamless modpacks on Modrinth and CurseForge. Bedrock isn’t even close to competing. Java Edition continues to be the definitive way to play Minecraft, and Bedrock is… well, Bedrock.
submitted by /u/Gritsngwain
[link] [comments]