Is there a problem with allowing players to take a ASI and Feat and just increasing the game’s difficulty? /u/Personal-Succotash33 DnD: Roll for Initiative!

I ask because I like giving players the ability to customize their character, but ASI boosts are so important and rare that you can’t really afford to go without one unless you’re just building your class a certain way. Is there a problem with homebrewing this rule and then just increasing the difficulty to compensate?

submitted by /u/Personal-Succotash33
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​r/DnD I ask because I like giving players the ability to customize their character, but ASI boosts are so important and rare that you can’t really afford to go without one unless you’re just building your class a certain way. Is there a problem with homebrewing this rule and then just increasing the difficulty to compensate? submitted by /u/Personal-Succotash33 [link] [comments] 

I ask because I like giving players the ability to customize their character, but ASI boosts are so important and rare that you can’t really afford to go without one unless you’re just building your class a certain way. Is there a problem with homebrewing this rule and then just increasing the difficulty to compensate?

submitted by /u/Personal-Succotash33
[link] [comments] 

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