The new Troll boss reward should include an upgrade to the Seercull bow /u/Crosspolaris Old School RuneScape!

Reasons this makes sense:

  1. Seercull examine text: “An ancient Fremennik bow that was once used to battle the Moon Clan.” This is highly thematic because it involves protecting a Fremennik warrior with help from his “oneiromancer” (moon clan) friend.
  2. This activity heavily involves ranged via bows.
  3. The Seercull is mostly dead content.

Possible ideas for upgrades:

  1. Stat boost? – range + ranged dmg (lean into longbow or comp bow archetypes?)
  2. Passive effect? – Add magic def drain on hit? (can lean into a ranged/mage hybrid playstyle. For example, a boss could be *extremely* weak to fire, but high magic def causes spells to mostly splash unless you drain it).
  3. Improve special? – reduce cost, improved effect
  4. Allow bow to roll against the opponent’s magic def? *dangerous* – This could be cool if the stats stay low, but it’s very dangerous.

These are just ideas- I will update this post as I see suggestions that resonate with me.

Update1: fixed formatting

submitted by /u/Crosspolaris
[link] [comments]

​r/2007scape Reasons this makes sense: Seercull examine text: “An ancient Fremennik bow that was once used to battle the Moon Clan.” This is highly thematic because it involves protecting a Fremennik warrior with help from his “oneiromancer” (moon clan) friend. This activity heavily involves ranged via bows. The Seercull is mostly dead content. Possible ideas for upgrades: Stat boost? – range + ranged dmg (lean into longbow or comp bow archetypes?) Passive effect? – Add magic def drain on hit? (can lean into a ranged/mage hybrid playstyle. For example, a boss could be *extremely* weak to fire, but high magic def causes spells to mostly splash unless you drain it). Improve special? – reduce cost, improved effect Allow bow to roll against the opponent’s magic def? *dangerous* – This could be cool if the stats stay low, but it’s very dangerous. These are just ideas- I will update this post as I see suggestions that resonate with me. Update1: fixed formatting submitted by /u/Crosspolaris [link] [comments] 

Reasons this makes sense:

  1. Seercull examine text: “An ancient Fremennik bow that was once used to battle the Moon Clan.” This is highly thematic because it involves protecting a Fremennik warrior with help from his “oneiromancer” (moon clan) friend.
  2. This activity heavily involves ranged via bows.
  3. The Seercull is mostly dead content.

Possible ideas for upgrades:

  1. Stat boost? – range + ranged dmg (lean into longbow or comp bow archetypes?)
  2. Passive effect? – Add magic def drain on hit? (can lean into a ranged/mage hybrid playstyle. For example, a boss could be *extremely* weak to fire, but high magic def causes spells to mostly splash unless you drain it).
  3. Improve special? – reduce cost, improved effect
  4. Allow bow to roll against the opponent’s magic def? *dangerous* – This could be cool if the stats stay low, but it’s very dangerous.

These are just ideas- I will update this post as I see suggestions that resonate with me.

Update1: fixed formatting

submitted by /u/Crosspolaris
[link] [comments] 

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