For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.
submitted by /u/Lopsided_Reason_5107
[link] [comments]
r/DnD For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one. submitted by /u/Lopsided_Reason_5107 [link] [comments]
For some reason I’m having an issue with my D&D game. Now I’m a newer DM, and my players are also new, so it’s sort of understandable that we run into issues, but I want to prevent this from happening. Say we have a big, important thing that needs rolled for, and they fail; it’s not the end of the world. I do have many alternative ways to get to where we wanna go, but they sorta just give up and sit around or start doing weird, not-possible things to try to pass the original roll. Is this something I’m doing wrong as a DM? How do you tell them there are other options without just directly telling them in-game? and for context, I have had a conversation before my campaign started that explicitly says that most things have other solutions or other paths to take, so im just not sure why they continually hyper fixate on just the one.
submitted by /u/Lopsided_Reason_5107
[link] [comments]