There’s hardly a day where I don’t come across posts like: “M+ needs to be easier,” or “We can’t find tanks or healers,” or “30-minute wait times just to find a group.” Blah blah blah…
I’ve been playing as a healer since Shadowlands. About four weeks ago, I hit 3.1k rio and stopped pushing since then. Why? Because even for my last few +14 keys, I could barely find groups—and when I did, they only wanted a Discipline Priest. Sure, if I spent more time looking or ran my own keys, I’d find groups, but at 3.1k+ Rio with PUGs, I’m satisfied. I’d rather focus on bringing my other characters up to that level.
It does bother me, though, that the tank and healer meta boils down to just one viable spec each. I personally play Druid and Shaman as healers.
Now to the real reason I’m writing this post:
This is just my opinion, but maybe some of you will relate. The problem isn’t just that people fail to use their defensive cooldowns properly—although that’s part of it. What annoys me most, especially in keys +12 and below, is a complete lack of utility usage.
Let’s assume I’m building a group for Grim Batol with my Evoker alt. My gear isn’t amazing—I have terrible trinkets and an ilvl of around 615—but that’s more than enough for a +10 key. I’ll intentionally invite at least one player with a curse dispel because it’s useful. Yet what happens? No one dispels.
The lava in Grim Batol could rise, dragons could fall from the sky, and people just don’t care. The utility just isn’t used. Sure, I can brute-force heal through it, but why? And if other issues pile up, please just click your damn dispel, it helps.
Same goes for the affixe that require a dispel. In low keys, I’d sometimes rather let the boss heal himself than waste time healing it. I’m not your babysitter. Step up, contribute to the group. This isn’t a solo game.
One more example: the poison DoT in ARAK. Imagine having five poisons affecting the group, and not one of the three Paladins in the party steps up to use their dispel. It’s beyond frustrating.
If you’re in a burst phase, fine—nuke away. But once your cooldowns are spent and the pack is still alive, dispel.
We see your cooldowns—not just your defensives. We can see your cooldowns, not just your defensives—and when you use them. (at least, I do).
Conclusion:
Healing only becomes frustrating when people treat M+ like solo content.
For me, the best feeling is when I notice things like: “Oh, nice! That dispel was fast!” or “The mage popped Mass Barrier because they saw I was out of cooldowns and something went wrong.”
When a group works together and players pay even a little attention to each other, M+ is incredibly fun—at least from a healer’s perspective.
In my opinion, the tank and healer shortage isn’t because the role is too hard. It’s because people don’t play as a team. Everyone’s just doing their own thing. Dont hate my – its my opinion and i just wanted to share- thanks for reading
Edit: This post is more focused on keys +12 and below.
submitted by /u/itsmaerc
[link] [comments]
r/wow There’s hardly a day where I don’t come across posts like: “M+ needs to be easier,” or “We can’t find tanks or healers,” or “30-minute wait times just to find a group.” Blah blah blah… I’ve been playing as a healer since Shadowlands. About four weeks ago, I hit 3.1k rio and stopped pushing since then. Why? Because even for my last few +14 keys, I could barely find groups—and when I did, they only wanted a Discipline Priest. Sure, if I spent more time looking or ran my own keys, I’d find groups, but at 3.1k+ Rio with PUGs, I’m satisfied. I’d rather focus on bringing my other characters up to that level. It does bother me, though, that the tank and healer meta boils down to just one viable spec each. I personally play Druid and Shaman as healers. Now to the real reason I’m writing this post: This is just my opinion, but maybe some of you will relate. The problem isn’t just that people fail to use their defensive cooldowns properly—although that’s part of it. What annoys me most, especially in keys +12 and below, is a complete lack of utility usage. Let’s assume I’m building a group for Grim Batol with my Evoker alt. My gear isn’t amazing—I have terrible trinkets and an ilvl of around 615—but that’s more than enough for a +10 key. I’ll intentionally invite at least one player with a curse dispel because it’s useful. Yet what happens? No one dispels. The lava in Grim Batol could rise, dragons could fall from the sky, and people just don’t care. The utility just isn’t used. Sure, I can brute-force heal through it, but why? And if other issues pile up, please just click your damn dispel, it helps. Same goes for the affixe that require a dispel. In low keys, I’d sometimes rather let the boss heal himself than waste time healing it. I’m not your babysitter. Step up, contribute to the group. This isn’t a solo game. One more example: the poison DoT in ARAK. Imagine having five poisons affecting the group, and not one of the three Paladins in the party steps up to use their dispel. It’s beyond frustrating. If you’re in a burst phase, fine—nuke away. But once your cooldowns are spent and the pack is still alive, dispel. We see your cooldowns—not just your defensives. We can see your cooldowns, not just your defensives—and when you use them. (at least, I do). Conclusion: Healing only becomes frustrating when people treat M+ like solo content. For me, the best feeling is when I notice things like: “Oh, nice! That dispel was fast!” or “The mage popped Mass Barrier because they saw I was out of cooldowns and something went wrong.” When a group works together and players pay even a little attention to each other, M+ is incredibly fun—at least from a healer’s perspective. In my opinion, the tank and healer shortage isn’t because the role is too hard. It’s because people don’t play as a team. Everyone’s just doing their own thing. Dont hate my – its my opinion and i just wanted to share- thanks for reading Edit: This post is more focused on keys +12 and below. submitted by /u/itsmaerc [link] [comments]
There’s hardly a day where I don’t come across posts like: “M+ needs to be easier,” or “We can’t find tanks or healers,” or “30-minute wait times just to find a group.” Blah blah blah…
I’ve been playing as a healer since Shadowlands. About four weeks ago, I hit 3.1k rio and stopped pushing since then. Why? Because even for my last few +14 keys, I could barely find groups—and when I did, they only wanted a Discipline Priest. Sure, if I spent more time looking or ran my own keys, I’d find groups, but at 3.1k+ Rio with PUGs, I’m satisfied. I’d rather focus on bringing my other characters up to that level.
It does bother me, though, that the tank and healer meta boils down to just one viable spec each. I personally play Druid and Shaman as healers.
Now to the real reason I’m writing this post:
This is just my opinion, but maybe some of you will relate. The problem isn’t just that people fail to use their defensive cooldowns properly—although that’s part of it. What annoys me most, especially in keys +12 and below, is a complete lack of utility usage.
Let’s assume I’m building a group for Grim Batol with my Evoker alt. My gear isn’t amazing—I have terrible trinkets and an ilvl of around 615—but that’s more than enough for a +10 key. I’ll intentionally invite at least one player with a curse dispel because it’s useful. Yet what happens? No one dispels.
The lava in Grim Batol could rise, dragons could fall from the sky, and people just don’t care. The utility just isn’t used. Sure, I can brute-force heal through it, but why? And if other issues pile up, please just click your damn dispel, it helps.
Same goes for the affixe that require a dispel. In low keys, I’d sometimes rather let the boss heal himself than waste time healing it. I’m not your babysitter. Step up, contribute to the group. This isn’t a solo game.
One more example: the poison DoT in ARAK. Imagine having five poisons affecting the group, and not one of the three Paladins in the party steps up to use their dispel. It’s beyond frustrating.
If you’re in a burst phase, fine—nuke away. But once your cooldowns are spent and the pack is still alive, dispel.
We see your cooldowns—not just your defensives. We can see your cooldowns, not just your defensives—and when you use them. (at least, I do).
Conclusion:
Healing only becomes frustrating when people treat M+ like solo content.
For me, the best feeling is when I notice things like: “Oh, nice! That dispel was fast!” or “The mage popped Mass Barrier because they saw I was out of cooldowns and something went wrong.”
When a group works together and players pay even a little attention to each other, M+ is incredibly fun—at least from a healer’s perspective.
In my opinion, the tank and healer shortage isn’t because the role is too hard. It’s because people don’t play as a team. Everyone’s just doing their own thing. Dont hate my – its my opinion and i just wanted to share- thanks for reading
Edit: This post is more focused on keys +12 and below.
submitted by /u/itsmaerc
[link] [comments]